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41 行
1.4 KiB
41 行
1.4 KiB
using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public static class HDReflectionProbeEditorUtility
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{
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public static Matrix4x4 GetLocalSpace(ReflectionProbe probe)
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{
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var t = probe.transform.position;
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return Matrix4x4.TRS(t, GetLocalSpaceRotation(probe), Vector3.one);
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}
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public static Quaternion GetLocalSpaceRotation(ReflectionProbe probe)
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{
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var supportsRotation = (SupportedRenderingFeatures.active.reflectionProbeSupportFlags & SupportedRenderingFeatures.ReflectionProbeSupportFlags.Rotation) != 0;
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return supportsRotation
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? probe.transform.rotation
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: Quaternion.identity;
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}
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// Ensures that probe's AABB encapsulates probe's position
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// Returns true, if center or size was modified
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public static bool ValidateAABB(ReflectionProbe p, ref Vector3 center, ref Vector3 size)
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{
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var localSpace = GetLocalSpace(p);
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var localTransformPosition = localSpace.inverse.MultiplyPoint3x4(p.transform.position);
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var b = new Bounds(center, size);
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if (b.Contains(localTransformPosition))
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return false;
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b.Encapsulate(localTransformPosition);
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center = b.center;
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size = b.size;
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return true;
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}
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}
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}
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