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Yao Xiao Ling 6302a183 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前
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Icons Reflection probe capture material (#1700) 6 年前
Reflection Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前
Volumetric Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
AdditionalShadowDataEditor.cs Enable Additional component in UI 7 年前
AdditionalShadowDataEditor.cs.meta Enable Additional component in UI 7 年前
HDAdditionalLightDataEditor.cs Move light Gizmo Drawing to core 6 年前
HDAdditionalLightDataEditor.cs.meta Enable Additional component in UI 7 年前
HDLightEditor.Styles.cs Add light linking support (#1758) 6 年前
HDLightEditor.Styles.cs.meta LightEditor refactor for 2017.3 7 年前
HDLightEditor.cs Disable lightLayers conditionaly to RenderPipelineSettings 6 年前
HDLightEditor.cs.meta First draft of new light editor 7 年前
HDLightEditorUtilities.cs Move light Gizmo Drawing to core 6 年前
HDLightEditorUtilities.cs.meta Move light Gizmo Drawing to core 6 年前
HDLightExplorerExtension.cs Fix typo in light explorer 6 年前
HDLightExplorerExtension.cs.meta Add HDLightExplorerExtension 6 年前
Icons.meta Reflection probe capture material (#1700) 6 年前
IndirectLightingControllerEditor.cs Added indirect light control for stacklit 6 年前
IndirectLightingControllerEditor.cs.meta Added a volume to control the indirect light intensity 6 年前
Reflection.meta Renamed reflection editor files 7 年前
Volumetric.meta Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前