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870 行
51 KiB
870 行
51 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine.Experimental.Rendering.HDPipeline.Attributes;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[GenerateHLSL]
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public enum FullScreenDebugMode
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{
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None,
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// Lighting
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MinLightingFullScreenDebug,
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SSAO,
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DeferredShadows,
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PreRefractionColorPyramid,
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DepthPyramid,
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FinalColorPyramid,
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ScreenSpaceTracing,
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MaxLightingFullScreenDebug,
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// Rendering
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MinRenderingFullScreenDebug,
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MotionVectors,
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NanTracker,
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MaxRenderingFullScreenDebug
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}
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[GenerateHLSL]
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public struct ScreenSpaceTracingDebug
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{
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// Used to debug SSRay model
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// 1x32 bits
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public Lit.ProjectionModel tracingModel;
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// 6x32 bits
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public uint loopStartPositionSSX; // Proxy, HiZ, Linear
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public uint loopStartPositionSSY; // Proxy, HiZ, Linear
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public float loopStartLinearDepth; // Proxy, HiZ, Linear
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public Vector3 loopRayDirectionSS; // HiZ, Linear
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public uint loopMipLevelMax; // HiZ
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public uint loopIterationMax; // HiZ, Linear
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// 11x32 bits
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public Vector3 iterationPositionSS; // HiZ, Linear
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public uint iterationMipLevel; // HiZ, Linear
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public uint iteration; // HiZ, Linear
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public float iterationLinearDepthBufferMin; // HiZ, Linear
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public float iterationLinearDepthBufferMax; // HiZ, Linear
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public float iterationLinearDepthBufferMinThickness; // HiZ, Linear
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public Lit.HiZIntersectionKind iterationIntersectionKind; // HiZ
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public uint iterationCellSizeW; // HiZ, Linear
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public uint iterationCellSizeH; // HiZ, Linear
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public EnvShapeType proxyShapeType; // Proxy
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public float projectionDistance; // Proxy
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// 5x32 bits
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public int endHitSuccess; // Proxy, HiZ, Linear
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public float endLinearDepth; // Proxy, HiZ, Linear
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public uint endPositionSSX; // Proxy, HiZ, Linear
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public uint endPositionSSY; // Proxy, HiZ, Linear
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public float endHitWeight; // HiZ, Linear
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// 7x32 Lighting
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public Vector3 lightingSampledColor; // All
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public Vector3 lightingSpecularFGD; // All
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public float lightingWeight; // All
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// 2x32 bits (padding)
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public Vector2 padding;
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public Vector2 loopStartPositionSS { get { return new Vector2(loopStartPositionSSX, loopStartPositionSSY); } }
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public Vector2 endPositionSS { get { return new Vector2(endPositionSSX, endPositionSSY); } }
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public Vector2 iterationCellId { get { return new Vector2(((int)iterationPositionSS.x) >> (int)iterationMipLevel, ((int)iterationPositionSS.y) >> (int)iterationMipLevel); } }
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public Vector2 iterationCellSize { get { return new Vector2(iterationCellSizeW, iterationCellSizeH); } }
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public bool intersectDepthBuffer { get { return (1.0f / iterationPositionSS.z) >= iterationLinearDepthBufferMin && (1.0f / iterationPositionSS.z) <= iterationLinearDepthBufferMinThickness; } }
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}
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public class DebugDisplaySettings
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{
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public static string k_PanelDisplayStats = "Display Stats";
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public static string k_PanelMaterials = "Material";
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public static string k_PanelLighting = "Lighting";
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public static string k_PanelRendering = "Rendering";
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public static string k_PanelScreenSpaceTracing = "Screen Space Tracing";
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public static string k_PanelDecals = "Decals";
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static readonly string[] k_HiZIntersectionKind = { "None", "Cell", "Depth" };
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DebugUI.Widget[] m_DebugDisplayStatsItems;
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DebugUI.Widget[] m_DebugMaterialItems;
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DebugUI.Widget[] m_DebugLightingItems;
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DebugUI.Widget[] m_DebugRenderingItems;
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DebugUI.Widget[] m_DebugScreenSpaceTracingItems;
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DebugUI.Widget[] m_DebugDecalsItems;
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public float debugOverlayRatio = 0.33f;
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public FullScreenDebugMode fullScreenDebugMode = FullScreenDebugMode.None;
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public float fullscreenDebugMip = 0.0f;
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public bool showSSRayGrid = false;
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public bool showSSRayDepthPyramid = false;
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public bool showSSSampledColor = false;
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public MaterialDebugSettings materialDebugSettings = new MaterialDebugSettings();
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public LightingDebugSettings lightingDebugSettings = new LightingDebugSettings();
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public MipMapDebugSettings mipMapDebugSettings = new MipMapDebugSettings();
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public ColorPickerDebugSettings colorPickerDebugSettings = new ColorPickerDebugSettings();
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public DecalsDebugSettings decalsDebugSettings = new DecalsDebugSettings();
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public static GUIContent[] lightingFullScreenDebugStrings = null;
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public static int[] lightingFullScreenDebugValues = null;
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public static GUIContent[] renderingFullScreenDebugStrings = null;
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public static int[] renderingFullScreenDebugValues = null;
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public static GUIContent[] debugScreenSpaceTracingProxyStrings = null;
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public static int[] debugScreenSpaceTracingProxyValues = null;
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public static GUIContent[] debugScreenSpaceTracingHiZStrings = null;
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public static int[] debugScreenSpaceTracingHiZValues = null;
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public static GUIContent[] debugScreenSpaceTracingLinearStrings = null;
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public static int[] debugScreenSpaceTracingLinearValues = null;
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public static GUIContent[] debuggedAlgorithmStrings = null;
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public static int[] debuggedAlgorithmValues = null;
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Lit.ProjectionModel m_LastProjectionModel = Lit.ProjectionModel.None;
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ScreenSpaceTracingDebug m_ScreenSpaceTracingDebugData;
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public ScreenSpaceTracingDebug screenSpaceTracingDebugData
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{
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get { return m_ScreenSpaceTracingDebugData; }
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internal set
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{
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m_ScreenSpaceTracingDebugData = value;
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if (m_LastProjectionModel != m_ScreenSpaceTracingDebugData.tracingModel)
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{
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m_LastProjectionModel = m_ScreenSpaceTracingDebugData.tracingModel;
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RefreshScreenSpaceTracingDebug<Lit.ProjectionModel>(null, m_LastProjectionModel);
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}
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if (m_ScreenSpaceTracingDebugData.tracingModel == Lit.ProjectionModel.Proxy)
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{
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showSSRayDepthPyramid = false;
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showSSRayGrid = false;
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}
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}
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}
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public DebugDisplaySettings()
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{
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FillFullScreenDebugEnum(ref lightingFullScreenDebugStrings, ref lightingFullScreenDebugValues, FullScreenDebugMode.MinLightingFullScreenDebug, FullScreenDebugMode.MaxLightingFullScreenDebug);
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FillFullScreenDebugEnum(ref renderingFullScreenDebugStrings, ref renderingFullScreenDebugValues, FullScreenDebugMode.MinRenderingFullScreenDebug, FullScreenDebugMode.MaxRenderingFullScreenDebug);
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var debugScreenSpaceTracingStrings = Enum.GetNames(typeof(DebugScreenSpaceTracing))
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.Select(s => new GUIContent(s))
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.ToArray();
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var debugScreenSpaceTracingValues = (int[])Enum.GetValues(typeof(DebugScreenSpaceTracing));
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var debugScreenSpaceTracingHiZStringsList = new List<GUIContent>();
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var debugScreenSpaceTracingProxyStringsList = new List<GUIContent>();
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var debugScreenSpaceTracingLinearStringsList = new List<GUIContent>();
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var debugScreenSpaceTracingHiZValueList = new List<int>();
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var debugScreenSpaceTracingProxyValueList = new List<int>();
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var debugScreenSpaceTracingLinearValueList = new List<int>();
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for (int i = 0, c = debugScreenSpaceTracingStrings.Length; i < c; ++i)
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{
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var g = debugScreenSpaceTracingStrings[i];
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var v = debugScreenSpaceTracingValues[i];
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if (!g.text.StartsWith("Proxy") && !g.text.StartsWith("Linear"))
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{
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debugScreenSpaceTracingHiZStringsList.Add(g);
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debugScreenSpaceTracingHiZValueList.Add(v);
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}
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if (!g.text.StartsWith("HiZ") && !g.text.StartsWith("Linear"))
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{
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debugScreenSpaceTracingProxyStringsList.Add(g);
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debugScreenSpaceTracingProxyValueList.Add(v);
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}
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if (!g.text.StartsWith("Proxy") && !g.text.StartsWith("HiZ"))
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{
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debugScreenSpaceTracingLinearStringsList.Add(g);
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debugScreenSpaceTracingLinearValueList.Add(v);
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}
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}
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debugScreenSpaceTracingHiZStrings = debugScreenSpaceTracingHiZStringsList.ToArray();
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debugScreenSpaceTracingHiZValues = debugScreenSpaceTracingHiZValueList.ToArray();
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debugScreenSpaceTracingProxyStrings = debugScreenSpaceTracingProxyStringsList.ToArray();
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debugScreenSpaceTracingProxyValues = debugScreenSpaceTracingProxyValueList.ToArray();
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debugScreenSpaceTracingLinearStrings = debugScreenSpaceTracingLinearStringsList.ToArray();
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debugScreenSpaceTracingLinearValues = debugScreenSpaceTracingLinearValueList.ToArray();
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debuggedAlgorithmStrings = Enum.GetNames(typeof(Lit.ProjectionModel))
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.Select(t => new GUIContent(t))
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.ToArray();
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debuggedAlgorithmValues = (int[])Enum.GetValues(typeof(Lit.ProjectionModel));
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}
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public int GetDebugMaterialIndex()
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{
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return materialDebugSettings.GetDebugMaterialIndex();
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}
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public DebugLightingMode GetDebugLightingMode()
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{
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return lightingDebugSettings.debugLightingMode;
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}
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public int GetDebugLightingSubMode()
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{
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switch (lightingDebugSettings.debugLightingMode)
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{
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case DebugLightingMode.ScreenSpaceTracingRefraction:
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case DebugLightingMode.ScreenSpaceTracingReflection:
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return (int)lightingDebugSettings.debugScreenSpaceTracingMode;
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default:
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return 0;
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}
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}
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public DebugMipMapMode GetDebugMipMapMode()
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{
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return mipMapDebugSettings.debugMipMapMode;
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}
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public bool IsDebugDisplayEnabled()
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{
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return materialDebugSettings.IsDebugDisplayEnabled() || lightingDebugSettings.IsDebugDisplayEnabled() || mipMapDebugSettings.IsDebugDisplayEnabled() || IsDebugFullScreenEnabled();
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}
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public bool IsDebugDisplayRemovePostprocess()
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{
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// We want to keep post process when only the override more are enabled and none of the other
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return materialDebugSettings.IsDebugDisplayEnabled() || lightingDebugSettings.IsDebugDisplayRemovePostprocess() || mipMapDebugSettings.IsDebugDisplayEnabled() || IsDebugFullScreenEnabled();
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}
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public bool IsDebugMaterialDisplayEnabled()
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{
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return materialDebugSettings.IsDebugDisplayEnabled();
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}
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public bool IsDebugFullScreenEnabled()
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{
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return fullScreenDebugMode != FullScreenDebugMode.None;
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}
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public bool IsDebugMipMapDisplayEnabled()
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{
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return mipMapDebugSettings.IsDebugDisplayEnabled();
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}
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private void DisableNonMaterialDebugSettings()
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{
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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mipMapDebugSettings.debugMipMapMode = DebugMipMapMode.None;
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}
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public void SetDebugViewMaterial(int value)
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{
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if (value != 0)
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DisableNonMaterialDebugSettings();
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materialDebugSettings.SetDebugViewMaterial(value);
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}
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public void SetDebugViewEngine(int value)
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{
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if (value != 0)
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DisableNonMaterialDebugSettings();
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materialDebugSettings.SetDebugViewEngine(value);
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}
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public void SetDebugViewVarying(DebugViewVarying value)
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{
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if (value != 0)
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DisableNonMaterialDebugSettings();
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materialDebugSettings.SetDebugViewVarying(value);
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}
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public void SetDebugViewProperties(DebugViewProperties value)
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{
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if (value != 0)
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DisableNonMaterialDebugSettings();
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materialDebugSettings.SetDebugViewProperties(value);
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}
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public void SetDebugViewGBuffer(int value)
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{
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if (value != 0)
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DisableNonMaterialDebugSettings();
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materialDebugSettings.SetDebugViewGBuffer(value);
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}
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public void SetDebugLightingMode(DebugLightingMode value)
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{
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if (value != 0)
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{
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materialDebugSettings.DisableMaterialDebug();
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mipMapDebugSettings.debugMipMapMode = DebugMipMapMode.None;
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}
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lightingDebugSettings.debugLightingMode = value;
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}
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public void SetMipMapMode(DebugMipMapMode value)
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{
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if (value != 0)
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{
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materialDebugSettings.DisableMaterialDebug();
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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}
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mipMapDebugSettings.debugMipMapMode = value;
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}
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bool IsScreenSpaceTracingRefractionDebugEnabled()
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{
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return fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceTracing
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&& lightingDebugSettings.debugLightingMode == DebugLightingMode.ScreenSpaceTracingRefraction;
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}
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void SetScreenSpaceTracingRefractionDebugEnabled(bool value)
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{
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if (value)
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{
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lightingDebugSettings.debugLightingMode = DebugLightingMode.ScreenSpaceTracingRefraction;
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fullScreenDebugMode = FullScreenDebugMode.ScreenSpaceTracing;
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}
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else
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{
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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fullScreenDebugMode = FullScreenDebugMode.None;
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}
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}
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bool IsScreenSpaceTracingReflectionDebugEnabled()
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{
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return fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceTracing
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&& lightingDebugSettings.debugLightingMode == DebugLightingMode.ScreenSpaceTracingReflection;
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}
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void SetScreenSpaceTracingReflectionDebugEnabled(bool value)
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{
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if (value)
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{
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lightingDebugSettings.debugLightingMode = DebugLightingMode.ScreenSpaceTracingReflection;
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fullScreenDebugMode = FullScreenDebugMode.ScreenSpaceTracing;
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}
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else
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{
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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fullScreenDebugMode = FullScreenDebugMode.None;
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}
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}
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void SetScreenSpaceTracingDebugMode(int value)
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{
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var val = (DebugScreenSpaceTracing)value;
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if (val != DebugScreenSpaceTracing.None)
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{
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lightingDebugSettings.debugScreenSpaceTracingMode = (DebugScreenSpaceTracing)value;
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}
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else
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{
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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lightingDebugSettings.debugScreenSpaceTracingMode = DebugScreenSpaceTracing.None;
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}
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}
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public void UpdateMaterials()
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{
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if (mipMapDebugSettings.debugMipMapMode != 0)
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Texture.SetStreamingTextureMaterialDebugProperties();
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}
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public bool DebugNeedsExposure()
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{
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DebugLightingMode debugLighting = lightingDebugSettings.debugLightingMode;
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DebugViewGbuffer debugGBuffer = (DebugViewGbuffer)materialDebugSettings.debugViewGBuffer;
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return (debugLighting == DebugLightingMode.DiffuseLighting || debugLighting == DebugLightingMode.SpecularLighting) ||
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(debugGBuffer == DebugViewGbuffer.BakeDiffuseLightingWithAlbedoPlusEmissive) ||
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(fullScreenDebugMode == FullScreenDebugMode.PreRefractionColorPyramid || fullScreenDebugMode == FullScreenDebugMode.FinalColorPyramid);
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}
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void RegisterDisplayStatsDebug()
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{
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m_DebugDisplayStatsItems = new DebugUI.Widget[]
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{
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new DebugUI.Value { displayName = "Frame Rate", getter = () => 1f / Time.smoothDeltaTime, refreshRate = 1f / 30f },
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new DebugUI.Value { displayName = "Frame Rate (ms)", getter = () => Time.smoothDeltaTime * 1000f, refreshRate = 1f / 30f }
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};
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var panel = DebugManager.instance.GetPanel(k_PanelDisplayStats, true);
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panel.flags = DebugUI.Flags.RuntimeOnly;
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panel.children.Add(m_DebugDisplayStatsItems);
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}
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void RegisterScreenSpaceTracingDebug()
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{
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var list = new List<DebugUI.Container>();
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var settingsContainer = new DebugUI.Container
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{
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displayName = "Refraction / Reflection",
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children =
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{
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new DebugUI.BoolField { displayName = "Debug Refraction Enabled", getter = IsScreenSpaceTracingRefractionDebugEnabled, setter = SetScreenSpaceTracingRefractionDebugEnabled, onValueChanged = RefreshScreenSpaceTracingDebug },
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new DebugUI.BoolField { displayName = "Debug Reflection Enabled", getter = IsScreenSpaceTracingReflectionDebugEnabled, setter = SetScreenSpaceTracingReflectionDebugEnabled, onValueChanged = RefreshScreenSpaceTracingDebug },
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}
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};
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list.Add(settingsContainer);
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if (IsScreenSpaceTracingRefractionDebugEnabled()
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|| IsScreenSpaceTracingReflectionDebugEnabled())
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{
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var debuggedAlgorithmCBName = string.Format("_SS{0}DebuggedAlgorithm", IsScreenSpaceTracingRefractionDebugEnabled() ? "Refraction" : "Reflection");
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var debugSettingsContainer = new DebugUI.Container
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{
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displayName = "Debug Settings",
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children =
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{
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new DebugUI.Value { displayName = string.Empty, getter = () => "Click in the scene view, or press 'End' key to select the pixel under the mouse in the scene view to debug." },
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new DebugUI.Value { displayName = string.Empty, getter = () => "Warning: In forward only mode, debugging information may not be representative of the rendered pixel." },
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new DebugUI.Value { displayName = "SSRay Model", getter = () => screenSpaceTracingDebugData.tracingModel },
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new DebugUI.EnumField { displayName = "Debugged Algorithm", getter = () => Shader.GetGlobalInt(debuggedAlgorithmCBName), setter = v => Shader.SetGlobalInt(debuggedAlgorithmCBName, v), enumValues = debuggedAlgorithmValues, enumNames = debuggedAlgorithmStrings },
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}
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};
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settingsContainer.children.Add(debugSettingsContainer);
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var lightingDebug = new DebugUI.Container
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{
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displayName = "Lighting",
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children =
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{
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new DebugUI.Value { displayName = "Sampled Color", getter = () => FormatVector(screenSpaceTracingDebugData.lightingSampledColor) },
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new DebugUI.Value { displayName = "Specular FGD", getter = () => FormatVector(screenSpaceTracingDebugData.lightingSpecularFGD) },
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new DebugUI.Value { displayName = "Weight", getter = () => screenSpaceTracingDebugData.lightingWeight.ToString("F6") },
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new DebugUI.Value { displayName = "Weighted Color", getter = () => FormatVector(Vector3.Scale(screenSpaceTracingDebugData.lightingSpecularFGD, screenSpaceTracingDebugData.lightingSampledColor) * screenSpaceTracingDebugData.lightingWeight) },
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}
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};
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switch (screenSpaceTracingDebugData.tracingModel)
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{
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case Lit.ProjectionModel.Proxy:
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{
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debugSettingsContainer.children.Add(
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new DebugUI.EnumField { displayName = "Debug Mode", getter = GetDebugLightingSubMode, setter = SetScreenSpaceTracingDebugMode, enumNames = debugScreenSpaceTracingProxyStrings, enumValues = debugScreenSpaceTracingProxyValues, onValueChanged = RefreshScreenSpaceTracingDebug }
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);
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settingsContainer.children.Add(
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new DebugUI.Container
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{
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displayName = "Debug Values",
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children =
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{
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new DebugUI.Value { displayName = "Hit Success", getter = () => screenSpaceTracingDebugData.endHitSuccess != 0 },
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new DebugUI.Value { displayName = "Proxy Shape", getter = () => screenSpaceTracingDebugData.proxyShapeType },
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new DebugUI.Value { displayName = "Projection Distance", getter = () => screenSpaceTracingDebugData.projectionDistance },
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new DebugUI.Value { displayName = "Start Position", getter = () => screenSpaceTracingDebugData.loopStartPositionSS },
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new DebugUI.Value { displayName = "Start Linear Depth", getter = () => screenSpaceTracingDebugData.loopStartLinearDepth },
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new DebugUI.Value { displayName = "End Linear Depth", getter = () => screenSpaceTracingDebugData.endLinearDepth },
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new DebugUI.Value { displayName = "End Position", getter = () => screenSpaceTracingDebugData.endPositionSS },
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}
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},
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lightingDebug
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);
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break;
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}
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case Lit.ProjectionModel.HiZ:
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{
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debugSettingsContainer.children.Insert(1, new DebugUI.Value { displayName = string.Empty, getter = () => "Press PageUp/PageDown to Increase/Decrease the HiZ step." });
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|
debugSettingsContainer.children.Add(
|
|
new DebugUI.EnumField { displayName = "Debug Mode", getter = GetDebugLightingSubMode, setter = SetScreenSpaceTracingDebugMode, enumNames = debugScreenSpaceTracingHiZStrings, enumValues = debugScreenSpaceTracingHiZValues, onValueChanged = RefreshScreenSpaceTracingDebug },
|
|
new DebugUI.BoolField { displayName = "Display Grid", getter = () => showSSRayGrid, setter = v => showSSRayGrid = v },
|
|
new DebugUI.BoolField { displayName = "Display Depth", getter = () => showSSRayDepthPyramid, setter = v => showSSRayDepthPyramid = v },
|
|
new DebugUI.BoolField { displayName = "Display Sampled Color", getter = () => showSSSampledColor, setter = v => showSSSampledColor = v }
|
|
);
|
|
settingsContainer.children.Add(
|
|
new DebugUI.Container
|
|
{
|
|
displayName = "Debug Values (loop)",
|
|
children =
|
|
{
|
|
new DebugUI.Value { displayName = "Hit Success", getter = () => screenSpaceTracingDebugData.endHitSuccess != 0 },
|
|
new DebugUI.Value { displayName = "Start Position", getter = () => screenSpaceTracingDebugData.loopStartPositionSS },
|
|
new DebugUI.Value { displayName = "Start Linear Depth", getter = () => screenSpaceTracingDebugData.loopStartLinearDepth },
|
|
new DebugUI.Value { displayName = "Ray Direction SS", getter = () => new Vector2(screenSpaceTracingDebugData.loopRayDirectionSS.x, screenSpaceTracingDebugData.loopRayDirectionSS.y) },
|
|
new DebugUI.Value { displayName = "Ray Depth", getter = () => 1f / screenSpaceTracingDebugData.loopRayDirectionSS.z },
|
|
new DebugUI.Value { displayName = "End Position", getter = () => screenSpaceTracingDebugData.endPositionSS },
|
|
new DebugUI.Value { displayName = "End Linear Depth", getter = () => screenSpaceTracingDebugData.endLinearDepth },
|
|
new DebugUI.Value { displayName = "Hit Weight", getter = () => screenSpaceTracingDebugData.endHitWeight.ToString("F4") },
|
|
}
|
|
},
|
|
new DebugUI.Container
|
|
{
|
|
displayName = "Debug Values (iteration)",
|
|
children =
|
|
{
|
|
new DebugUI.Value { displayName = "Iteration", getter = () => string.Format("{0}/{1}", screenSpaceTracingDebugData.iteration, screenSpaceTracingDebugData.loopIterationMax) },
|
|
new DebugUI.Value { displayName = "Position SS", getter = () => new Vector2(screenSpaceTracingDebugData.iterationPositionSS.x, screenSpaceTracingDebugData.iterationPositionSS.y) },
|
|
new DebugUI.Value { displayName = "Depth", getter = () => 1f / screenSpaceTracingDebugData.iterationPositionSS.z },
|
|
new DebugUI.Value { displayName = "Depth Buffer Min/Min + Thickness/Max", getter = () => string.Format("{0}/{1}/{2}", screenSpaceTracingDebugData.iterationLinearDepthBufferMin, screenSpaceTracingDebugData.iterationLinearDepthBufferMinThickness, screenSpaceTracingDebugData.iterationLinearDepthBufferMax) },
|
|
new DebugUI.Value { displayName = "Intersection Thickness", getter = () => (screenSpaceTracingDebugData.iterationLinearDepthBufferMinThickness - 1f / screenSpaceTracingDebugData.iterationPositionSS.z).ToString("F6") },
|
|
new DebugUI.Value { displayName = "Depth Buffer Diff (Max - Min)", getter = () => (screenSpaceTracingDebugData.iterationLinearDepthBufferMax - screenSpaceTracingDebugData.iterationLinearDepthBufferMin).ToString("F6") },
|
|
new DebugUI.Value { displayName = "Intersect Depth Buffer", getter = () => screenSpaceTracingDebugData.intersectDepthBuffer },
|
|
new DebugUI.Value { displayName = "Mip Level", getter = () => screenSpaceTracingDebugData.iterationMipLevel },
|
|
new DebugUI.Value { displayName = "Cell Id", getter = () => screenSpaceTracingDebugData.iterationCellId },
|
|
new DebugUI.Value { displayName = "Cell Size", getter = () => screenSpaceTracingDebugData.iterationCellSize },
|
|
new DebugUI.Value { displayName = "Intersection Kind", getter = () => k_HiZIntersectionKind[(int)screenSpaceTracingDebugData.iterationIntersectionKind] },
|
|
}
|
|
},
|
|
lightingDebug
|
|
);
|
|
break;
|
|
}
|
|
case Lit.ProjectionModel.Linear:
|
|
{
|
|
debugSettingsContainer.children.Add(
|
|
new DebugUI.EnumField { displayName = "Debug Mode", getter = GetDebugLightingSubMode, setter = SetScreenSpaceTracingDebugMode, enumNames = debugScreenSpaceTracingLinearStrings, enumValues = debugScreenSpaceTracingLinearValues, onValueChanged = RefreshScreenSpaceTracingDebug },
|
|
new DebugUI.BoolField { displayName = "Display Grid", getter = () => showSSRayGrid, setter = v => showSSRayGrid = v },
|
|
new DebugUI.BoolField { displayName = "Display Depth", getter = () => showSSRayDepthPyramid, setter = v => showSSRayDepthPyramid = v }
|
|
);
|
|
settingsContainer.children.Add(
|
|
new DebugUI.Container
|
|
{
|
|
displayName = "Debug Values (loop)",
|
|
children =
|
|
{
|
|
new DebugUI.Value { displayName = "Hit Success", getter = () => screenSpaceTracingDebugData.endHitSuccess != 0 },
|
|
new DebugUI.Value { displayName = "Start Position", getter = () => screenSpaceTracingDebugData.loopStartPositionSS },
|
|
new DebugUI.Value { displayName = "Start Linear Depth", getter = () => screenSpaceTracingDebugData.loopStartLinearDepth },
|
|
new DebugUI.Value { displayName = "Ray Direction SS", getter = () => new Vector2(screenSpaceTracingDebugData.loopRayDirectionSS.x, screenSpaceTracingDebugData.loopRayDirectionSS.y) },
|
|
new DebugUI.Value { displayName = "Ray Depth", getter = () => 1f / screenSpaceTracingDebugData.loopRayDirectionSS.z },
|
|
new DebugUI.Value { displayName = "End Position", getter = () => screenSpaceTracingDebugData.endPositionSS },
|
|
new DebugUI.Value { displayName = "End Linear Depth", getter = () => screenSpaceTracingDebugData.endLinearDepth },
|
|
new DebugUI.Value { displayName = "Hit Weight", getter = () => screenSpaceTracingDebugData.endHitWeight.ToString("F4") },
|
|
}
|
|
},
|
|
new DebugUI.Container
|
|
{
|
|
displayName = "Debug Values (iteration)",
|
|
children =
|
|
{
|
|
new DebugUI.Value { displayName = "Iteration", getter = () => string.Format("{0}/{1}", screenSpaceTracingDebugData.iteration, screenSpaceTracingDebugData.loopIterationMax) },
|
|
new DebugUI.Value { displayName = "Position SS", getter = () => new Vector2(screenSpaceTracingDebugData.iterationPositionSS.x, screenSpaceTracingDebugData.iterationPositionSS.y) },
|
|
new DebugUI.Value { displayName = "Depth", getter = () => 1f / screenSpaceTracingDebugData.iterationPositionSS.z },
|
|
new DebugUI.Value { displayName = "Intersection Thickness", getter = () => (screenSpaceTracingDebugData.iterationLinearDepthBufferMinThickness - 1f / screenSpaceTracingDebugData.iterationPositionSS.z).ToString("F6") },
|
|
new DebugUI.Value { displayName = "Depth Buffer Min/Min + Thickness/Max", getter = () => string.Format("{0}/{1}/{2}", screenSpaceTracingDebugData.iterationLinearDepthBufferMin, screenSpaceTracingDebugData.iterationLinearDepthBufferMinThickness, screenSpaceTracingDebugData.iterationLinearDepthBufferMax) },
|
|
new DebugUI.Value { displayName = "Intersect Depth Buffer", getter = () => screenSpaceTracingDebugData.intersectDepthBuffer },
|
|
new DebugUI.Value { displayName = "Mip Level", getter = () => screenSpaceTracingDebugData.iterationMipLevel },
|
|
new DebugUI.Value { displayName = "Cell Id", getter = () => screenSpaceTracingDebugData.iterationCellId },
|
|
new DebugUI.Value { displayName = "Cell Size", getter = () => screenSpaceTracingDebugData.iterationCellSize },
|
|
}
|
|
},
|
|
lightingDebug
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_DebugScreenSpaceTracingItems = list.ToArray();
|
|
var panel = DebugManager.instance.GetPanel(k_PanelScreenSpaceTracing, true);
|
|
panel.flags |= DebugUI.Flags.EditorForceUpdate;
|
|
panel.children.Add(m_DebugScreenSpaceTracingItems);
|
|
}
|
|
|
|
public void RegisterMaterialDebug()
|
|
{
|
|
m_DebugMaterialItems = new DebugUI.Widget[]
|
|
{
|
|
new DebugUI.EnumField { displayName = "Material", getter = () => materialDebugSettings.debugViewMaterial, setter = value => SetDebugViewMaterial(value), enumNames = MaterialDebugSettings.debugViewMaterialStrings, enumValues = MaterialDebugSettings.debugViewMaterialValues },
|
|
new DebugUI.EnumField { displayName = "Engine", getter = () => materialDebugSettings.debugViewEngine, setter = value => SetDebugViewEngine(value), enumNames = MaterialDebugSettings.debugViewEngineStrings, enumValues = MaterialDebugSettings.debugViewEngineValues },
|
|
new DebugUI.EnumField { displayName = "Attributes", getter = () => (int)materialDebugSettings.debugViewVarying, setter = value => SetDebugViewVarying((DebugViewVarying)value), autoEnum = typeof(DebugViewVarying) },
|
|
new DebugUI.EnumField { displayName = "Properties", getter = () => (int)materialDebugSettings.debugViewProperties, setter = value => SetDebugViewProperties((DebugViewProperties)value), autoEnum = typeof(DebugViewProperties) },
|
|
new DebugUI.EnumField { displayName = "GBuffer", getter = () => materialDebugSettings.debugViewGBuffer, setter = value => SetDebugViewGBuffer(value), enumNames = MaterialDebugSettings.debugViewMaterialGBufferStrings, enumValues = MaterialDebugSettings.debugViewMaterialGBufferValues }
|
|
};
|
|
|
|
var panel = DebugManager.instance.GetPanel(k_PanelMaterials, true);
|
|
panel.children.Add(m_DebugMaterialItems);
|
|
}
|
|
|
|
// For now we just rebuild the lighting panel if needed, but ultimately it could be done in a better way
|
|
void RefreshLightingDebug<T>(DebugUI.Field<T> field, T value)
|
|
{
|
|
UnregisterDebugItems(k_PanelLighting, m_DebugLightingItems);
|
|
RegisterLightingDebug();
|
|
}
|
|
|
|
void RefreshScreenSpaceTracingDebug<T>(DebugUI.Field<T> field, T value)
|
|
{
|
|
UnregisterDebugItems(k_PanelScreenSpaceTracing, m_DebugScreenSpaceTracingItems);
|
|
RegisterScreenSpaceTracingDebug();
|
|
}
|
|
|
|
void RefreshDecalsDebug<T>(DebugUI.Field<T> field, T value)
|
|
{
|
|
UnregisterDebugItems(k_PanelDecals, m_DebugDecalsItems);
|
|
RegisterDecalsDebug();
|
|
}
|
|
|
|
public void RegisterLightingDebug()
|
|
{
|
|
var list = new List<DebugUI.Widget>();
|
|
|
|
list.Add(new DebugUI.EnumField
|
|
{
|
|
displayName = "Shadow Debug Mode",
|
|
getter = () => (int)lightingDebugSettings.shadowDebugMode,
|
|
setter = value => lightingDebugSettings.shadowDebugMode = (ShadowMapDebugMode)value,
|
|
autoEnum = typeof(ShadowMapDebugMode),
|
|
onValueChanged = RefreshLightingDebug
|
|
});
|
|
|
|
if (lightingDebugSettings.shadowDebugMode == ShadowMapDebugMode.VisualizeShadowMap)
|
|
{
|
|
var container = new DebugUI.Container();
|
|
container.children.Add(new DebugUI.BoolField { displayName = "Use Selection", getter = () => lightingDebugSettings.shadowDebugUseSelection, setter = value => lightingDebugSettings.shadowDebugUseSelection = value, flags = DebugUI.Flags.EditorOnly, onValueChanged = RefreshLightingDebug });
|
|
|
|
if (!lightingDebugSettings.shadowDebugUseSelection)
|
|
container.children.Add(new DebugUI.UIntField { displayName = "Shadow Map Index", getter = () => lightingDebugSettings.shadowMapIndex, setter = value => lightingDebugSettings.shadowMapIndex = value, min = () => 0u, max = () => (uint)(RenderPipelineManager.currentPipeline as HDRenderPipeline).GetCurrentShadowCount() - 1u });
|
|
|
|
list.Add(container);
|
|
}
|
|
else if (lightingDebugSettings.shadowDebugMode == ShadowMapDebugMode.VisualizeAtlas)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.UIntField { displayName = "Shadow Atlas Index", getter = () => lightingDebugSettings.shadowAtlasIndex, setter = value => lightingDebugSettings.shadowAtlasIndex = value, min = () => 0u, max = () => (uint)(RenderPipelineManager.currentPipeline as HDRenderPipeline).GetShadowAtlasCount() - 1u },
|
|
new DebugUI.UIntField { displayName = "Shadow Slice Index", getter = () => lightingDebugSettings.shadowSliceIndex, setter = value => lightingDebugSettings.shadowSliceIndex = value, min = () => 0u, max = () => (uint)(RenderPipelineManager.currentPipeline as HDRenderPipeline).GetShadowSliceCount(lightingDebugSettings.shadowAtlasIndex) - 1u }
|
|
}
|
|
});
|
|
}
|
|
|
|
list.Add(new DebugUI.FloatField { displayName = "Shadow Range Min Value", getter = () => lightingDebugSettings.shadowMinValue, setter = value => lightingDebugSettings.shadowMinValue = value });
|
|
list.Add(new DebugUI.FloatField { displayName = "Shadow Range Max Value", getter = () => lightingDebugSettings.shadowMaxValue, setter = value => lightingDebugSettings.shadowMaxValue = value });
|
|
|
|
list.Add(new DebugUI.EnumField { displayName = "Lighting Debug Mode", getter = () => (int)lightingDebugSettings.debugLightingMode, setter = value => SetDebugLightingMode((DebugLightingMode)value), autoEnum = typeof(DebugLightingMode), onValueChanged = RefreshLightingDebug });
|
|
list.Add(new DebugUI.EnumField { displayName = "Fullscreen Debug Mode", getter = () => (int)fullScreenDebugMode, setter = value => fullScreenDebugMode = (FullScreenDebugMode)value, enumNames = lightingFullScreenDebugStrings, enumValues = lightingFullScreenDebugValues, onValueChanged = RefreshLightingDebug });
|
|
switch (fullScreenDebugMode)
|
|
{
|
|
case FullScreenDebugMode.PreRefractionColorPyramid:
|
|
case FullScreenDebugMode.FinalColorPyramid:
|
|
case FullScreenDebugMode.DepthPyramid:
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.UIntField
|
|
{
|
|
displayName = "Fullscreen Debug Mip",
|
|
getter = () =>
|
|
{
|
|
int id;
|
|
switch (fullScreenDebugMode)
|
|
{
|
|
case FullScreenDebugMode.FinalColorPyramid:
|
|
case FullScreenDebugMode.PreRefractionColorPyramid:
|
|
id = HDShaderIDs._ColorPyramidScale;
|
|
break;
|
|
default:
|
|
id = HDShaderIDs._DepthPyramidScale;
|
|
break;
|
|
}
|
|
var size = Shader.GetGlobalVector(id);
|
|
float lodCount = size.z;
|
|
return (uint)(fullscreenDebugMip * lodCount);
|
|
},
|
|
setter = value =>
|
|
{
|
|
int id;
|
|
switch (fullScreenDebugMode)
|
|
{
|
|
case FullScreenDebugMode.FinalColorPyramid:
|
|
case FullScreenDebugMode.PreRefractionColorPyramid:
|
|
id = HDShaderIDs._ColorPyramidScale;
|
|
break;
|
|
default:
|
|
id = HDShaderIDs._DepthPyramidScale;
|
|
break;
|
|
}
|
|
var size = Shader.GetGlobalVector(id);
|
|
float lodCount = size.z;
|
|
fullscreenDebugMip = (float)Convert.ChangeType(value, typeof(float)) / lodCount;
|
|
},
|
|
min = () => 0u,
|
|
max = () =>
|
|
{
|
|
int id;
|
|
switch (fullScreenDebugMode)
|
|
{
|
|
case FullScreenDebugMode.FinalColorPyramid:
|
|
case FullScreenDebugMode.PreRefractionColorPyramid:
|
|
id = HDShaderIDs._ColorPyramidScale;
|
|
break;
|
|
default:
|
|
id = HDShaderIDs._DepthPyramidScale;
|
|
break;
|
|
}
|
|
var size = Shader.GetGlobalVector(id);
|
|
float lodCount = size.z;
|
|
return (uint)lodCount;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
break;
|
|
}
|
|
default:
|
|
fullscreenDebugMip = 0;
|
|
break;
|
|
}
|
|
|
|
list.Add(new DebugUI.BoolField { displayName = "Override Smoothness", getter = () => lightingDebugSettings.overrideSmoothness, setter = value => lightingDebugSettings.overrideSmoothness = value, onValueChanged = RefreshLightingDebug });
|
|
if (lightingDebugSettings.overrideSmoothness)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.FloatField { displayName = "Smoothness", getter = () => lightingDebugSettings.overrideSmoothnessValue, setter = value => lightingDebugSettings.overrideSmoothnessValue = value, min = () => 0f, max = () => 1f, incStep = 0.025f }
|
|
}
|
|
});
|
|
}
|
|
|
|
list.Add(new DebugUI.BoolField { displayName = "Override Albedo", getter = () => lightingDebugSettings.overrideAlbedo, setter = value => lightingDebugSettings.overrideAlbedo = value, onValueChanged = RefreshLightingDebug });
|
|
if (lightingDebugSettings.overrideAlbedo)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.ColorField { displayName = "Albedo", getter = () => lightingDebugSettings.overrideAlbedoValue, setter = value => lightingDebugSettings.overrideAlbedoValue = value, showAlpha = false, hdr = false }
|
|
}
|
|
});
|
|
}
|
|
|
|
list.Add(new DebugUI.BoolField { displayName = "Override Normal", getter = () => lightingDebugSettings.overrideNormal, setter = value => lightingDebugSettings.overrideNormal = value });
|
|
|
|
list.Add(new DebugUI.BoolField { displayName = "Override Specular Color", getter = () => lightingDebugSettings.overrideSpecularColor, setter = value => lightingDebugSettings.overrideSpecularColor = value, onValueChanged = RefreshLightingDebug });
|
|
if (lightingDebugSettings.overrideSpecularColor)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.ColorField { displayName = "Specular Color", getter = () => lightingDebugSettings.overrideSpecularColorValue, setter = value => lightingDebugSettings.overrideSpecularColorValue = value, showAlpha = false, hdr = false }
|
|
}
|
|
});
|
|
}
|
|
|
|
list.Add(new DebugUI.EnumField { displayName = "Tile/Cluster Debug", getter = () => (int)lightingDebugSettings.tileClusterDebug, setter = value => lightingDebugSettings.tileClusterDebug = (LightLoop.TileClusterDebug)value, autoEnum = typeof(LightLoop.TileClusterDebug), onValueChanged = RefreshLightingDebug });
|
|
if (lightingDebugSettings.tileClusterDebug != LightLoop.TileClusterDebug.None && lightingDebugSettings.tileClusterDebug != LightLoop.TileClusterDebug.MaterialFeatureVariants)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.EnumField { displayName = "Tile/Cluster Debug By Category", getter = () => (int)lightingDebugSettings.tileClusterDebugByCategory, setter = value => lightingDebugSettings.tileClusterDebugByCategory = (LightLoop.TileClusterCategoryDebug)value, autoEnum = typeof(LightLoop.TileClusterCategoryDebug) }
|
|
}
|
|
});
|
|
}
|
|
|
|
list.Add(new DebugUI.BoolField { displayName = "Display Sky Reflection", getter = () => lightingDebugSettings.displaySkyReflection, setter = value => lightingDebugSettings.displaySkyReflection = value, onValueChanged = RefreshLightingDebug });
|
|
if (lightingDebugSettings.displaySkyReflection)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.FloatField { displayName = "Sky Reflection Mipmap", getter = () => lightingDebugSettings.skyReflectionMipmap, setter = value => lightingDebugSettings.skyReflectionMipmap = value, min = () => 0f, max = () => 1f, incStep = 0.05f }
|
|
}
|
|
});
|
|
}
|
|
|
|
if (DebugNeedsExposure())
|
|
list.Add(new DebugUI.FloatField { displayName = "Debug Exposure", getter = () => lightingDebugSettings.debugExposure, setter = value => lightingDebugSettings.debugExposure = value });
|
|
|
|
m_DebugLightingItems = list.ToArray();
|
|
var panel = DebugManager.instance.GetPanel(k_PanelLighting, true);
|
|
panel.children.Add(m_DebugLightingItems);
|
|
}
|
|
|
|
public void RegisterRenderingDebug()
|
|
{
|
|
m_DebugRenderingItems = new DebugUI.Widget[]
|
|
{
|
|
new DebugUI.EnumField { displayName = "Fullscreen Debug Mode", getter = () => (int)fullScreenDebugMode, setter = value => fullScreenDebugMode = (FullScreenDebugMode)value, enumNames = renderingFullScreenDebugStrings, enumValues = renderingFullScreenDebugValues },
|
|
new DebugUI.EnumField { displayName = "MipMaps", getter = () => (int)mipMapDebugSettings.debugMipMapMode, setter = value => SetMipMapMode((DebugMipMapMode)value), autoEnum = typeof(DebugMipMapMode) },
|
|
|
|
new DebugUI.Container
|
|
{
|
|
displayName = "Color Picker",
|
|
flags = DebugUI.Flags.EditorOnly,
|
|
children =
|
|
{
|
|
new DebugUI.EnumField { displayName = "Debug Mode", getter = () => (int)colorPickerDebugSettings.colorPickerMode, setter = value => colorPickerDebugSettings.colorPickerMode = (ColorPickerDebugMode)value, autoEnum = typeof(ColorPickerDebugMode) },
|
|
new DebugUI.FloatField { displayName = "Range Threshold 0", getter = () => colorPickerDebugSettings.colorThreshold0, setter = value => colorPickerDebugSettings.colorThreshold0 = value },
|
|
new DebugUI.FloatField { displayName = "Range Threshold 1", getter = () => colorPickerDebugSettings.colorThreshold1, setter = value => colorPickerDebugSettings.colorThreshold1 = value },
|
|
new DebugUI.FloatField { displayName = "Range Threshold 2", getter = () => colorPickerDebugSettings.colorThreshold2, setter = value => colorPickerDebugSettings.colorThreshold2 = value },
|
|
new DebugUI.FloatField { displayName = "Range Threshold 3", getter = () => colorPickerDebugSettings.colorThreshold3, setter = value => colorPickerDebugSettings.colorThreshold3 = value },
|
|
new DebugUI.ColorField { displayName = "Font Color", flags = DebugUI.Flags.EditorOnly, getter = () => colorPickerDebugSettings.fontColor, setter = value => colorPickerDebugSettings.fontColor = value }
|
|
}
|
|
}
|
|
};
|
|
|
|
var panel = DebugManager.instance.GetPanel(k_PanelRendering, true);
|
|
panel.children.Add(m_DebugRenderingItems);
|
|
}
|
|
|
|
public void RegisterDecalsDebug()
|
|
{
|
|
m_DebugDecalsItems = new DebugUI.Widget[]
|
|
{
|
|
new DebugUI.BoolField { displayName = "Display atlas", getter = () => decalsDebugSettings.m_DisplayAtlas, setter = value => decalsDebugSettings.m_DisplayAtlas = value},
|
|
new DebugUI.UIntField { displayName = "Mip Level", getter = () => decalsDebugSettings.m_MipLevel, setter = value => decalsDebugSettings.m_MipLevel = value, min = () => 0u, max = () => (uint)(RenderPipelineManager.currentPipeline as HDRenderPipeline).GetDecalAtlasMipCount() }
|
|
};
|
|
|
|
var panel = DebugManager.instance.GetPanel(k_PanelDecals, true);
|
|
panel.children.Add(m_DebugDecalsItems);
|
|
}
|
|
|
|
public void RegisterDebug()
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{
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RegisterDecalsDebug();
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RegisterDisplayStatsDebug();
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RegisterMaterialDebug();
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RegisterLightingDebug();
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RegisterRenderingDebug();
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RegisterScreenSpaceTracingDebug();
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}
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public void UnregisterDebug()
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{
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UnregisterDebugItems(k_PanelDecals, m_DebugDecalsItems);
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UnregisterDebugItems(k_PanelDisplayStats, m_DebugDisplayStatsItems);
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UnregisterDebugItems(k_PanelMaterials, m_DebugMaterialItems);
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UnregisterDebugItems(k_PanelLighting, m_DebugLightingItems);
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UnregisterDebugItems(k_PanelRendering, m_DebugRenderingItems);
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UnregisterDebugItems(k_PanelScreenSpaceTracing, m_DebugScreenSpaceTracingItems);
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}
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void UnregisterDebugItems(string panelName, DebugUI.Widget[] items)
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{
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var panel = DebugManager.instance.GetPanel(panelName);
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if (panel != null)
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panel.children.Remove(items);
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}
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void FillFullScreenDebugEnum(ref GUIContent[] strings, ref int[] values, FullScreenDebugMode min, FullScreenDebugMode max)
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{
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int count = max - min - 1;
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strings = new GUIContent[count + 1];
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values = new int[count + 1];
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strings[0] = new GUIContent(FullScreenDebugMode.None.ToString());
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values[0] = (int)FullScreenDebugMode.None;
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int index = 1;
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for (int i = (int)min + 1; i < (int)max; ++i)
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{
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strings[index] = new GUIContent(((FullScreenDebugMode)i).ToString());
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values[index] = i;
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index++;
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}
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}
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static string FormatVector(Vector3 v)
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{
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return string.Format("({0:F6}, {1:F6}, {2:F6})", v.x, v.y, v.z);
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}
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}
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}
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