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189 行
8.9 KiB

using System;
using UnityEditor;
//using EditorGUIUtility=UnityEditor.EditorGUIUtility;
namespace UnityEngine.Experimental.ScriptableRenderLoop
{
[CustomEditor(typeof(HDRenderLoop))]
public class HDRenderLoopInspector : Editor
{
private class Styles
{
public readonly GUIContent debugParameters = new GUIContent("Debug Parameters");
public readonly GUIContent debugViewMaterial = new GUIContent("DebugView Material", "Display various properties of Materials.");
public readonly GUIContent displayOpaqueObjects = new GUIContent("Display Opaque Objects", "Toggle opaque objects rendering on and off.");
public readonly GUIContent displayTransparentObjects = new GUIContent("Display Transparent Objects", "Toggle transparent objects rendering on and off.");
public readonly GUIContent enableTonemap = new GUIContent("Enable Tonemap");
public readonly GUIContent exposure = new GUIContent("Exposure");
public readonly GUIContent useForwardRenderingOnly = new GUIContent("Use Forward Rendering Only");
public readonly GUIContent useDepthPrepass = new GUIContent("Use Depth Prepass");
public bool isDebugViewMaterialInit = false;
public GUIContent[] debugViewMaterialStrings = null;
public int[] debugViewMaterialValues = null;
public readonly GUIContent skyParameters = new GUIContent("Sky Parameters");
public readonly GUIContent skyExposure = new GUIContent("Sky Exposure");
public readonly GUIContent skyRotation = new GUIContent("Sky Rotation");
public readonly GUIContent skyMultiplier = new GUIContent("Sky Multiplier");
}
private static Styles s_Styles = null;
private static Styles styles
{
get
{
if (s_Styles == null)
s_Styles = new Styles();
return s_Styles;
}
}
const float k_MaxExposure = 32.0f;
void FillWithProperties(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, bool isBSDFData, ref int index)
{
var attributes = type.GetCustomAttributes(true);
// Get attribute to get the start number of the value for the enum
var attr = attributes[0] as GenerateHLSL;
if (!attr.needParamDefines)
{
return ;
}
var fields = type.GetFields();
var subNamespace = type.Namespace.Substring(type.Namespace.LastIndexOf((".")) + 1);
var localIndex = 0;
foreach (var field in fields)
{
var fieldName = field.Name;
// Check if the display name have been override by the users
if (Attribute.IsDefined(field, typeof(SurfaceDataAttributes)))
{
var propertyAttr = (SurfaceDataAttributes[])field.GetCustomAttributes(typeof(SurfaceDataAttributes), false);
if (propertyAttr[0].displayName != "")
{
fieldName = propertyAttr[0].displayName;
}
}
fieldName = (isBSDFData ? "Engine/" : "") + subNamespace + "/" + fieldName;
debugViewMaterialStrings[index] = new GUIContent(fieldName);
debugViewMaterialValues[index] = attr.paramDefinesStart + (int)localIndex;
index++;
localIndex++;
}
}
void FillWithPropertiesEnum(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, bool isBSDFData, ref int index)
{
var names = Enum.GetNames(type);
var localIndex = 0;
foreach (var value in Enum.GetValues(type))
{
var valueName = (isBSDFData ? "Engine/" : "") + names[localIndex];
debugViewMaterialStrings[index] = new GUIContent(valueName);
debugViewMaterialValues[index] = (int)value;
index++;
localIndex++;
}
}
public override void OnInspectorGUI()
{
var renderLoop = target as HDRenderLoop;
if (!renderLoop)
return;
var debugParameters = renderLoop.debugParameters;
EditorGUILayout.LabelField(styles.debugParameters);
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
if (!styles.isDebugViewMaterialInit)
{
var varyingNames = Enum.GetNames(typeof(HDRenderLoop.DebugViewVaryingMode));
var gbufferNames = Enum.GetNames(typeof(HDRenderLoop.DebugViewGbufferMode));
// +1 for the zero case
var num = 1 + varyingNames.Length
+ gbufferNames.Length
+ typeof(Builtin.BuiltinData).GetFields().Length
+ typeof(Lit.SurfaceData).GetFields().Length
+ typeof(Lit.BSDFData).GetFields().Length
+ typeof(Unlit.SurfaceData).GetFields().Length
+ typeof(Unlit.BSDFData).GetFields().Length;
styles.debugViewMaterialStrings = new GUIContent[num];
styles.debugViewMaterialValues = new int[num];
var index = 0;
// 0 is a reserved number
styles.debugViewMaterialStrings[0] = new GUIContent("None");
styles.debugViewMaterialValues[0] = 0;
index++;
FillWithPropertiesEnum(typeof(HDRenderLoop.DebugViewVaryingMode), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, ref index);
FillWithProperties(typeof(Builtin.BuiltinData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, ref index);
FillWithProperties(typeof(Lit.SurfaceData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, ref index);
FillWithProperties(typeof(Unlit.SurfaceData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, ref index);
// Engine
FillWithPropertiesEnum(typeof(HDRenderLoop.DebugViewGbufferMode), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, true, ref index);
FillWithProperties(typeof(Lit.BSDFData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, true, ref index);
FillWithProperties(typeof(Unlit.BSDFData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, true, ref index);
styles.isDebugViewMaterialInit = true;
}
debugParameters.debugViewMaterial = EditorGUILayout.IntPopup(styles.debugViewMaterial, (int)debugParameters.debugViewMaterial, styles.debugViewMaterialStrings, styles.debugViewMaterialValues);
EditorGUILayout.Space();
debugParameters.enableTonemap = EditorGUILayout.Toggle(styles.enableTonemap, debugParameters.enableTonemap);
debugParameters.exposure = Mathf.Max(Mathf.Min(EditorGUILayout.FloatField(styles.exposure, debugParameters.exposure), k_MaxExposure), -k_MaxExposure);
EditorGUILayout.Space();
debugParameters.displayOpaqueObjects = EditorGUILayout.Toggle(styles.displayOpaqueObjects, debugParameters.displayOpaqueObjects);
debugParameters.displayTransparentObjects = EditorGUILayout.Toggle(styles.displayTransparentObjects, debugParameters.displayTransparentObjects);
debugParameters.useForwardRenderingOnly = EditorGUILayout.Toggle(styles.useForwardRenderingOnly, debugParameters.useForwardRenderingOnly);
debugParameters.useDepthPrepass = EditorGUILayout.Toggle(styles.useDepthPrepass, debugParameters.useDepthPrepass);
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(renderLoop); // Repaint
}
EditorGUI.indentLevel--;
var skyParameters = renderLoop.skyParameters;
EditorGUILayout.LabelField(styles.skyParameters);
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
skyParameters.skyHDRI = (Cubemap)EditorGUILayout.ObjectField("Cubemap", skyParameters.skyHDRI, typeof(Cubemap), false);
skyParameters.exposure = Mathf.Max(Mathf.Min(EditorGUILayout.FloatField(styles.skyExposure, skyParameters.exposure), 32), -32);
skyParameters.multiplier = Mathf.Max(EditorGUILayout.FloatField(styles.skyMultiplier, skyParameters.multiplier), 0);
skyParameters.rotation = Mathf.Max(Mathf.Min(EditorGUILayout.FloatField(styles.skyRotation, skyParameters.rotation), 360), 0);
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(renderLoop); // Repaint
}
EditorGUI.indentLevel--;
}
}
}