您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
57 行
3.3 KiB
57 行
3.3 KiB
using UnityEngine;
|
|
|
|
namespace UnityEditor.Experimental.Rendering.HDPipeline
|
|
{
|
|
public sealed partial class HDRenderPipelineInspector
|
|
{
|
|
// TODO: missing tooltips
|
|
sealed class Styles
|
|
{
|
|
public readonly GUIContent defaults = new GUIContent("Defaults");
|
|
public readonly GUIContent renderPipelineResources = new GUIContent("Render Pipeline Resources", "Set of resources that need to be loaded when creating stand alone");
|
|
public readonly GUIContent defaultDiffuseMaterial = new GUIContent("Default Diffuse Material", "Material to use when creating objects");
|
|
public readonly GUIContent defaultShader = new GUIContent("Default Shader", "Shader to use when creating materials");
|
|
|
|
public readonly GUIContent settingsLabel = new GUIContent("Settings");
|
|
|
|
// Rendering Settings
|
|
public readonly GUIContent renderingSettingsLabel = new GUIContent("Rendering Settings");
|
|
public readonly GUIContent useForwardRenderingOnly = new GUIContent("Use Forward Rendering Only");
|
|
public readonly GUIContent useDepthPrepassWithDeferredRendering = new GUIContent("Use Depth Prepass with Deferred rendering");
|
|
public readonly GUIContent renderAlphaTestOnlyInDeferredPrepass = new GUIContent("Alpha Test Only");
|
|
|
|
// Texture Settings
|
|
public readonly GUIContent textureSettings = new GUIContent("Texture Settings");
|
|
public readonly GUIContent spotCookieSize = new GUIContent("Spot Cookie Size");
|
|
public readonly GUIContent pointCookieSize = new GUIContent("Point Cookie Size");
|
|
public readonly GUIContent reflectionCubemapSize = new GUIContent("Reflection Cubemap Size");
|
|
public readonly GUIContent reflectionCacheCompressed = new GUIContent("Compress Reflection Probe Cache");
|
|
|
|
public readonly GUIContent sssSettings = new GUIContent("Subsurface Scattering Settings");
|
|
|
|
// Shadow Settings
|
|
public readonly GUIContent shadowSettings = new GUIContent("Shadow Settings");
|
|
public readonly GUIContent shadowsAtlasWidth = new GUIContent("Atlas Width");
|
|
public readonly GUIContent shadowsAtlasHeight = new GUIContent("Atlas Height");
|
|
|
|
// Tile pass Settings
|
|
public readonly GUIContent tileLightLoopSettings = new GUIContent("Tile Light Loop Settings");
|
|
public readonly GUIContent enableTileAndCluster = new GUIContent("Tile/Clustered");
|
|
public readonly GUIContent enableComputeLightEvaluation = new GUIContent("Compute Light Evaluation");
|
|
public readonly GUIContent enableComputeLightVariants = new GUIContent("Compute Light Variants");
|
|
public readonly GUIContent enableComputeMaterialVariants = new GUIContent("Compute Material Variants");
|
|
public readonly GUIContent enableFptlForForwardOpaque = new GUIContent("Fptl for forward opaque");
|
|
public readonly GUIContent enableBigTilePrepass = new GUIContent("Big tile prepass");
|
|
}
|
|
|
|
static Styles s_Styles;
|
|
|
|
// Can't use a static initializer in case we need to create GUIStyle in the Styles class as
|
|
// these can only be created with an active GUI rendering context
|
|
void CheckStyles()
|
|
{
|
|
if (s_Styles == null)
|
|
s_Styles = new Styles();
|
|
}
|
|
}
|
|
}
|