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using System.Collections.Generic;
namespace UnityEngine.Experimental.Rendering.UI
{
public class DebugUIHandlerPersistentCanvas : MonoBehaviour
{
public RectTransform panel;
public RectTransform valuePrefab;
List<DebugUIHandlerValue> m_Items = new List<DebugUIHandlerValue>();
internal void Toggle(DebugUI.Value widget)
{
int index = m_Items.FindIndex(x => x.GetWidget() == widget);
// Remove
if (index > -1)
{
var item = m_Items[index];
CoreUtils.Destroy(item.gameObject);
m_Items.RemoveAt(index);
return;
}
// Add
var go = Instantiate(valuePrefab, panel, false).gameObject;
go.name = widget.displayName;
var uiHandler = go.GetComponent<DebugUIHandlerValue>();
uiHandler.SetWidget(widget);
m_Items.Add(uiHandler);
}
internal void Clear()
{
if (m_Items == null)
return;
foreach (var item in m_Items)
CoreUtils.Destroy(item.gameObject);
m_Items.Clear();
}
}
}