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44 行
1.2 KiB
44 行
1.2 KiB
using System.Collections.Generic;
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namespace UnityEngine.Experimental.Rendering.UI
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{
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public class DebugUIHandlerPersistentCanvas : MonoBehaviour
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{
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public RectTransform panel;
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public RectTransform valuePrefab;
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List<DebugUIHandlerValue> m_Items = new List<DebugUIHandlerValue>();
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internal void Toggle(DebugUI.Value widget)
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{
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int index = m_Items.FindIndex(x => x.GetWidget() == widget);
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// Remove
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if (index > -1)
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{
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var item = m_Items[index];
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CoreUtils.Destroy(item.gameObject);
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m_Items.RemoveAt(index);
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return;
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}
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// Add
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var go = Instantiate(valuePrefab, panel, false).gameObject;
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go.name = widget.displayName;
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var uiHandler = go.GetComponent<DebugUIHandlerValue>();
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uiHandler.SetWidget(widget);
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m_Items.Add(uiHandler);
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}
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internal void Clear()
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{
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if (m_Items == null)
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return;
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foreach (var item in m_Items)
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CoreUtils.Destroy(item.gameObject);
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m_Items.Clear();
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}
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}
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}
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