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Evgenii Golubev d2b6dafd Fix clamping in GetBoxToSphereMapDistanceAttenuation() 8 年前
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Editor more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
HDRenderLoop Implement box-to-sphere-map distance attenuation 8 年前
RenderPasses Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
ShaderLibrary Fix clamping in GetBoxToSphereMapDistanceAttenuation() 8 年前
common use Graphics.ConvertTexture() in TextureCache 8 年前
fptl Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
AdditionalLightData.cs Add the 'Line' light archetype and fix the scene 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 9 年前
Editor.meta Material Upgrader support first pass 8 年前
HDRenderLoop.meta Change UnityStandard to HDRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 9 年前
ShaderLibrary.meta First set of files 8 年前
Tests.meta renderloop test framework and a simple test stub 8 年前
common.meta throwing in fptl project 8 年前
fptl.meta throwing in fptl project 8 年前