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34 行
885 B
34 行
885 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SinRotate : MonoBehaviour
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{
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[SerializeField] bool localSpace = false;
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[SerializeField] Vector3 angles = new Vector3(45f, 0f, 0f);
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[SerializeField] float frequency = 1f;
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[SerializeField] float fps = 60;
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Vector3 startAngles = Vector3.zero;
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// Use this for initialization
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void Start()
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{
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startAngles = transform.eulerAngles;
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}
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// Update is called once per frame
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void Update()
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{
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if (localSpace)
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{
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transform.eulerAngles = startAngles;
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transform.Rotate(angles * Mathf.Sin(Mathf.PI * frequency * Time.frameCount / fps), Space.Self);
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}
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else
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{
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transform.eulerAngles = startAngles + Mathf.Sin(Mathf.PI * frequency * Time.frameCount / fps) * angles;
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}
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}
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}
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