您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
32 行
995 B
32 行
995 B
using System.Reflection;
|
|
|
|
namespace UnityEngine.MaterialGraph
|
|
{
|
|
[Title("UV/RadialShearNode")]
|
|
public class RadialShearNode : CodeFunctionNode
|
|
{
|
|
protected override MethodInfo GetFunctionToConvert()
|
|
{
|
|
return GetType().GetMethod("Unity_RadialShear", BindingFlags.Static | BindingFlags.NonPublic);
|
|
}
|
|
|
|
static string Unity_RadialShear(
|
|
[Slot(0, Binding.MeshUV0)] Vector2 uv,
|
|
[Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2 center,
|
|
[Slot(2, Binding.None, 1f, 1f, 1f, 1f)] Vector2 shearAmount,
|
|
[Slot(3, Binding.None)] Vector2 offset,
|
|
[Slot(4, Binding.None)] out Vector2 result)
|
|
{
|
|
result = Vector2.zero;
|
|
return
|
|
@"
|
|
{
|
|
float2 delta = uv - center;
|
|
float delta2 = dot(delta.xy, delta.xy);
|
|
float2 delta_offset = delta2 * shearAmount;
|
|
result = uv + float2(delta.y, -delta.x) * delta_offset + offset;
|
|
}
|
|
";
|
|
}
|
|
}
|
|
}
|