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44 行
1.5 KiB

using UnityEngine;
using UnityEditor;
using System.Reflection;
using Type = System.Type;
public static class GUIGradientField
{
#region Initial Setup
private static MethodInfo s_miGradientField1;
private static MethodInfo s_miGradientField2;
static GUIGradientField()
{
// Get our grubby hands on hidden "GradientField" :)
Type tyEditorGUILayout = typeof(EditorGUILayout);
s_miGradientField1 = tyEditorGUILayout.GetMethod("GradientField", BindingFlags.NonPublic | BindingFlags.Static, null, new Type[] { typeof(string), GradientWrapper.s_tyGradient, typeof(GUILayoutOption[]) }, null);
s_miGradientField2 = tyEditorGUILayout.GetMethod("GradientField", BindingFlags.NonPublic | BindingFlags.Static, null, new Type[] { GradientWrapper.s_tyGradient, typeof(GUILayoutOption[]) }, null);
}
#endregion
public static GradientWrapper GradientField(string label, GradientWrapper gradient, params GUILayoutOption[] options)
{
if (gradient == null)
gradient = new GradientWrapper();
gradient.GradientData = s_miGradientField1.Invoke(null, new object[] { label, gradient.GradientData, options });
return gradient;
}
public static GradientWrapper GradientField(GradientWrapper gradient, params GUILayoutOption[] options)
{
if (gradient == null)
gradient = new GradientWrapper();
gradient.GradientData = s_miGradientField1.Invoke(null, new object[] { gradient.GradientData, options });
return gradient;
}
}