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目录树:
d0f20689
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/feature-runtimeTextureCache
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/projects-system-shock-2018.1
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ScriptableRenderPipeline
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MaterialGraphProject
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Assets
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NewNodes
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文件历史
Tim Cooper
be067cc2
first real working shader in the 'new' model.
7 年前
..
BlendModeNode.cs
Run `hg format` on repository
7 年前
BlendModeNode.cs.meta
Added BlendMode
8 年前
BlendModesEnum.cs
Run `hg format` on repository
7 年前
BlendModesEnum.cs.meta
Added BlendMode
8 年前
ColorBalanceNode.cs
Run `hg format` on repository
7 年前
ColorBalanceNode.cs.meta
Color balance
8 年前
ConstantsNode.cs
Starting to extract properties.
7 年前
ConstantsNode.cs.meta
Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node
8 年前
GradientField.cs
Run `hg format` on repository
7 年前
GradientField.cs.meta
Gradient node
8 年前
GradientNode.cs
Run `hg format` on repository
7 年前
GradientNode.cs.meta
Gradient node
8 年前
GradientWrapper.cs
Run `hg format` on repository
7 年前
GradientWrapper.cs.meta
Gradient node
8 年前
HeightToNormalNode.cs
More refactoring.
7 年前
HeightToNormalNode.cs.meta
Adding Heightmap to Normalmap node. Fixing some bugs with function N
8 年前
LightProbeNode.cs
first real working shader in the 'new' model.
7 年前
LightProbeNode.cs.meta
Added nodes:
8 年前
ParallaxNode.cs
first real working shader in the 'new' model.
7 年前
ParallaxNode.cs.meta
Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested.
8 年前
RadialShearNode.cs
Run `hg format` on repository
7 年前
RadialShearNode.cs.meta
Custom node with switchable inputs, warp node types and AA checkerboard
8 年前
RandomRangeNode.cs
Run `hg format` on repository
7 年前
RandomRangeNode.cs.meta
Random range
8 年前
ReciprocalSqrtNode.cs
Run `hg format` on repository
7 年前
ReciprocalSqrtNode.cs.meta
Adding Reciprocal square root
8 年前
ReflectionProbeNode.cs
first real working shader in the 'new' model.
7 年前
ReflectionProbeNode.cs.meta
Added nodes:
8 年前
SamplerStateNode.cs
More refactoring.
7 年前
SamplerStateNode.cs.meta
Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc.
8 年前
ScaleOffsetNode.cs
Run `hg format` on repository
7 年前
ScaleOffsetNode.cs.meta
Custom node with switchable inputs, warp node types and AA checkerboard
8 年前
TangentToWorldNode.cs
first real working shader in the 'new' model.
7 年前
TangentToWorldNode.cs.meta
Added TangentToWorld and Eye master
8 年前
TextureSamplerNode.cs
Add pre-split to TextureSamplerNode (#60)
7 年前
TextureSamplerNode.cs.meta
Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc.
8 年前
TransformNode.cs
first real working shader in the 'new' model.
7 年前
TransformNode.cs.meta
Added base for Transform node
8 年前
UVTriPlanar.cs
Run `hg format` on repository
7 年前
UVTriPlanar.cs.meta
Texture Asset node and sampler2D input/output type
8 年前