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99 行
4.4 KiB

using System;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Serializable]
[Title("Master/Eye")]
public class EyeMasterNode : AbstractAdvancedMasterNode
{
//public const string MetallicSlotName = "Metallic";
//public const int MetallicSlotId = 2;
public const string LightFunctionName = "Advanced";
public const string SurfaceOutputStructureName = "SurfaceOutputAdvanced";
public const string IrisMaskSlotName = "IrisMask";
public const int IrisMaskSlotId = 8;
public const string IrisDistanceSlotName = "IrisDistance";
public const int IrisDistanceSlotId = 9;
public EyeMasterNode()
{
name = "EyeMaster";
UpdateNodeAfterDeserialization();
}
public override string GetMaterialID()
{
return "SHADINGMODELID_EYE";
}
public override int[] GetCustomDataSlots()
{
return new int[] { 8, 9 };
}
public override string[] GetCustomData()
{
string tangentInput = GetVariableNameForSlotAtId(7);
if (tangentInput == "")
tangentInput = "float2(1,0)";
else
tangentInput = tangentInput + ".rg";
string irisMaskInput = GetVariableNameForSlotAtId(8);
if (irisMaskInput == "")
irisMaskInput = "0";
else
irisMaskInput = irisMaskInput + ".r";
string irisDistanceInput = GetVariableNameForSlotAtId(9);
if (irisDistanceInput == "")
irisDistanceInput = "0";
else
irisDistanceInput = irisDistanceInput + ".r";
return new string[] { "o.CustomData = float4(" + tangentInput + ", " + irisMaskInput + ", " + irisDistanceInput + ");" };
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(NormalSlotId, NormalSlotName, NormalSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
//AddSlot(new MaterialSlot(MetallicSlotId, MetallicSlotName, MetallicSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(SmoothnessSlotId, SmoothnessSlotName, SmoothnessSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OcclusionSlotId, OcclusionSlotName, OcclusionSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(TangentSlotId, TangentSlotName, TangentSlotName, SlotType.Input, SlotValueType.Vector2, Vector4.zero));
AddSlot(new MaterialSlot(IrisMaskSlotId, IrisMaskSlotName, IrisMaskSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(IrisDistanceSlotId, IrisDistanceSlotName, IrisDistanceSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(AlphaSlotId, AlphaSlotName, AlphaSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
// clear out slot names that do not match the slots
// we support
RemoveSlotsNameNotMatching(
new[]
{
AlbedoSlotId,
NormalSlotId,
EmissionSlotId,
//MetallicSlotId,
SmoothnessSlotId,
OcclusionSlotId,
AlphaSlotId,
TangentSlotId,
IrisMaskSlotId,
IrisDistanceSlotId
});
}
public override string GetSurfaceOutputName()
{
return SurfaceOutputStructureName;
}
public override string GetLightFunction()
{
return LightFunctionName;
}
}
}