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57 行
1.7 KiB

using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class Vector4ShaderProperty : VectorShaderProperty
{
public Vector4ShaderProperty()
{
displayName = "Vector4";
}
public override PropertyType propertyType
{
get { return PropertyType.Vector4; }
}
public override Vector4 defaultValue
{
get { return value; }
}
public override string GetPropertyDeclarationString(string delimiter = ";")
{
return string.Format("float4 {0}{1}", referenceName, delimiter);
}
public override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(PropertyType.Vector4)
{
name = referenceName,
vector4Value = value
};
}
public override INode ToConcreteNode()
{
var node = new Vector4Node();
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotXId).value = value.x;
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotYId).value = value.y;
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotZId).value = value.z;
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotWId).value = value.w;
return node;
}
public override IShaderProperty Copy()
{
var copied = new Vector4ShaderProperty();
copied.displayName = displayName;
copied.value = value;
return copied;
}
}
}