您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
331 行
16 KiB
331 行
16 KiB
using System;
|
|
using System.Reflection;
|
|
using System.Linq.Expressions;
|
|
using UnityEditor;
|
|
|
|
//using EditorGUIUtility=UnityEditor.EditorGUIUtility;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
[CustomEditor(typeof(HDRenderPipelineAsset))]
|
|
public class HDRenderPipelineInspector : Editor
|
|
{
|
|
private class Styles
|
|
{
|
|
public static GUIContent defaults = new GUIContent("Defaults");
|
|
public static GUIContent defaultDiffuseMaterial = new GUIContent("Default Diffuse Material", "Material to use when creating objects");
|
|
public static GUIContent defaultShader = new GUIContent("Default Shader", "Shader to use when creating materials");
|
|
|
|
public readonly GUIContent settingsLabel = new GUIContent("Settings");
|
|
|
|
// Rendering Settings
|
|
public readonly GUIContent renderingSettingsLabel = new GUIContent("Rendering Settings");
|
|
public readonly GUIContent useForwardRenderingOnly = new GUIContent("Use Forward Rendering Only");
|
|
public readonly GUIContent useDepthPrepassWithDeferredRendering = new GUIContent("Use Depth Prepass with Deferred rendering");
|
|
public readonly GUIContent renderAlphaTestOnlyInDeferredPrepass = new GUIContent("Alpha Test only");
|
|
|
|
// Texture Settings
|
|
public readonly GUIContent textureSettings = new GUIContent("Texture Settings");
|
|
public readonly GUIContent spotCookieSize = new GUIContent("Spot cookie size");
|
|
public readonly GUIContent pointCookieSize = new GUIContent("Point cookie size");
|
|
public readonly GUIContent reflectionCubemapSize = new GUIContent("Reflection cubemap size");
|
|
|
|
public readonly GUIContent sssSettings = new GUIContent("Subsurface Scattering Settings");
|
|
|
|
// Shadow Settings
|
|
public readonly GUIContent shadowSettings = new GUIContent("Shadow Settings");
|
|
public readonly GUIContent shadowsAtlasWidth = new GUIContent("Atlas width");
|
|
public readonly GUIContent shadowsAtlasHeight = new GUIContent("Atlas height");
|
|
|
|
// Subsurface Scattering Settings
|
|
public readonly GUIContent[] sssProfiles = new GUIContent[SssConstants.SSS_N_PROFILES - 1] { new GUIContent("Profile #1"), new GUIContent("Profile #2"), new GUIContent("Profile #3"), new GUIContent("Profile #4"), new GUIContent("Profile #5"),
|
|
new GUIContent("Profile #6"), new GUIContent("Profile #7")/*, new GUIContent("Profile #8"), new GUIContent("Profile #9"), new GUIContent("Profile #10"),
|
|
new GUIContent("Profile #11"), new GUIContent("Profile #12"), new GUIContent("Profile #13"), new GUIContent("Profile #14"), new GUIContent("Profile #15")*/ };
|
|
public readonly GUIContent sssNumProfiles = new GUIContent("Number of profiles");
|
|
|
|
// Tile pass Settings
|
|
public readonly GUIContent tileLightLoopSettings = new GUIContent("Tile Light Loop Settings");
|
|
public readonly GUIContent enableTileAndCluster = new GUIContent("Enable tile/clustered");
|
|
public readonly GUIContent enableComputeLightEvaluation = new GUIContent("Enable Compute Light Evaluation");
|
|
public readonly GUIContent enableComputeLightVariants = new GUIContent("Enable Compute Light Variants");
|
|
public readonly GUIContent enableComputeMaterialVariants = new GUIContent("Enable Compute Material Variants");
|
|
public readonly GUIContent enableClustered = new GUIContent("Enable clustered");
|
|
public readonly GUIContent enableFptlForOpaqueWhenClustered = new GUIContent("Enable Fptl For Opaque When Clustered");
|
|
public readonly GUIContent enableBigTilePrepass = new GUIContent("Enable big tile prepass");
|
|
public readonly GUIContent tileDebugByCategory = new GUIContent("Enable Debug By Category");
|
|
|
|
// Sky Settings
|
|
public readonly GUIContent skyParams = new GUIContent("Sky Settings");
|
|
}
|
|
|
|
private static Styles s_Styles = null;
|
|
|
|
private static Styles styles
|
|
{
|
|
get
|
|
{
|
|
if (s_Styles == null)
|
|
s_Styles = new Styles();
|
|
return s_Styles;
|
|
}
|
|
}
|
|
|
|
private SerializedProperty m_DefaultDiffuseMaterial;
|
|
private SerializedProperty m_DefaultShader;
|
|
|
|
// TilePass settings
|
|
SerializedProperty m_enableTileAndCluster;
|
|
SerializedProperty m_enableSplitLightEvaluation;
|
|
SerializedProperty m_enableComputeLightEvaluation;
|
|
SerializedProperty m_enableComputeLightVariants;
|
|
SerializedProperty m_enableComputeMaterialVariants;
|
|
SerializedProperty m_enableClustered;
|
|
SerializedProperty m_enableFptlForOpaqueWhenClustered;
|
|
SerializedProperty m_enableBigTilePrepass;
|
|
|
|
// Rendering Settings
|
|
SerializedProperty m_RenderingUseForwardOnly = null;
|
|
SerializedProperty m_RenderingUseDepthPrepass = null;
|
|
SerializedProperty m_RenderingUseDepthPrepassAlphaTestOnly = null;
|
|
|
|
// Subsurface Scattering Settings
|
|
// Old SSS Model >>>
|
|
SerializedProperty m_UseDisneySSS = null;
|
|
// <<< Old SSS Model
|
|
SerializedProperty m_Profiles = null;
|
|
SerializedProperty m_NumProfiles = null;
|
|
|
|
// Shadow Settings
|
|
SerializedProperty m_ShadowAtlasWidth = null;
|
|
SerializedProperty m_ShadowAtlasHeight = null;
|
|
|
|
// Texture Settings
|
|
SerializedProperty m_SpotCookieSize = null;
|
|
SerializedProperty m_PointCookieSize = null;
|
|
SerializedProperty m_ReflectionCubemapSize = null;
|
|
|
|
private void InitializeProperties()
|
|
{
|
|
m_DefaultDiffuseMaterial = serializedObject.FindProperty("m_DefaultDiffuseMaterial");
|
|
m_DefaultShader = serializedObject.FindProperty("m_DefaultShader");
|
|
|
|
// Following way of getting property allow to handle change of properties name with serializations
|
|
|
|
// Tile settings
|
|
m_enableTileAndCluster = FindProperty(x => x.tileSettings.enableTileAndCluster);
|
|
m_enableComputeLightEvaluation = FindProperty(x => x.tileSettings.enableComputeLightEvaluation);
|
|
m_enableComputeLightVariants = FindProperty(x => x.tileSettings.enableComputeLightVariants);
|
|
m_enableComputeMaterialVariants = FindProperty(x => x.tileSettings.enableComputeMaterialVariants);
|
|
m_enableClustered = FindProperty(x => x.tileSettings.enableClustered);
|
|
m_enableFptlForOpaqueWhenClustered = FindProperty(x => x.tileSettings.enableFptlForOpaqueWhenClustered);
|
|
m_enableBigTilePrepass = FindProperty(x => x.tileSettings.enableBigTilePrepass);
|
|
|
|
// Shadow settings
|
|
m_ShadowAtlasWidth = FindProperty(x => x.shadowInitParams.shadowAtlasWidth);
|
|
m_ShadowAtlasHeight = FindProperty(x => x.shadowInitParams.shadowAtlasHeight);
|
|
|
|
// Texture settings
|
|
m_SpotCookieSize = FindProperty(x => x.textureSettings.spotCookieSize);
|
|
m_PointCookieSize = FindProperty(x => x.textureSettings.pointCookieSize);
|
|
m_ReflectionCubemapSize = FindProperty(x => x.textureSettings.reflectionCubemapSize);
|
|
|
|
// Rendering settings
|
|
m_RenderingUseForwardOnly = FindProperty(x => x.renderingSettings.useForwardRenderingOnly);
|
|
m_RenderingUseDepthPrepass = FindProperty(x => x.renderingSettings.useDepthPrepassWithDeferredRendering);
|
|
m_RenderingUseDepthPrepassAlphaTestOnly = FindProperty(x => x.renderingSettings.renderAlphaTestOnlyInDeferredPrepass);
|
|
|
|
// Subsurface Scattering Settings
|
|
// Old SSS Model >>>
|
|
m_UseDisneySSS = FindProperty(x => x.sssSettings.useDisneySSS);
|
|
// <<< Old SSS Model
|
|
m_Profiles = FindProperty(x => x.sssSettings.profiles);
|
|
m_NumProfiles = m_Profiles.FindPropertyRelative("Array.size");
|
|
}
|
|
|
|
SerializedProperty FindProperty<TValue>(Expression<Func<HDRenderPipelineAsset, TValue>> expr)
|
|
{
|
|
var path = Utilities.GetFieldPath(expr);
|
|
return serializedObject.FindProperty(path);
|
|
}
|
|
|
|
static void HackSetDirty(RenderPipelineAsset asset)
|
|
{
|
|
EditorUtility.SetDirty(asset);
|
|
var method = typeof(RenderPipelineAsset).GetMethod("OnValidate", BindingFlags.FlattenHierarchy | BindingFlags.NonPublic | BindingFlags.Instance);
|
|
if (method != null)
|
|
method.Invoke(asset, new object[0]);
|
|
}
|
|
|
|
private void TileSettingsUI(HDRenderPipelineAsset renderContext)
|
|
{
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUILayout.LabelField(styles.tileLightLoopSettings);
|
|
EditorGUI.indentLevel++;
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
EditorGUILayout.PropertyField(m_enableTileAndCluster, styles.enableTileAndCluster);
|
|
if (m_enableTileAndCluster.boolValue)
|
|
{
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.PropertyField(m_enableBigTilePrepass, styles.enableBigTilePrepass);
|
|
EditorGUILayout.PropertyField(m_enableClustered, styles.enableClustered);
|
|
|
|
// Tag: SUPPORT_COMPUTE_CLUSTER_OPAQUE - Uncomment this if you want to do cluster opaque with compute shader (by default we support only fptl on opaque)
|
|
// if (m_enableClustered.boolValue)
|
|
if (m_enableClustered.boolValue && !m_enableComputeLightEvaluation.boolValue)
|
|
{
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.PropertyField(m_enableFptlForOpaqueWhenClustered, styles.enableFptlForOpaqueWhenClustered);
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
EditorGUILayout.PropertyField(m_enableComputeLightEvaluation, styles.enableComputeLightEvaluation);
|
|
if (m_enableComputeLightEvaluation.boolValue)
|
|
{
|
|
// Tag: SUPPORT_COMPUTE_CLUSTER_OPAQUE - Uncomment this if you want to do cluster opaque with compute shader (by default we support only fptl on opaque)
|
|
m_enableFptlForOpaqueWhenClustered.boolValue = true; // Force fptl to be always true if compute evaluation is enable
|
|
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.PropertyField(m_enableComputeLightVariants, styles.enableComputeLightVariants);
|
|
EditorGUILayout.PropertyField(m_enableComputeMaterialVariants, styles.enableComputeMaterialVariants);
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
}
|
|
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
HackSetDirty(renderContext); // Repaint
|
|
}
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
private void SssSettingsUI(HDRenderPipelineAsset renderContext)
|
|
{
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUILayout.LabelField(styles.sssSettings);
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUI.indentLevel++;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
// Old SSS Model >>>
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUILayout.PropertyField(m_UseDisneySSS);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
HDRenderPipeline hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipeline;
|
|
hdPipeline.CreateSssMaterials(m_UseDisneySSS.boolValue);
|
|
}
|
|
// <<< Old SSS Model
|
|
EditorGUILayout.PropertyField(m_NumProfiles, styles.sssNumProfiles);
|
|
|
|
for (int i = 0, n = m_Profiles.arraySize; i < n; i++)
|
|
{
|
|
SerializedProperty profile = m_Profiles.GetArrayElementAtIndex(i);
|
|
EditorGUILayout.PropertyField(profile, styles.sssProfiles[i]);
|
|
}
|
|
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
private void SettingsUI(HDRenderPipelineAsset renderContext)
|
|
{
|
|
EditorGUILayout.LabelField(styles.settingsLabel);
|
|
EditorGUI.indentLevel++;
|
|
|
|
SssSettingsUI(renderContext);
|
|
ShadowSettingsUI(renderContext);
|
|
TextureSettingsUI(renderContext);
|
|
RendereringSettingsUI(renderContext);
|
|
TileSettingsUI(renderContext);
|
|
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
private void ShadowSettingsUI(HDRenderPipelineAsset renderContext)
|
|
{
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUILayout.LabelField(styles.shadowSettings);
|
|
EditorGUI.indentLevel++;
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
EditorGUILayout.PropertyField(m_ShadowAtlasWidth, styles.shadowsAtlasWidth);
|
|
EditorGUILayout.PropertyField(m_ShadowAtlasHeight, styles.shadowsAtlasHeight);
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
HackSetDirty(renderContext); // Repaint
|
|
}
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
private void RendereringSettingsUI(HDRenderPipelineAsset renderContext)
|
|
{
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.LabelField(styles.renderingSettingsLabel);
|
|
EditorGUI.indentLevel++;
|
|
|
|
EditorGUILayout.PropertyField(m_RenderingUseForwardOnly, styles.useForwardRenderingOnly);
|
|
if (!m_RenderingUseForwardOnly.boolValue) // If we are deferred
|
|
{
|
|
EditorGUILayout.PropertyField(m_RenderingUseDepthPrepass, styles.useDepthPrepassWithDeferredRendering);
|
|
if(m_RenderingUseDepthPrepass.boolValue)
|
|
{
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.PropertyField(m_RenderingUseDepthPrepassAlphaTestOnly, styles.renderAlphaTestOnlyInDeferredPrepass);
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
}
|
|
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
private void TextureSettingsUI(HDRenderPipelineAsset renderContext)
|
|
{
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUILayout.LabelField(styles.textureSettings);
|
|
EditorGUI.indentLevel++;
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
EditorGUILayout.PropertyField(m_SpotCookieSize, styles.spotCookieSize);
|
|
EditorGUILayout.PropertyField(m_PointCookieSize, styles.pointCookieSize);
|
|
EditorGUILayout.PropertyField(m_ReflectionCubemapSize, styles.reflectionCubemapSize);
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
HackSetDirty(renderContext); // Repaint
|
|
}
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
public void OnEnable()
|
|
{
|
|
InitializeProperties();
|
|
}
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
var renderContext = target as HDRenderPipelineAsset;
|
|
HDRenderPipeline renderpipeline = UnityEngine.Experimental.Rendering.RenderPipelineManager.currentPipeline as HDRenderPipeline;
|
|
|
|
if (!renderContext || renderpipeline == null)
|
|
return;
|
|
|
|
serializedObject.Update();
|
|
|
|
EditorGUILayout.LabelField(Styles.defaults, EditorStyles.boldLabel);
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.PropertyField(m_DefaultDiffuseMaterial, Styles.defaultDiffuseMaterial);
|
|
EditorGUILayout.PropertyField(m_DefaultShader, Styles.defaultShader);
|
|
EditorGUI.indentLevel--;
|
|
|
|
SettingsUI(renderContext);
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
}
|
|
}
|