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45 行
2.0 KiB
45 行
2.0 KiB
using System.IO;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public class ReflectionMenuItems
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{
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[MenuItem("GameObject/3D Object/Mirror", priority = CoreUtils.gameObjectMenuPriority)]
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static void CreateMirrorGameObject(MenuCommand menuCommand)
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{
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GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
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GameObjectUtility.SetParentAndAlign(plane, menuCommand.context as GameObject);
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Undo.RegisterCreatedObjectUndo(plane, "Create " + plane.name);
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Selection.activeObject = plane;
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var planarProbe = plane.AddComponent<PlanarReflectionProbe>();
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planarProbe.influenceVolume.boxBaseSize = new Vector3(10, 0.01f, 10);
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var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;
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var material = hdrp != null ? hdrp.GetDefaultMirrorMaterial() : null;
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if (material)
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{
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plane.GetComponent<MeshRenderer>().sharedMaterial = material;
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}
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}
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[MenuItem("GameObject/Light/Planar Reflection Probe", priority = CoreUtils.gameObjectMenuPriority)]
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static void CreatePlanarReflectionGameObject(MenuCommand menuCommand)
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{
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var parent = menuCommand.context as GameObject;
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var go = CoreEditorUtils.CreateGameObject(parent, "Planar Reflection");
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var planarProbe = go.AddComponent<PlanarReflectionProbe>();
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planarProbe.influenceVolume.boxBaseSize = new Vector3(1, 0.01f, 1);
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// Ensure it gets re-parented if this was a context click (otherwise does nothing)
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GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
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// Register the creation in the undo system
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Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
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Selection.activeObject = go;
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}
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}
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}
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