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112 行
4.2 KiB
112 行
4.2 KiB
using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.SceneManagement;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Experimental.Rendering
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{
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public static class HDReflectionProbeEditorUtility
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{
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static int _Cubemap = Shader.PropertyToID("_Cubemap");
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static Material s_PreviewMaterial;
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static Mesh s_SphereMesh;
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[InitializeOnLoadMethod]
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static void Initialize()
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{
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s_SphereMesh = Resources.GetBuiltinResource(typeof(Mesh), "New-Sphere.fbx") as Mesh;
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}
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public static Matrix4x4 GetLocalSpace(ReflectionProbe probe)
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{
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var t = probe.transform.position;
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return Matrix4x4.TRS(t, GetLocalSpaceRotation(probe), Vector3.one);
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}
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public static Quaternion GetLocalSpaceRotation(ReflectionProbe probe)
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{
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var supportsRotation = (SupportedRenderingFeatures.active.reflectionProbeSupportFlags & SupportedRenderingFeatures.ReflectionProbeSupportFlags.Rotation) != 0;
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return supportsRotation
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? probe.transform.rotation
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: Quaternion.identity;
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}
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// Ensures that probe's AABB encapsulates probe's position
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// Returns true, if center or size was modified
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public static bool ValidateAABB(ReflectionProbe p, ref Vector3 center, ref Vector3 size)
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{
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var localSpace = GetLocalSpace(p);
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var localTransformPosition = localSpace.inverse.MultiplyPoint3x4(p.transform.position);
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var b = new Bounds(center, size);
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if (b.Contains(localTransformPosition))
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return false;
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b.Encapsulate(localTransformPosition);
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center = b.center;
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size = b.size;
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return true;
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}
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public static void ResetProbeSceneTextureInMaterial(ReflectionProbe p)
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{
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var renderer = p.GetComponent<Renderer>();
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renderer.sharedMaterial.SetTexture(_Cubemap, p.texture);
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}
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public static float CalculateSphereMaxBlendDistance(HDReflectionProbeUI s, SerializedHDReflectionProbe p, Editor o)
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{
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return p.influenceSphereRadius.floatValue;
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}
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public static Vector3 CalculateBoxMaxBlendDistance(HDReflectionProbeUI s, SerializedHDReflectionProbe p, Editor o)
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{
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return p.boxSize.vector3Value * 0.5f;
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}
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internal static void InitializeProbe(ReflectionProbe p, HDAdditionalReflectionData data)
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{
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var meshFilter = p.GetComponent<MeshFilter>() ?? p.gameObject.AddComponent<MeshFilter>();
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var meshRenderer = p.GetComponent<MeshRenderer>() ?? p.gameObject.AddComponent<MeshRenderer>();
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meshFilter.sharedMesh = s_SphereMesh;
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// Lazy evaluation attempt to avoid shader compil error issue in Editor (The shader is not found the first time
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// we load after deleting Library folder)
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if (s_PreviewMaterial == null)
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{
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s_PreviewMaterial = new Material(Shader.Find("Debug/ReflectionProbePreview"))
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{
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hideFlags = HideFlags.HideAndDontSave
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};
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}
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var material = meshRenderer.sharedMaterial;
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if (material == null
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|| material == s_PreviewMaterial
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|| material.shader != s_PreviewMaterial.shader)
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{
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material = Object.Instantiate(s_PreviewMaterial);
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material.SetTexture(_Cubemap, p.texture);
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material.hideFlags = HideFlags.HideAndDontSave;
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meshRenderer.material = material;
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}
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meshRenderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off;
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meshRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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meshRenderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
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}
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internal static void ChangeVisibility(ReflectionProbe p, bool visible)
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{
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var meshRenderer = p.GetComponent<MeshRenderer>() ?? p.gameObject.AddComponent<MeshRenderer>();
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meshRenderer.enabled = visible;
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}
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}
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}
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