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151 行
5.6 KiB
151 行
5.6 KiB
using System;
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using System.Linq;
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using System.Reflection;
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using UnityEditor.Experimental.UIElements;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Controls
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{
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[AttributeUsage(AttributeTargets.Property)]
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public class MultiFloatControlAttribute : Attribute, IControlAttribute
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{
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string m_Label;
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string m_SubLabel1;
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string m_SubLabel2;
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string m_SubLabel3;
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string m_SubLabel4;
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public MultiFloatControlAttribute(string label = null, string subLabel1 = "X", string subLabel2 = "Y", string subLabel3 = "Z", string subLabel4 = "W")
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{
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m_SubLabel1 = subLabel1;
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m_SubLabel2 = subLabel2;
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m_SubLabel3 = subLabel3;
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m_SubLabel4 = subLabel4;
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m_Label = label;
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}
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public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
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{
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if (!MultiFloatControlView.validTypes.Contains(propertyInfo.PropertyType))
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return null;
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return new MultiFloatControlView(m_Label, m_SubLabel1, m_SubLabel2, m_SubLabel3, m_SubLabel4, node, propertyInfo);
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}
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}
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public class MultiFloatControlView : VisualElement
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{
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public static Type[] validTypes = { typeof(float), typeof(Vector2), typeof(Vector3), typeof(Vector4) };
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AbstractMaterialNode m_Node;
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PropertyInfo m_PropertyInfo;
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Vector4 m_Value;
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int m_UndoGroup = -1;
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public MultiFloatControlView(string label, string subLabel1, string subLabel2, string subLabel3, string subLabel4, AbstractMaterialNode node, PropertyInfo propertyInfo)
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{
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var components = Array.IndexOf(validTypes, propertyInfo.PropertyType) + 1;
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if (components == -1)
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throw new ArgumentException("Property must be of type float, Vector2, Vector3 or Vector4.", "propertyInfo");
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AddStyleSheetPath("Styles/Controls/MultiFloatControlView");
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m_Node = node;
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m_PropertyInfo = propertyInfo;
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label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name);
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if (!string.IsNullOrEmpty(label))
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Add(new Label(label));
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m_Value = GetValue();
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AddField(0, subLabel1);
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if (components > 1)
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AddField(1, subLabel2);
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if (components > 2)
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AddField(2, subLabel3);
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if (components > 3)
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AddField(3, subLabel4);
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}
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void AddField(int index, string subLabel)
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{
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var dummy = new VisualElement { name = "dummy" };
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var label = new Label(subLabel);
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dummy.Add(label);
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Add(dummy);
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var field = new FloatField { userData = index, value = m_Value[index] };
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var dragger = new FieldMouseDragger<double>(field);
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dragger.SetDragZone(label);
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field.RegisterCallback<MouseDownEvent>(Repaint);
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field.RegisterCallback<MouseMoveEvent>(Repaint);
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field.OnValueChanged(evt =>
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{
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var value = GetValue();
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value[index] = (float)evt.newValue;
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SetValue(value);
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m_UndoGroup = -1;
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this.MarkDirtyRepaint();
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});
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field.RegisterCallback<InputEvent>(evt =>
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{
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if (m_UndoGroup == -1)
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{
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m_UndoGroup = Undo.GetCurrentGroup();
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m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name);
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}
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float newValue;
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if (!float.TryParse(evt.newData, out newValue))
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newValue = 0f;
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var value = GetValue();
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value[index] = newValue;
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SetValue(value);
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this.MarkDirtyRepaint();
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});
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field.RegisterCallback<KeyDownEvent>(evt =>
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{
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if (evt.keyCode == KeyCode.Escape && m_UndoGroup > -1)
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{
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Undo.RevertAllDownToGroup(m_UndoGroup);
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m_UndoGroup = -1;
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m_Value = GetValue();
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evt.StopPropagation();
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}
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this.MarkDirtyRepaint();
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});
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Add(field);
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}
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object ValueToPropertyType(Vector4 value)
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{
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if (m_PropertyInfo.PropertyType == typeof(float))
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return value.x;
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if (m_PropertyInfo.PropertyType == typeof(Vector2))
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return (Vector2)value;
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if (m_PropertyInfo.PropertyType == typeof(Vector3))
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return (Vector3)value;
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return value;
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}
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Vector4 GetValue()
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{
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var value = m_PropertyInfo.GetValue(m_Node, null);
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if (m_PropertyInfo.PropertyType == typeof(float))
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return new Vector4((float)value, 0f, 0f, 0f);
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if (m_PropertyInfo.PropertyType == typeof(Vector2))
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return (Vector2)value;
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if (m_PropertyInfo.PropertyType == typeof(Vector3))
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return (Vector3)value;
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return (Vector4)value;
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}
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void SetValue(Vector4 value)
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{
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m_PropertyInfo.SetValue(m_Node, ValueToPropertyType(value), null);
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}
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void Repaint<T>(MouseEventBase<T> evt) where T : MouseEventBase<T>, new()
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{
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evt.StopPropagation();
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this.MarkDirtyRepaint();
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}
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}
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}
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