..
001_SimpleCube
Add files and non large files.
6 年前
002_Camera_Clip
Merge branch 'LightweightPipeline'
7 年前
003_Camera_Ortho
Merge pull request #585 from Unity-Technologies/Unity-2017.3
7 年前
004_Camera_TargetTexture
Merge pull request #585 from Unity-Technologies/Unity-2017.3
7 年前
005_LitBakedEmission
Add files and non large files.
6 年前
006_LitShaderLightProbes
Add files and non large files.
6 年前
007_LitShaderMaps
Refactored upgraders. Added Terrain and Particles upgraders.
7 年前
010_MultiplePointLights
Run code formatter.
7 年前
011_UnlitSprites
Add files and non large files.
6 年前
012_PBS_EnvironmentBRDF_Spheres
Add files and non large files.
6 年前
013_CameraMulti_Splitscreen
Add files and non large files.
6 年前
014_CameraMulti_MiniMap
Add files and non large files.
6 年前
015_CameraMulti_FPSCam
Add files and non large files.
6 年前
016_Lighting_Scene_Directional
Add files and non large files.
6 年前
017_Lighting_Scene_DirectionalBaked
Add files and non large files.
6 年前
018_Lighting_Scene_DirectionalBakedIndirect
Add files and non large files.
6 年前
019_Lighting_Scene_PointLights
Add files and non large files.
6 年前
020_Lighting_BasicDirectional
Add files and non large files.
6 年前
021_Lighting_BasicPoint
Add files and non large files.
6 年前
022_Lighting_BasicSpot
Add files and non large files.
6 年前
023_Lighting_Mixed
Add files and non large files.
6 年前
024_Shader_PBRvalidation_Specular
Add files and non large files.
6 年前
025_Shader_PBRvalidation_Metallic
Add files and non large files.
6 年前
026_Shader_PBRscene
Add files and non large files.
6 年前
027_PostProcessing
Add files and non large files.
6 年前
028_PostProcessing_Custom
Add files and non large files.
6 年前
029_Particles
Add files and non large files.
6 年前
031_Shader_GlossyEnvironmentSky
Add files and non large files.
6 年前
032_Shader_GlossyEnvironmentColor
Add files and non large files.
6 年前
033_Shader_HighlightsEnvironmentGradientSH
Add files and non large files.
6 年前
034_Shader_HighlightsEnvironmentGradientBaked
Add files and non large files.
6 年前
035_Shader_TerrainShaders
Add files and non large files.
6 年前
036_Lighting_Scene_DirectionalBakedDirectional
Add files and non large files.
6 年前
037_Particles
Add files and non large files.
6 年前
038_Lighting_DirectionalCookie
Add files and non large files.
6 年前
039_Lighting_SpotCookie
Add files and non large files.
6 年前
040_UpgradeScene
Add files and non large files.
6 年前
041_Lighting_BasicArea
Add files and non large files.
6 年前
042_Lighting_Scene_VertexLighting
Updated/Added Lightweight pipe tests, created templates
7 年前
043_Lighting_Mixed_ShadowMask
Add files and non large files.
6 年前
044_ReflectionProbe
Add files and non large files.
6 年前
001_SimpleCube.meta
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
001_SimpleCube.unity
Enable a number of LW tests.
7 年前
001_SimpleCube.unity.meta
Initial pass at embedded gfx test framework for
8 年前
002_Camera_Clip.meta
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
002_Camera_Clip.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
002_Camera_Clip.unity.meta
Created initial test scenes for LDpipe.
8 年前
003_Camera_Ortho.meta
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
003_Camera_Ortho.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
003_Camera_Ortho.unity.meta
Created initial test scenes for LDpipe.
8 年前
004_Camera_TargetTexture.meta
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
004_Camera_TargetTexture.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
004_Camera_TargetTexture.unity.meta
Created initial test scenes for LDpipe.
8 年前
005_LitBakedEmission.meta
Added tests
7 年前
005_LitBakedEmission.unity
Enable a number of LW tests.
7 年前
005_LitBakedEmission.unity.meta
Added baked emission support to LD pipe and proper test scene
8 年前
006_LitShaderLightProbes.meta
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
006_LitShaderLightProbes.unity
Enable a number of LW tests.
7 年前
006_LitShaderLightProbes.unity.meta
Created initial test scenes for LDpipe.
8 年前
007_LitShaderMaps.meta
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
007_LitShaderMaps.unity
Enable a number of LW tests.
7 年前
007_LitShaderMaps.unity.meta
Created initial test scenes for LDpipe.
8 年前
009_LightweightShading.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
009_LightweightShading.unity.meta
Updated some of the lightweight pipeline sample and test scenes.
7 年前
010_MultiplePointLights.meta
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
010_MultiplePointLights.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
010_MultiplePointLights.unity.meta
LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene.
8 年前
011_UnlitSprites.meta
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
011_UnlitSprites.unity
Enable a number of LW tests.
7 年前
011_UnlitSprites.unity.meta
Added 2D Test Scene
8 年前
012_PBS_EnvironmentBRDF_Spheres.meta
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
012_PBS_EnvironmentBRDF_Spheres.unity
Enable a number of LW tests.
7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.meta
Added Lightweight PBR Sphere Test Scene
7 年前
013_CameraMulti_Splitscreen.meta
Added tests
7 年前
013_CameraMulti_Splitscreen.unity
Updated and cleaned all LW pipe tests and re-created template images
7 年前
013_CameraMulti_Splitscreen.unity.meta
Added tests
7 年前
014_CameraMulti_MiniMap.meta
Added tests
7 年前
014_CameraMulti_MiniMap.unity
Updated and cleaned all LW pipe tests and re-created template images
7 年前
014_CameraMulti_MiniMap.unity.meta
Added tests
7 年前
015_CameraMulti_FPSCam.meta
Added tests
7 年前
015_CameraMulti_FPSCam.unity
Updated and cleaned all LW pipe tests and re-created template images
7 年前
015_CameraMulti_FPSCam.unity.meta
Added tests
7 年前
016_Lighting_Scene_Directional.meta
Updated Lightweight tests and created template images
7 年前
016_Lighting_Scene_Directional.unity
Enable a number of LW tests.
7 年前
016_Lighting_Scene_Directional.unity.meta
Added tests
7 年前
017_Lighting_Scene_DirectionalBaked.meta
Added tests
7 年前
017_Lighting_Scene_DirectionalBaked.unity
Enable a number of LW tests.
7 年前
017_Lighting_Scene_DirectionalBaked.unity.meta
Added tests
7 年前
018_Lighting_Scene_DirectionalBakedIndirect.meta
Added tests
7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity
Enable a number of LW tests.
7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity.meta
Added tests
7 年前
019_Lighting_Scene_PointLights.meta
Added tests
7 年前
019_Lighting_Scene_PointLights.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
019_Lighting_Scene_PointLights.unity.meta
Added tests
7 年前
020_Lighting_BasicDirectional.meta
Added tests
7 年前
020_Lighting_BasicDirectional.unity
Enable a number of LW tests.
7 年前
020_Lighting_BasicDirectional.unity.meta
Added tests
7 年前
021_Lighting_BasicPoint.meta
Added tests
7 年前
021_Lighting_BasicPoint.unity
Enable a number of LW tests.
7 年前
021_Lighting_BasicPoint.unity.meta
Added tests
7 年前
022_Lighting_BasicSpot.meta
Added tests
7 年前
022_Lighting_BasicSpot.unity
Enable a number of LW tests.
7 年前
022_Lighting_BasicSpot.unity.meta
Added tests
7 年前
023_Lighting_Mixed.meta
Added tests:
7 年前
023_Lighting_Mixed.unity
Enable a number of LW tests.
7 年前
023_Lighting_Mixed.unity.meta
Added tests:
7 年前
024_Shader_PBRvalidation_Specular.meta
Added tests:
7 年前
024_Shader_PBRvalidation_Specular.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
024_Shader_PBRvalidation_Specular.unity.meta
Added tests:
7 年前
025_Shader_PBRvalidation_Metallic.meta
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
025_Shader_PBRvalidation_Metallic.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
025_Shader_PBRvalidation_Metallic.unity.meta
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
026_Shader_PBRscene.meta
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
7 年前
026_Shader_PBRscene.unity
Enable a number of LW tests.
7 年前
026_Shader_PBRscene.unity.meta
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
7 年前
027_PostProcessing.meta
Added PostProcessing test that requires depth.
7 年前
027_PostProcessing.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
027_PostProcessing.unity.meta
Added PostProcessing test that requires depth.
7 年前
028_PostProcessing_Custom.meta
Added tests
7 年前
028_PostProcessing_Custom.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
028_PostProcessing_Custom.unity.meta
Added tests
7 年前
029_Particles.meta
Added tests
7 年前
029_Particles.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
029_Particles.unity.meta
Added tests
7 年前
031_Shader_GlossyEnvironmentSky.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
031_Shader_GlossyEnvironmentSky.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
031_Shader_GlossyEnvironmentSky.unity.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
032_Shader_GlossyEnvironmentColor.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
032_Shader_GlossyEnvironmentColor.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
032_Shader_GlossyEnvironmentColor.unity.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
033_Shader_HighlightsEnvironmentGradientSH.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
034_Shader_HighlightsEnvironmentGradientBaked.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity.meta
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
035_Shader_TerrainShaders.meta
Added terrain shaders test
7 年前
035_Shader_TerrainShaders.unity
Enable a number of LW tests.
7 年前
035_Shader_TerrainShaders.unity.meta
Added terrain shaders test
7 年前
036_Lighting_Scene_DirectionalBakedDirectional.meta
Added test scene for Directional Lightmap
7 年前
036_Lighting_Scene_DirectionalBakedDirectional.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
036_Lighting_Scene_DirectionalBakedDirectional.unity.meta
Added test scene for Directional Lightmap
7 年前
037_Particles.meta
Renamed/Moved test 037 files to avoid windows path character limit.
7 年前
037_Particles.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
037_Particles.unity.meta
Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader
7 年前
038_Lighting_DirectionalCookie.meta
Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
7 年前
038_Lighting_DirectionalCookie.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
038_Lighting_DirectionalCookie.unity.meta
Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
7 年前
039_Lighting_SpotCookie.meta
Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
7 年前
039_Lighting_SpotCookie.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
039_Lighting_SpotCookie.unity.meta
Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
7 年前
040_UpgradeScene.meta
Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe
7 年前
040_UpgradeScene.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
040_UpgradeScene.unity.meta
Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe
7 年前
041_Lighting_BasicArea.meta
Added test 041_Lighting_BasicArea for area light
7 年前
041_Lighting_BasicArea.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
041_Lighting_BasicArea.unity.meta
Added test 041_Lighting_BasicArea for area light
7 年前
042_Lighting_Scene_VertexLighting.meta
Updated/Added Lightweight pipe tests, created templates
7 年前
042_Lighting_Scene_VertexLighting.unity
Move back play mode testrunner script out of Editor Folder, and add compilation directives to avoir build failures.
7 年前
042_Lighting_Scene_VertexLighting.unity.meta
Updated/Added Lightweight pipe tests, created templates
7 年前
043_Lighting_Mixed_ShadowMask.meta
Updated/Added Lightweight pipe tests, created templates
7 年前
043_Lighting_Mixed_ShadowMask.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
043_Lighting_Mixed_ShadowMask.unity.meta
Updated/Added Lightweight pipe tests, created templates
7 年前
044_ReflectionProbe.meta
Updated/Added Lightweight pipe tests, created templates
7 年前
044_ReflectionProbe.unity
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
7 年前
044_ReflectionProbe.unity.meta
Updated/Added Lightweight pipe tests, created templates
7 年前
045_CustomLWPipe.unity
Draft/lw/callbacks (#1646)
6 年前
045_CustomLWPipe.unity.meta
Draft/lw/callbacks (#1646)
6 年前
EditorPlayModeTests.asset
Fix TestFrameworkTools (relative scenes path issue)
7 年前
EditorPlayModeTests.asset.meta
Fix TestFrameworkTools (relative scenes path issue)
7 年前