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24 行
1.2 KiB
24 行
1.2 KiB
using System;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[Serializable]
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public class ScreenSpaceRefractionVolume : VolumeComponent
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{
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public IntParameter rayMinLevel = new IntParameter(2);
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public IntParameter rayMaxLevel = new IntParameter(6);
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public IntParameter rayMaxIterations = new IntParameter(32);
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public FloatParameter rayDepthSuccessBias = new FloatParameter(0.1f);
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public ClampedFloatParameter screenWeightDistance = new ClampedFloatParameter(0.1f, 0, 1);
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public void PushShaderParameters(CommandBuffer cmd)
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{
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cmd.SetGlobalInt(HDShaderIDs._SSRefractionRayMinLevel, rayMinLevel.value);
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cmd.SetGlobalInt(HDShaderIDs._SSRefractionRayMaxLevel, rayMaxLevel.value);
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cmd.SetGlobalInt(HDShaderIDs._SSRefractionRayMaxIterations, rayMaxIterations.value);
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cmd.SetGlobalFloat(HDShaderIDs._SSRefractionRayDepthSuccessBias, rayDepthSuccessBias.value);
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cmd.SetGlobalFloat(HDShaderIDs._SSRefractionInvScreenWeightDistance, 1f / screenWeightDistance.value);
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}
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}
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}
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