您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
54 行
2.2 KiB
54 行
2.2 KiB
//-------------------------------------------------------------------------------------
|
|
// Fill SurfaceData/Builtin data function
|
|
//-------------------------------------------------------------------------------------
|
|
#include "../MaterialUtilities.hlsl"
|
|
|
|
void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs posInput, out SurfaceData surfaceData, out BuiltinData builtinData)
|
|
{
|
|
float2 unlitColorMapUv = TRANSFORM_TEX(input.texCoord0, _UnlitColorMap);
|
|
surfaceData.color = SAMPLE_TEXTURE2D(_UnlitColorMap, sampler_UnlitColorMap, unlitColorMapUv).rgb * _UnlitColor.rgb;
|
|
float alpha = SAMPLE_TEXTURE2D(_UnlitColorMap, sampler_UnlitColorMap, unlitColorMapUv).a * _UnlitColor.a;
|
|
|
|
#ifdef _ALPHATEST_ON
|
|
DoAlphaTest(alpha, _AlphaCutoff);
|
|
#endif
|
|
|
|
// Builtin Data
|
|
builtinData.opacity = alpha;
|
|
|
|
builtinData.bakeDiffuseLighting = float3(0.0, 0.0, 0.0);
|
|
|
|
#ifdef _EMISSIVE_COLOR_MAP
|
|
builtinData.emissiveColor = SAMPLE_TEXTURE2D(_EmissiveColorMap, sampler_EmissiveColorMap, TRANSFORM_TEX(input.texCoord0, _EmissiveColorMap)).rgb * _EmissiveColor;
|
|
#else
|
|
builtinData.emissiveColor = _EmissiveColor;
|
|
#endif
|
|
|
|
builtinData.velocity = float2(0.0, 0.0);
|
|
|
|
builtinData.shadowMask0 = 0.0;
|
|
builtinData.shadowMask1 = 0.0;
|
|
builtinData.shadowMask2 = 0.0;
|
|
builtinData.shadowMask3 = 0.0;
|
|
|
|
#if (SHADERPASS == SHADERPASS_DISTORTION) || defined(DEBUG_DISPLAY)
|
|
float3 distortion = SAMPLE_TEXTURE2D(_DistortionVectorMap, sampler_DistortionVectorMap, input.texCoord0).rgb;
|
|
distortion.rg = distortion.rg * _DistortionVectorScale.xx + _DistortionVectorBias.xx;
|
|
builtinData.distortion = distortion.rg * _DistortionScale;
|
|
builtinData.distortionBlur = clamp(distortion.b * _DistortionBlurScale, 0.0, 1.0) * (_DistortionBlurRemapMax - _DistortionBlurRemapMin) + _DistortionBlurRemapMin;
|
|
#else
|
|
builtinData.distortion = float2(0.0, 0.0);
|
|
builtinData.distortionBlur = 0.0;
|
|
#endif
|
|
|
|
builtinData.renderingLayers = 0;
|
|
|
|
builtinData.depthOffset = 0.0;
|
|
|
|
#if defined(DEBUG_DISPLAY)
|
|
if (_DebugMipMapMode != DEBUGMIPMAPMODE_NONE)
|
|
{
|
|
surfaceData.color = GetTextureDataDebug(_DebugMipMapMode, unlitColorMapUv, _UnlitColorMap, _UnlitColorMap_TexelSize, _UnlitColorMap_MipInfo, surfaceData.color);
|
|
}
|
|
#endif
|
|
}
|