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c86710c9
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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HDRP
文件历史
Antoine Lelievre
c278bbee
Simplified Show light type debug settings
6 年前
..
Camera
Merge pull request #1762 from Unity-Technologies/HDRP/volume-anchor-override
6 年前
Debug
Simplified Show light type debug settings
6 年前
Editor
Merge pull request #1776 from Unity-Technologies/LuxIntensityForHDRISky
6 年前
Lighting
Simplified Show light type debug settings
6 年前
Material
Merge pull request #1761 from Unity-Technologies/HDRP/staging
6 年前
RenderPipeline
Add option to disable light by type in the debug menu
6 年前
RenderPipelineResources
Merge pull request #1776 from Unity-Technologies/LuxIntensityForHDRISky
6 年前
ShaderPass
Merge pull request #1761 from Unity-Technologies/HDRP/staging
6 年前
Shadows
Merge pull request #1743 from Unity-Technologies/HDRP/staging
6 年前
Sky
Merge pull request #1776 from Unity-Technologies/LuxIntensityForHDRISky
6 年前
Wind
Run code formatter.
7 年前
Camera.meta
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
7 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
HDRenderPipelineAsset.asset
Add shader stripper support for decal variant + update HDRP asset
6 年前
HDRenderPipelineAsset.asset.meta
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
7 年前
Lighting.meta
Merge branch 'master'
7 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipeline.meta
First draft
7 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
8 年前
ShaderConfig.cs
Add an option to the HDRP asset to increase the resolution of volumetric lighting
7 年前
ShaderConfig.cs.hlsl
Change selection of SSS method from dynamic to static
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
Add light linking support (#1758)
6 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Refactor of constant buffers in HDRP
6 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
6 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
6 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Shadows.meta
Update all material
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef
Fix assembly names to match unity convention. (#1675)
6 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前