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211 行
7.4 KiB
211 行
7.4 KiB
using System;
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using System.Collections;
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using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEditor.SceneManagement;
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using Object = UnityEngine.Object;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.TestTools;
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namespace UnityEditor.Experimental.Rendering
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{
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public class GraphicsTests
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{
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static readonly string s_RootPath = Directory.GetParent(Directory.GetFiles(Application.dataPath, "SRPMARKER", SearchOption.AllDirectories).First()).ToString();
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// path where the tests live
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private static readonly string[] s_Path =
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{
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"Tests",
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"GraphicsTests",
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"RenderPipeline"
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};
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private static readonly string[] s_PipelinePath =
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{
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"LightweightPipeline",
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"HDRenderPipeline",
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};
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// info that gets generated for use
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// in a dod way
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public struct TestInfo
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{
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public string name;
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public float threshold;
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public string relativePath;
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public int frameWait;
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public override string ToString()
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{
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return name;
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}
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}
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// collect the scenes that we can use
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public static class CollectScenes
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{
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public static IEnumerable scenes
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{
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get
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{
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var absoluteScenesPath = s_Path.Aggregate(s_RootPath, Path.Combine);
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foreach (var pipelinePath in s_PipelinePath)
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{
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var filesPath = Path.Combine(absoluteScenesPath, pipelinePath);
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// find all the scenes
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var allPaths = System.IO.Directory.GetFiles(filesPath, "*.unity", System.IO.SearchOption.AllDirectories);
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// construct all the needed test infos
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foreach (var path in allPaths)
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{
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var p = new FileInfo(path);
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var split = s_Path.Aggregate("", Path.Combine);
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split = string.Format("{0}{1}", split, Path.DirectorySeparatorChar);
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var splitPaths = p.FullName.Split(new[] { split }, StringSplitOptions.RemoveEmptyEntries);
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yield return new TestInfo
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{
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name = p.Name,
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relativePath = splitPaths.Last(),
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threshold = 0.02f,
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frameWait = 100
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};
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}
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}
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}
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}
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}
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[TearDown]
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public void TearDown()
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{
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var testSetup = Object.FindObjectOfType<SetupSceneForRenderPipelineTest>();
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if (testSetup == null)
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return;
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testSetup.TearDown();
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}
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[UnityTest]
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public IEnumerator TestScene([ValueSource(typeof(CollectScenes), "scenes")]TestInfo testInfo)
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{
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var prjRelativeGraphsPath = s_Path.Aggregate(s_RootPath, Path.Combine);
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var filePath = Path.Combine(prjRelativeGraphsPath, testInfo.relativePath);
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// open the scene
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EditorSceneManager.OpenScene(filePath);
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var testSetup = Object.FindObjectOfType<SetupSceneForRenderPipelineTest> ();
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Assert.IsNotNull(testSetup, "No SetupSceneForRenderPipelineTest in scene " + testInfo.name);
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Assert.IsNotNull(testSetup.cameraToUse, "No configured camera in <SetupSceneForRenderPipelineTest>");
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testSetup.Setup();
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for (int i = 0; i < testInfo.frameWait; ++i)
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{
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yield return null;
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}
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while (UnityEditor.Lightmapping.isRunning)
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{
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yield return null;
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}
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Camera testCamera = testSetup.cameraToUse;
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var rtDesc = new RenderTextureDescriptor (
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testSetup.width,
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testSetup.height,
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(testSetup.hdr && testCamera.allowHDR) ? RenderTextureFormat.ARGBHalf : RenderTextureFormat.ARGB32,
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24);
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rtDesc.sRGB = PlayerSettings.colorSpace == ColorSpace.Linear;
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rtDesc.msaaSamples = testSetup.msaaSamples;
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// render the scene
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var tempTarget = RenderTexture.GetTemporary (rtDesc);
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var oldTarget = testSetup.cameraToUse.targetTexture;
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testSetup.cameraToUse.targetTexture = tempTarget;
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testSetup.cameraToUse.Render ();
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testSetup.cameraToUse.targetTexture = oldTarget;
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// Readback the rendered texture
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var oldActive = RenderTexture.active;
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RenderTexture.active = tempTarget;
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var captured = new Texture2D(tempTarget.width, tempTarget.height, TextureFormat.RGB24, false);
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captured.ReadPixels(new Rect(0, 0, testSetup.width, testSetup.height), 0, 0);
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RenderTexture.active = oldActive;
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var templatePath = Path.Combine(s_RootPath, "ImageTemplates");
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// find the reference image
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var dumpFileLocation = Path.Combine(templatePath, string.Format("{0}.{1}", testInfo.relativePath, "png"));
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if (!File.Exists(dumpFileLocation))
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{
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// no reference exists, create it
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var fileInfo = new FileInfo (dumpFileLocation);
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fileInfo.Directory.Create();
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var generated = captured.EncodeToPNG();
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File.WriteAllBytes(dumpFileLocation, generated);
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Assert.Fail("Template file not found for {0}, creating it at {1}.", testInfo.name, dumpFileLocation);
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}
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var template = File.ReadAllBytes(dumpFileLocation);
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var fromDisk = new Texture2D(2, 2);
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fromDisk.LoadImage(template, false);
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var areEqual = CompareTextures(fromDisk, captured, testInfo.threshold);
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if (!areEqual)
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{
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var failedPath = Path.Combine(Directory.GetParent(Application.dataPath).ToString(), "SRP_Failed");
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Directory.CreateDirectory(failedPath);
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var misMatchLocationResult = Path.Combine(failedPath, string.Format("{0}.{1}", testInfo.name, "png"));
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var misMatchLocationTemplate = Path.Combine(failedPath, string.Format("{0}.template.{1}", testInfo.name, "png"));
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var generated = captured.EncodeToPNG();
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File.WriteAllBytes(misMatchLocationResult, generated);
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File.WriteAllBytes(misMatchLocationTemplate, template);
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}
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Assert.IsTrue(areEqual, "Scene from {0}, did not match .template file.", testInfo.relativePath);
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}
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// compare textures, use RMS for this
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private bool CompareTextures(Texture2D fromDisk, Texture2D captured, float threshold)
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{
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if (fromDisk == null || captured == null)
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return false;
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if (fromDisk.width != captured.width
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|| fromDisk.height != captured.height)
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return false;
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var pixels1 = fromDisk.GetPixels();
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var pixels2 = captured.GetPixels();
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if (pixels1.Length != pixels2.Length)
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return false;
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int numberOfPixels = pixels1.Length;
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float sumOfSquaredColorDistances = 0;
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for (int i = 0; i < numberOfPixels; i++)
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{
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Color p1 = pixels1[i];
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Color p2 = pixels2[i];
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Color diff = p1 - p2;
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diff = diff * diff;
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sumOfSquaredColorDistances += (diff.r + diff.g + diff.b) / 3.0f;
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}
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float rmse = Mathf.Sqrt(sumOfSquaredColorDistances / numberOfPixels);
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return rmse < threshold;
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}
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}
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}
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