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20 行
988 B
20 行
988 B
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public class SetupForwardRenderingPass : ScriptableRenderPass
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{
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public override void Execute(ScriptableRenderer renderer, ref ScriptableRenderContext context,
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ref CullResults cullResults,
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ref RenderingData renderingData)
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{
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// SetupCameraProperties does the following:
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// Setup Camera RenderTarget and Viewport
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// VR Camera Setup and SINGLE_PASS_STEREO props
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// Setup camera view, proj and their inv matrices.
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// Setup properties: _WorldSpaceCameraPos, _ProjectionParams, _ScreenParams, _ZBufferParams, unity_OrthoParams
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// Setup camera world clip planes props
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// setup HDR keyword
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// Setup global time properties (_Time, _SinTime, _CosTime)
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context.SetupCameraProperties(renderingData.cameraData.camera, renderingData.cameraData.isStereoEnabled);
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}
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}
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}
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