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120 行
5.0 KiB

using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[CustomEditor(typeof(DecalProjectorComponent))]
[CanEditMultipleObjects]
public class DecalProjectorComponentEditor : Editor
{
private MaterialEditor m_MaterialEditor = null;
private DecalProjectorComponent m_DecalProjectorComponent = null;
private SerializedProperty m_MaterialProperty;
private SerializedProperty m_DrawDistanceProperty;
private SerializedProperty m_FadeScaleProperty;
private SerializedProperty m_UVScaleProperty;
private SerializedProperty m_UVBiasProperty;
private SerializedProperty m_AffectsTransparencyProperty;
private SerializedProperty m_Center;
private SerializedProperty m_Size;
private BoxBoundsHandle m_Handle = new BoxBoundsHandle();
private void OnEnable()
{
// Create an instance of the MaterialEditor
m_DecalProjectorComponent = (DecalProjectorComponent)target;
m_MaterialEditor = (MaterialEditor)CreateEditor(m_DecalProjectorComponent.Mat);
m_DecalProjectorComponent.OnMaterialChange += OnMaterialChange;
m_MaterialProperty = serializedObject.FindProperty("m_Material");
m_DrawDistanceProperty = serializedObject.FindProperty("m_DrawDistance");
m_FadeScaleProperty = serializedObject.FindProperty("m_FadeScale");
m_UVScaleProperty = serializedObject.FindProperty("m_UVScale");
m_UVBiasProperty = serializedObject.FindProperty("m_UVBias");
m_AffectsTransparencyProperty = serializedObject.FindProperty("m_AffectsTransparency");
m_Center = serializedObject.FindProperty("m_Offset");
m_Size = serializedObject.FindProperty("m_Size");
}
private void OnDisable()
{
m_DecalProjectorComponent.OnMaterialChange -= OnMaterialChange;
}
private void OnDestroy()
{
DestroyImmediate(m_MaterialEditor);
}
public void OnMaterialChange()
{
// Update material editor with the new material
m_MaterialEditor = (MaterialEditor)CreateEditor(m_DecalProjectorComponent.Mat);
}
void OnSceneGUI()
{
var mat = Handles.matrix;
var col = Handles.color;
Handles.color = Color.white;
Handles.matrix = m_DecalProjectorComponent.transform.localToWorldMatrix;
m_Handle.center = m_DecalProjectorComponent.m_Offset;
m_Handle.size = m_DecalProjectorComponent.m_Size;
EditorGUI.BeginChangeCheck();
m_Handle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
// adjust decal transform if handle changed
m_DecalProjectorComponent.m_Offset = m_Handle.center;
m_DecalProjectorComponent.m_Size = m_Handle.size;
EditorUtility.SetDirty(m_DecalProjectorComponent);
}
Handles.matrix = mat;
Handles.color = col;
}
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_Center);
EditorGUILayout.PropertyField(m_Size);
EditorGUILayout.PropertyField(m_MaterialProperty);
EditorGUILayout.PropertyField(m_DrawDistanceProperty);
EditorGUILayout.Slider(m_FadeScaleProperty, 0.0f, 1.0f, new GUIContent("Fade scale"));
EditorGUILayout.PropertyField(m_UVScaleProperty);
EditorGUILayout.PropertyField(m_UVBiasProperty);
EditorGUILayout.PropertyField(m_AffectsTransparencyProperty);
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
}
if (m_MaterialEditor != null)
{
// Draw the material's foldout and the material shader field
// Required to call m_MaterialEditor.OnInspectorGUI ();
m_MaterialEditor.DrawHeader();
// We need to prevent the user to edit default decal materials
bool isDefaultMaterial = false;
var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;
if (hdrp != null)
{
isDefaultMaterial = m_DecalProjectorComponent.Mat == hdrp.GetDefaultDecalMaterial();
}
using (new EditorGUI.DisabledGroupScope(isDefaultMaterial))
{
// Draw the material properties
// Works only if the foldout of m_MaterialEditor.DrawHeader () is open
m_MaterialEditor.OnInspectorGUI();
}
}
}
}
}