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103 行
4.8 KiB
103 行
4.8 KiB
namespace UnityEngine.MaterialGraph
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{
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[Title("Art/Combine Node")]
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public class CombineNode : Function2Input, IGeneratesFunction
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{
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public CombineNode()
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{
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name = "CombineNode";
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}
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// Based on information from:
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// http://photoblogstop.com/photoshop/photoshop-blend-modes-explained
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// http://www.venture-ware.com/kevin/coding/lets-learn-math-photoshop-blend-modes/
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// http://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/
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// http://dunnbypaul.net/blends/
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public enum Operation
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{
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Darken,
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Multiply,
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ColorBurn,
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LinearBurn,
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// TODO: DarkerColor (Darken, but based on luminosity)
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Lighten,
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Screen,
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ColorDodge,
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LinearDodge,
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// TODO: LighterColor (Lighten, but based on luminosity)
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Overlay,
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SoftLight,
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HardLight,
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VividLight,
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LinearLight,
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PinLight,
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HardMix,
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Difference,
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Exclusion,
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Subtract,
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Divide,
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}
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[SerializeField]
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private Operation m_Operation;
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private static readonly string[] kOpNames =
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{
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"darken", "mul", "cburn", "lburn",
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"lighten", "screen", "cdodge", "ldodge",
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"overlay", "softl", "hardl", "vividl", "linearl", "pinl", "hardmix",
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"diff", "excl", "sub", "div"
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};
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public Operation operation
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{
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get { return m_Operation; }
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set { m_Operation = value; }
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}
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protected override string GetFunctionName() { return "unity_combine_" + kOpNames[(int)m_Operation] + "_" + precision; }
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protected void AddOperationBody(ShaderGenerator visitor, string combineName, string body)
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{
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var outputString = new ShaderGenerator();
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outputString.AddShaderChunk("inline " + precision + "4 unity_combine_" + combineName + "_" + precision + " (" + precision + "4 arg1, " + precision + "4 arg2)", false);
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outputString.AddShaderChunk("{", false);
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outputString.Indent();
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outputString.AddShaderChunk(body, false);
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outputString.Deindent();
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outputString.AddShaderChunk("}", false);
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visitor.AddShaderChunk(outputString.GetShaderString(0), true);
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}
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public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
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{
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// Darken group
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AddOperationBody(visitor, kOpNames[(int)Operation.Darken], "return min(arg1, arg2);");
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AddOperationBody(visitor, kOpNames[(int)Operation.Multiply], "return arg1 * arg2;");
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AddOperationBody(visitor, kOpNames[(int)Operation.ColorBurn], "return 1 - (1-arg1)/(arg2+1e-5);");
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AddOperationBody(visitor, kOpNames[(int)Operation.LinearBurn], "return arg1 + arg2 - 1;");
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// Lighten group
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AddOperationBody(visitor, kOpNames[(int)Operation.Lighten], "return max(arg1, arg2);");
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AddOperationBody(visitor, kOpNames[(int)Operation.Screen], "return 1- (1-arg1) * (1-arg2);");
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AddOperationBody(visitor, kOpNames[(int)Operation.ColorDodge], "return arg1/(1-arg2+1e-5);");
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AddOperationBody(visitor, kOpNames[(int)Operation.LinearDodge], "return arg1 + arg2;");
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// Contrast group
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AddOperationBody(visitor, kOpNames[(int)Operation.Overlay], "return (arg1 < 0.5)? arg1*arg2*2: 1-(1-arg1)*(1-arg2)*2;");
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AddOperationBody(visitor, kOpNames[(int)Operation.SoftLight], "return (1-arg1)*arg1*arg2 + arg1*(1- (1-arg1)*(1-arg2));");
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AddOperationBody(visitor, kOpNames[(int)Operation.HardLight], "return (arg2 < 0.5)? arg1*arg2*2: 1-(1-arg1)*(1-arg2)*2;");
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AddOperationBody(visitor, kOpNames[(int)Operation.VividLight], "return (arg2 < 0.5)? 1- (1-arg1)/(2*arg2+1e-5): arg1/(1-2*(arg2-0.5)+1e-5);");
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AddOperationBody(visitor, kOpNames[(int)Operation.LinearLight], "return (arg2 < 0.5)? arg1+(2*arg2)-1: arg1+2*(arg2-0.5);");
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AddOperationBody(visitor, kOpNames[(int)Operation.PinLight], "return (arg2 < 0.5)? min(arg1, 2*arg2): max(arg1, 2*(arg2-0.5));");
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AddOperationBody(visitor, kOpNames[(int)Operation.HardMix], "return (arg2 < 1-arg1)? " + precision + "(0):" + precision + "(1);");
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// Inversion group
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AddOperationBody(visitor, kOpNames[(int)Operation.Difference], "return abs(arg2-arg1);");
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AddOperationBody(visitor, kOpNames[(int)Operation.Exclusion], "return arg1 + arg2 - arg1*arg2*2;");
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AddOperationBody(visitor, kOpNames[(int)Operation.Subtract], "return max(arg2-arg1, 0.0);");
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AddOperationBody(visitor, kOpNames[(int)Operation.Divide], "return arg1 / (arg2+1e-5);");
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}
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}
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}
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