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92 行
4.0 KiB

using System;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Serializable]
[Title("Master/SubsurfaceMetallic")]
public class SubsurfaceMetallicMasterNode : AbstractAdvancedMasterNode
{
public const string MetallicSlotName = "Metallic";
public const int MetallicSlotId = 2;
public const string AnisotropySlotName = "Anisotropy";
public const int AnisotropySlotId = 8;
public const string TranslucencySlotName = "Translucency";
public const int TranslucencySlotId = 9;
public const string LightFunctionName = "Advanced";
public const string SurfaceOutputStructureName = "SurfaceOutputAdvanced";
public SubsurfaceMetallicMasterNode()
{
name = "SubsurfaceMetallic";
UpdateNodeAfterDeserialization();
}
public override string GetMaterialID()
{
return "SHADINGMODELID_SUBSURFACE";
}
public override bool RequireTangentCalculation()
{
return true;
}
public override int[] GetCustomDataSlots()
{
return new int[] { 9 };
}
public override string[] GetCustomData()
{
string translucencyInput = GetVariableNameForSlotAtId(9);
if (translucencyInput == "")
translucencyInput = "float3(0,0,0)";
else
translucencyInput = translucencyInput + ".rgb";
return new string[] { "o.CustomData = float4(" + translucencyInput + ", 0);" };
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(NormalSlotId, NormalSlotName, NormalSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(MetallicSlotId, MetallicSlotName, MetallicSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(SmoothnessSlotId, SmoothnessSlotName, SmoothnessSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OcclusionSlotId, OcclusionSlotName, OcclusionSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(TangentSlotId, TangentSlotName, TangentSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(AnisotropySlotId, AnisotropySlotName, AnisotropySlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(TranslucencySlotId, TranslucencySlotName, TranslucencySlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
// clear out slot names that do not match the slots
// we support
RemoveSlotsNameNotMatching(
new[]
{
AlbedoSlotId,
NormalSlotId,
EmissionSlotId,
MetallicSlotId,
SmoothnessSlotId,
OcclusionSlotId,
AlphaSlotId,
TangentSlotId,
AnisotropySlotId,
TranslucencySlotId
});
}
public override string GetSurfaceOutputName()
{
return SurfaceOutputStructureName;
}
public override string GetLightFunction()
{
return LightFunctionName;
}
}
}