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92 行
4.0 KiB
92 行
4.0 KiB
using System;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Serializable]
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[Title("Master/SubsurfaceMetallic")]
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public class SubsurfaceMetallicMasterNode : AbstractAdvancedMasterNode
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{
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public const string MetallicSlotName = "Metallic";
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public const int MetallicSlotId = 2;
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public const string AnisotropySlotName = "Anisotropy";
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public const int AnisotropySlotId = 8;
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public const string TranslucencySlotName = "Translucency";
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public const int TranslucencySlotId = 9;
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public const string LightFunctionName = "Advanced";
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public const string SurfaceOutputStructureName = "SurfaceOutputAdvanced";
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public SubsurfaceMetallicMasterNode()
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{
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name = "SubsurfaceMetallic";
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UpdateNodeAfterDeserialization();
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}
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public override string GetMaterialID()
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{
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return "SHADINGMODELID_SUBSURFACE";
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}
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public override bool RequireTangentCalculation()
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{
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return true;
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}
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public override int[] GetCustomDataSlots()
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{
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return new int[] { 9 };
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}
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public override string[] GetCustomData()
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{
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string translucencyInput = GetVariableNameForSlotAtId(9);
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if (translucencyInput == "")
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translucencyInput = "float3(0,0,0)";
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else
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translucencyInput = translucencyInput + ".rgb";
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return new string[] { "o.CustomData = float4(" + translucencyInput + ", 0);" };
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
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AddSlot(new MaterialSlot(NormalSlotId, NormalSlotName, NormalSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
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AddSlot(new MaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
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AddSlot(new MaterialSlot(MetallicSlotId, MetallicSlotName, MetallicSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(SmoothnessSlotId, SmoothnessSlotName, SmoothnessSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OcclusionSlotId, OcclusionSlotName, OcclusionSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(TangentSlotId, TangentSlotName, TangentSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
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AddSlot(new MaterialSlot(AnisotropySlotId, AnisotropySlotName, AnisotropySlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(TranslucencySlotId, TranslucencySlotName, TranslucencySlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
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// clear out slot names that do not match the slots
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// we support
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RemoveSlotsNameNotMatching(
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new[]
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{
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AlbedoSlotId,
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NormalSlotId,
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EmissionSlotId,
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MetallicSlotId,
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SmoothnessSlotId,
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OcclusionSlotId,
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AlphaSlotId,
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TangentSlotId,
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AnisotropySlotId,
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TranslucencySlotId
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});
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}
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public override string GetSurfaceOutputName()
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{
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return SurfaceOutputStructureName;
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}
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public override string GetLightFunction()
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{
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return LightFunctionName;
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}
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}
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}
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