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101 行
4.4 KiB
101 行
4.4 KiB
using System;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Serializable]
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[Title("Master/Cloth")]
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public class ClothMasterNode : AbstractAdvancedMasterNode
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{
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//public const string MetallicSlotName = "Metallic";
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//public const int MetallicSlotId = 2;
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public const string AnisotropySlotName = "Anisotropy";
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public const int AnisotropySlotId = 8;
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public const string FuzzSlotName = "Fuzz";
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public const int FuzzSlotId = 9;
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public const string ClothFactorSlotName = "ClothFactor";
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public const int ClothFactorSlotId = 10;
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public const string LightFunctionName = "Advanced";
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public const string SurfaceOutputStructureName = "SurfaceOutputAdvanced";
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public ClothMasterNode()
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{
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name = "Cloth";
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UpdateNodeAfterDeserialization();
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}
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public override string GetMaterialID()
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{
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return "SHADINGMODELID_CLOTH";
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}
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public override bool RequireTangentCalculation()
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{
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return true;
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}
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public override int[] GetCustomDataSlots()
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{
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return new int[] { 9, 10 };
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}
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public override string[] GetCustomData()
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{
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string fuzzInput = GetVariableNameForSlotAtId(9);
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if (fuzzInput == "")
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fuzzInput = "float3(0,0,0)";
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else
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fuzzInput = fuzzInput + ".rgb";
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string clothFactorInput = GetVariableNameForSlotAtId(10);
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if (clothFactorInput == "")
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clothFactorInput = "0";
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else
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clothFactorInput = clothFactorInput + ".r";
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return new string[] { "o.CustomData = float4(" + fuzzInput + ", "+ clothFactorInput + ");" };
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
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AddSlot(new MaterialSlot(NormalSlotId, NormalSlotName, NormalSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
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AddSlot(new MaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
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//AddSlot(new MaterialSlot(MetallicSlotId, MetallicSlotName, MetallicSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(SmoothnessSlotId, SmoothnessSlotName, SmoothnessSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OcclusionSlotId, OcclusionSlotName, OcclusionSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(TangentSlotId, TangentSlotName, TangentSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
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AddSlot(new MaterialSlot(AnisotropySlotId, AnisotropySlotName, AnisotropySlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(FuzzSlotId, FuzzSlotName, FuzzSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
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AddSlot(new MaterialSlot(ClothFactorSlotId, ClothFactorSlotName, ClothFactorSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
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// clear out slot names that do not match the slots
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// we support
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RemoveSlotsNameNotMatching(
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new[]
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{
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AlbedoSlotId,
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NormalSlotId,
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EmissionSlotId,
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//MetallicSlotId,
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SmoothnessSlotId,
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OcclusionSlotId,
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AlphaSlotId,
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TangentSlotId,
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AnisotropySlotId,
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FuzzSlotId,
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ClothFactorSlotId
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});
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}
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public override string GetSurfaceOutputName()
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{
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return SurfaceOutputStructureName;
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}
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public override string GetLightFunction()
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{
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return LightFunctionName;
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}
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}
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}
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