您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
306 行
11 KiB
306 行
11 KiB
//
|
|
// This file was automatically generated from Assets/ScriptableRenderLoop/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs. Please don't edit by hand.
|
|
//
|
|
|
|
#ifndef LIT_CS_HLSL
|
|
#define LIT_CS_HLSL
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.Lit+MaterialId: static fields
|
|
//
|
|
#define MATERIALID_LIT_SSS (0)
|
|
#define MATERIALID_LIT_STANDARD (1)
|
|
#define MATERIALID_LIT_ANISO (2)
|
|
#define MATERIALID_LIT_CLEAR_COAT (3)
|
|
#define MATERIALID_LIT_SPECULAR (4)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.Lit+MaterialFeatureFlags: static fields
|
|
//
|
|
#define MATERIALFEATUREFLAGS_LIT_SSS (1)
|
|
#define MATERIALFEATUREFLAGS_LIT_STANDARD (2)
|
|
#define MATERIALFEATUREFLAGS_LIT_ANISO (4)
|
|
#define MATERIALFEATUREFLAGS_LIT_CLEAR_COAT (8)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.Lit+StandardDefinitions: static fields
|
|
//
|
|
#define GBUFFER_LIT_STANDARD_REGULAR_ID (0)
|
|
#define GBUFFER_LIT_STANDARD_SPECULAR_COLOR_ID (1)
|
|
#define DEFAULT_SPECULAR_VALUE (0.04)
|
|
#define SKIN_SPECULAR_VALUE (0.028)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.Lit+RefractionMode: static fields
|
|
//
|
|
#define REFRACTIONMODE_NONE (0)
|
|
#define REFRACTIONMODE_THICK_PLANE (1)
|
|
#define REFRACTIONMODE_THICK_SPHERE (2)
|
|
#define REFRACTIONMODE_THIN_PLANE (3)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.Lit+SurfaceData: static fields
|
|
//
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_BASE_COLOR (1000)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_OCCLUSION (1001)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_NORMAL_WS (1002)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_PERCEPTUAL_SMOOTHNESS (1003)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_MATERIAL_ID (1004)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_AMBIENT_OCCLUSION (1005)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_TANGENT_WS (1006)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_ANISOTROPY (1007)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_METALLIC (1008)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_SUBSURFACE_RADIUS (1009)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_THICKNESS (1010)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_SUBSURFACE_PROFILE (1011)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_COLOR (1012)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_COAT_NORMAL_WS (1013)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_COAT_COVERAGE (1014)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_COAT_IOR (1015)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_IOR (1016)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_TRANSMITTANCE_COLOR (1017)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_AT_DISTANCE (1018)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.Lit+TransmissionType: static fields
|
|
//
|
|
#define TRANSMISSIONTYPE_NONE (0)
|
|
#define TRANSMISSIONTYPE_REGULAR (1)
|
|
#define TRANSMISSIONTYPE_THIN_OBJECT (2)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.Lit+BSDFData: static fields
|
|
//
|
|
#define DEBUGVIEW_LIT_BSDFDATA_DIFFUSE_COLOR (1030)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_FRESNEL0 (1031)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_SPECULAR_OCCLUSION (1032)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_NORMAL_WS (1033)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_PERCEPTUAL_ROUGHNESS (1034)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS (1035)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_MATERIAL_ID (1036)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_TANGENT_WS (1037)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_BITANGENT_WS (1038)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_T (1039)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_B (1040)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_ANISOTROPY (1041)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_SUBSURFACE_RADIUS (1042)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_THICKNESS (1043)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_SUBSURFACE_PROFILE (1044)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_ENABLE_TRANSMISSION (1045)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_USE_THIN_OBJECT_MODE (1046)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_TRANSMITTANCE (1047)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_COAT_NORMAL_WS (1048)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_COAT_COVERAGE (1049)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_COAT_IOR (1050)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_IOR (1051)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_ABSORPTION_COEFFICIENT (1052)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.Lit+GBufferMaterial: static fields
|
|
//
|
|
#define GBUFFERMATERIAL_COUNT (4)
|
|
|
|
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.Lit+SurfaceData
|
|
// PackingRules = Exact
|
|
struct SurfaceData
|
|
{
|
|
float3 baseColor;
|
|
float specularOcclusion;
|
|
float3 normalWS;
|
|
float perceptualSmoothness;
|
|
int materialId;
|
|
float ambientOcclusion;
|
|
float3 tangentWS;
|
|
float anisotropy;
|
|
float metallic;
|
|
float subsurfaceRadius;
|
|
float thickness;
|
|
int subsurfaceProfile;
|
|
float3 specularColor;
|
|
float3 coatNormalWS;
|
|
float coatCoverage;
|
|
float coatIOR;
|
|
float ior;
|
|
float3 transmittanceColor;
|
|
float atDistance;
|
|
};
|
|
|
|
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.Lit+BSDFData
|
|
// PackingRules = Exact
|
|
struct BSDFData
|
|
{
|
|
float3 diffuseColor;
|
|
float3 fresnel0;
|
|
float specularOcclusion;
|
|
float3 normalWS;
|
|
float perceptualRoughness;
|
|
float roughness;
|
|
int materialId;
|
|
float3 tangentWS;
|
|
float3 bitangentWS;
|
|
float roughnessT;
|
|
float roughnessB;
|
|
float anisotropy;
|
|
float subsurfaceRadius;
|
|
float thickness;
|
|
int subsurfaceProfile;
|
|
bool enableTransmission;
|
|
bool useThinObjectMode;
|
|
float3 transmittance;
|
|
float3 coatNormalWS;
|
|
float coatCoverage;
|
|
float coatIOR;
|
|
float ior;
|
|
float3 absorptionCoefficient;
|
|
};
|
|
|
|
//
|
|
// Debug functions
|
|
//
|
|
void GetGeneratedSurfaceDataDebug(uint paramId, SurfaceData surfacedata, inout float3 result, inout bool needLinearToSRGB)
|
|
{
|
|
switch (paramId)
|
|
{
|
|
case DEBUGVIEW_LIT_SURFACEDATA_BASE_COLOR:
|
|
result = surfacedata.baseColor;
|
|
needLinearToSRGB = true;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_OCCLUSION:
|
|
result = surfacedata.specularOcclusion.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_NORMAL_WS:
|
|
result = surfacedata.normalWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_PERCEPTUAL_SMOOTHNESS:
|
|
result = surfacedata.perceptualSmoothness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_MATERIAL_ID:
|
|
result = GetIndexColor(surfacedata.materialId);
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_AMBIENT_OCCLUSION:
|
|
result = surfacedata.ambientOcclusion.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_TANGENT_WS:
|
|
result = surfacedata.tangentWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_ANISOTROPY:
|
|
result = surfacedata.anisotropy.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_METALLIC:
|
|
result = surfacedata.metallic.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_SUBSURFACE_RADIUS:
|
|
result = surfacedata.subsurfaceRadius.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_THICKNESS:
|
|
result = surfacedata.thickness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_SUBSURFACE_PROFILE:
|
|
result = GetIndexColor(surfacedata.subsurfaceProfile);
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_COLOR:
|
|
result = surfacedata.specularColor;
|
|
needLinearToSRGB = true;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_COAT_NORMAL_WS:
|
|
result = surfacedata.coatNormalWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_COAT_COVERAGE:
|
|
result = surfacedata.coatCoverage.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_COAT_IOR:
|
|
result = surfacedata.coatIOR.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_IOR:
|
|
result = surfacedata.ior.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_TRANSMITTANCE_COLOR:
|
|
result = surfacedata.transmittanceColor;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_AT_DISTANCE:
|
|
result = surfacedata.atDistance.xxx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Debug functions
|
|
//
|
|
void GetGeneratedBSDFDataDebug(uint paramId, BSDFData bsdfdata, inout float3 result, inout bool needLinearToSRGB)
|
|
{
|
|
switch (paramId)
|
|
{
|
|
case DEBUGVIEW_LIT_BSDFDATA_DIFFUSE_COLOR:
|
|
result = bsdfdata.diffuseColor;
|
|
needLinearToSRGB = true;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_FRESNEL0:
|
|
result = bsdfdata.fresnel0;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_SPECULAR_OCCLUSION:
|
|
result = bsdfdata.specularOcclusion.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_NORMAL_WS:
|
|
result = bsdfdata.normalWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_PERCEPTUAL_ROUGHNESS:
|
|
result = bsdfdata.perceptualRoughness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS:
|
|
result = bsdfdata.roughness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_MATERIAL_ID:
|
|
result = GetIndexColor(bsdfdata.materialId);
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_TANGENT_WS:
|
|
result = bsdfdata.tangentWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_BITANGENT_WS:
|
|
result = bsdfdata.bitangentWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_T:
|
|
result = bsdfdata.roughnessT.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_B:
|
|
result = bsdfdata.roughnessB.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_ANISOTROPY:
|
|
result = bsdfdata.anisotropy.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_SUBSURFACE_RADIUS:
|
|
result = bsdfdata.subsurfaceRadius.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_THICKNESS:
|
|
result = bsdfdata.thickness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_SUBSURFACE_PROFILE:
|
|
result = GetIndexColor(bsdfdata.subsurfaceProfile);
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_ENABLE_TRANSMISSION:
|
|
result = (bsdfdata.enableTransmission) ? float3(1.0, 1.0, 1.0) : float3(0.0, 0.0, 0.0);
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_USE_THIN_OBJECT_MODE:
|
|
result = (bsdfdata.useThinObjectMode) ? float3(1.0, 1.0, 1.0) : float3(0.0, 0.0, 0.0);
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_TRANSMITTANCE:
|
|
result = bsdfdata.transmittance;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_COAT_NORMAL_WS:
|
|
result = bsdfdata.coatNormalWS;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_COAT_COVERAGE:
|
|
result = bsdfdata.coatCoverage.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_COAT_IOR:
|
|
result = bsdfdata.coatIOR.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_IOR:
|
|
result = bsdfdata.ior.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_ABSORPTION_COEFFICIENT:
|
|
result = bsdfdata.absorptionCoefficient;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|