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Tim Cooper c3449ff8 [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
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BasicRenderLoopTutorial Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Editor Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
ScriptableRenderLoop [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
ShaderGenerator Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
TestScenes various changes to the HD renderloop to match the preview camera changes 8 年前
Textures Merge pull request #80 from Chman/postfx-hack 8 年前
BasicRenderLoopTutorial.meta Add BasicRenderLoopTutorial 8 年前
Editor.meta Shader generator 8 年前
HDRenderPipelineSetup.asset various changes to the HD renderloop to match the preview camera changes 8 年前
HDRenderPipelineSetup.asset.meta various changes to the HD renderloop to match the preview camera changes 8 年前
ScriptableRenderLoop.meta Initial ScriptableRenderLoop 9 年前
ShaderGenerator.meta Shader generator 8 年前
TestScenes.meta Initial ScriptableRenderLoop 9 年前
Textures.meta adding a skydome 8 年前