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98 行
4.5 KiB
98 行
4.5 KiB
using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Scene", "Fog")]
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public class FogNode : AbstractMaterialNode, IGeneratesBodyCode, IGeneratesFunction, IMayRequirePosition
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{
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public FogNode()
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{
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name = "Fog";
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UpdateNodeAfterDeserialization();
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Fog-Node"; }
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}
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const int OutputSlotId = 0;
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const int OutputSlot1Id = 1;
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const string k_OutputSlotName = "Color";
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const string k_OutputSlot1Name = "Density";
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public override bool hasPreview
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{
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get { return false; }
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}
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string GetFunctionName()
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{
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return string.Format("Unity_Fog_{0}", precision);
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector4MaterialSlot(OutputSlotId, k_OutputSlotName, k_OutputSlotName, SlotType.Output, Vector4.zero));
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AddSlot(new Vector1MaterialSlot(OutputSlot1Id, k_OutputSlot1Name, k_OutputSlot1Name, SlotType.Output, 0));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId, OutputSlot1Id });
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}
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk(string.Format("{0} {1};", FindOutputSlot<MaterialSlot>(OutputSlotId).concreteValueType.ToString(precision), GetVariableNameForSlot(OutputSlotId)), false);
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visitor.AddShaderChunk(string.Format("{0} {1};", FindOutputSlot<MaterialSlot>(OutputSlot1Id).concreteValueType.ToString(precision), GetVariableNameForSlot(OutputSlot1Id)), false);
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visitor.AddShaderChunk(string.Format("{0}(IN.{1}, {2}, {3});", GetFunctionName(),
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CoordinateSpace.Object.ToVariableName(InterpolatorType.Position),
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GetVariableNameForSlot(OutputSlotId), GetVariableNameForSlot(OutputSlot1Id)), false);
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}
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public void GenerateNodeFunction(FunctionRegistry registry, GraphContext graphContext, GenerationMode generationMode)
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{
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registry.ProvideFunction(GetFunctionName(), s =>
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{
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s.AppendLine("void {0}({1}3 ObjectSpacePosition, out {2} Color, out {3} Density)",
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GetFunctionName(),
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precision,
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FindOutputSlot<MaterialSlot>(OutputSlotId).concreteValueType.ToString(precision),
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FindOutputSlot<MaterialSlot>(OutputSlot1Id).concreteValueType.ToString(precision));
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using (s.BlockScope())
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{
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s.AppendLine("Color = unity_FogColor;");
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s.AppendLine("{0} clipZ_01 = UNITY_Z_0_FAR_FROM_CLIPSPACE(mul(GetWorldToHClipMatrix(), mul(GetObjectToWorldMatrix(), ObjectSpacePosition)).z);", precision);
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s.AppendLine("#if defined(FOG_LINEAR)");
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using (s.IndentScope())
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{
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s.AppendLine("{0} fogFactor = saturate(clipZ_01 * unity_FogParams.z + unity_FogParams.w);", precision);
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s.AppendLine("Density = fogFactor;");
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}
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s.AppendLine("#elif defined(FOG_EXP)");
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using (s.IndentScope())
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{
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s.AppendLine("{0} fogFactor = unity_FogParams.y * clipZ_01;", precision);
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s.AppendLine("Density = saturate(exp2(-fogFactor));");
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}
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s.AppendLine("#elif defined(FOG_EXP2)");
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using (s.IndentScope())
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{
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s.AppendLine("{0} fogFactor = unity_FogParams.x * clipZ_01;", precision);
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s.AppendLine("Density = saturate(exp2(-fogFactor*fogFactor));");
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}
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s.AppendLine("#else");
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using (s.IndentScope())
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{
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s.AppendLine("Density = 0.0h;");
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}
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s.AppendLine("#endif");
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}
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});
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}
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public NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability)
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{
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return CoordinateSpace.Object.ToNeededCoordinateSpace();
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}
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}
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}
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