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444 行
22 KiB
444 行
22 KiB
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor.Graphing;
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using UnityEngine; // Vector3,4
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.ShaderGraph
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{
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public static class HDRPShaderStructs
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{
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struct AttributesMesh
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{
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[Semantic("POSITION")] Vector3 positionOS;
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[Semantic("NORMAL")][Optional] Vector3 normalOS;
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[Semantic("TANGENT")][Optional] Vector4 tangentOS; // Stores bi-tangent sign in w
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[Semantic("TEXCOORD0")][Optional] Vector2 uv0;
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[Semantic("TEXCOORD1")][Optional] Vector2 uv1;
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[Semantic("TEXCOORD2")][Optional] Vector2 uv2;
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[Semantic("TEXCOORD3")][Optional] Vector2 uv3;
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[Semantic("COLOR")][Optional] Vector4 color;
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};
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struct VaryingsMeshToPS
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{
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[Semantic("SV_Position")] Vector4 positionCS;
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[Optional] Vector3 positionWS;
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[Optional] Vector3 normalWS;
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[Optional] Vector4 tangentWS; // w contain mirror sign
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[Optional] Vector2 texCoord0;
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[Optional] Vector2 texCoord1;
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[Optional] Vector2 texCoord2;
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[Optional] Vector2 texCoord3;
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[Optional] Vector4 color;
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[Optional] [Semantic("FRONT_FACE_SEMANTIC")] [OverrideType("FRONT_FACE_TYPE")] [PreprocessorIf("SHADER_STAGE_FRAGMENT")]
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bool cullFace;
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public static Dependency[] tessellationDependencies = new Dependency[]
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{
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new Dependency("VaryingsMeshToPS.positionWS", "VaryingsMeshToDS.positionWS"),
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new Dependency("VaryingsMeshToPS.normalWS", "VaryingsMeshToDS.normalWS"),
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new Dependency("VaryingsMeshToPS.tangentWS", "VaryingsMeshToDS.tangentWS"),
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new Dependency("VaryingsMeshToPS.texCoord0", "VaryingsMeshToDS.texCoord0"),
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new Dependency("VaryingsMeshToPS.texCoord1", "VaryingsMeshToDS.texCoord1"),
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new Dependency("VaryingsMeshToPS.texCoord2", "VaryingsMeshToDS.texCoord2"),
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new Dependency("VaryingsMeshToPS.texCoord3", "VaryingsMeshToDS.texCoord3"),
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new Dependency("VaryingsMeshToPS.color", "VaryingsMeshToDS.color"),
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};
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public static Dependency[] standardDependencies = new Dependency[]
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{
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new Dependency("VaryingsMeshToPS.positionWS", "AttributesMesh.positionOS"),
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new Dependency("VaryingsMeshToPS.normalWS", "AttributesMesh.normalOS"),
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new Dependency("VaryingsMeshToPS.tangentWS", "AttributesMesh.tangentOS"),
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new Dependency("VaryingsMeshToPS.texCoord0", "AttributesMesh.uv0"),
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new Dependency("VaryingsMeshToPS.texCoord1", "AttributesMesh.uv1"),
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new Dependency("VaryingsMeshToPS.texCoord2", "AttributesMesh.uv2"),
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new Dependency("VaryingsMeshToPS.texCoord3", "AttributesMesh.uv3"),
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new Dependency("VaryingsMeshToPS.color", "AttributesMesh.color"),
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};
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};
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struct VaryingsMeshToDS
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{
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Vector3 positionWS;
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Vector3 normalWS;
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[Optional] Vector4 tangentWS;
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[Optional] Vector2 texCoord0;
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[Optional] Vector2 texCoord1;
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[Optional] Vector2 texCoord2;
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[Optional] Vector2 texCoord3;
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[Optional] Vector4 color;
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public static Dependency[] tessellationDependencies = new Dependency[]
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{
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new Dependency("VaryingsMeshToDS.tangentWS", "VaryingsMeshToPS.tangentWS"),
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new Dependency("VaryingsMeshToDS.texCoord0", "VaryingsMeshToPS.texCoord0"),
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new Dependency("VaryingsMeshToDS.texCoord1", "VaryingsMeshToPS.texCoord1"),
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new Dependency("VaryingsMeshToDS.texCoord2", "VaryingsMeshToPS.texCoord2"),
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new Dependency("VaryingsMeshToDS.texCoord3", "VaryingsMeshToPS.texCoord3"),
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new Dependency("VaryingsMeshToDS.color", "VaryingsMeshToPS.color"),
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};
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};
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struct FragInputs
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{
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public static Dependency[] dependencies = new Dependency[]
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{
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new Dependency("FragInputs.positionWS", "VaryingsMeshToPS.positionWS"),
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new Dependency("FragInputs.worldToTangent", "VaryingsMeshToPS.tangentWS"),
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new Dependency("FragInputs.worldToTangent", "VaryingsMeshToPS.normalWS"),
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new Dependency("FragInputs.texCoord0", "VaryingsMeshToPS.texCoord0"),
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new Dependency("FragInputs.texCoord1", "VaryingsMeshToPS.texCoord1"),
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new Dependency("FragInputs.texCoord2", "VaryingsMeshToPS.texCoord2"),
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new Dependency("FragInputs.texCoord3", "VaryingsMeshToPS.texCoord3"),
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new Dependency("FragInputs.color", "VaryingsMeshToPS.color"),
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new Dependency("FragInputs.isFrontFace", "VaryingsMeshToPS.cullFace"),
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};
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};
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struct SurfaceDescriptionInputs
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{
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[Optional] Vector3 ObjectSpaceNormal;
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[Optional] Vector3 ViewSpaceNormal;
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[Optional] Vector3 WorldSpaceNormal;
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[Optional] Vector3 TangentSpaceNormal;
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[Optional] Vector3 ObjectSpaceTangent;
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[Optional] Vector3 ViewSpaceTangent;
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[Optional] Vector3 WorldSpaceTangent;
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[Optional] Vector3 TangentSpaceTangent;
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[Optional] Vector3 ObjectSpaceBiTangent;
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[Optional] Vector3 ViewSpaceBiTangent;
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[Optional] Vector3 WorldSpaceBiTangent;
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[Optional] Vector3 TangentSpaceBiTangent;
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[Optional] Vector3 ObjectSpaceViewDirection;
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[Optional] Vector3 ViewSpaceViewDirection;
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[Optional] Vector3 WorldSpaceViewDirection;
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[Optional] Vector3 TangentSpaceViewDirection;
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[Optional] Vector3 ObjectSpacePosition;
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[Optional] Vector3 ViewSpacePosition;
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[Optional] Vector3 WorldSpacePosition;
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[Optional] Vector3 TangentSpacePosition;
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[Optional] Vector4 screenPosition;
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[Optional] Vector4 uv0;
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[Optional] Vector4 uv1;
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[Optional] Vector4 uv2;
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[Optional] Vector4 uv3;
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[Optional] Vector4 vertexColor;
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public static Dependency[] dependencies = new Dependency[]
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{
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new Dependency("SurfaceDescriptionInputs.WorldSpaceNormal", "FragInputs.worldToTangent"),
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceNormal", "SurfaceDescriptionInputs.WorldSpaceNormal"),
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new Dependency("SurfaceDescriptionInputs.ViewSpaceNormal", "SurfaceDescriptionInputs.WorldSpaceNormal"),
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new Dependency("SurfaceDescriptionInputs.WorldSpaceTangent", "FragInputs.worldToTangent"),
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceTangent", "SurfaceDescriptionInputs.WorldSpaceTangent"),
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new Dependency("SurfaceDescriptionInputs.ViewSpaceTangent", "SurfaceDescriptionInputs.WorldSpaceTangent"),
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new Dependency("SurfaceDescriptionInputs.WorldSpaceBiTangent", "FragInputs.worldToTangent"),
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceBiTangent", "SurfaceDescriptionInputs.WorldSpaceBiTangent"),
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new Dependency("SurfaceDescriptionInputs.ViewSpaceBiTangent", "SurfaceDescriptionInputs.WorldSpaceBiTangent"),
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new Dependency("SurfaceDescriptionInputs.WorldSpacePosition", "FragInputs.positionWS"),
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new Dependency("SurfaceDescriptionInputs.ObjectSpacePosition", "FragInputs.positionWS"),
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new Dependency("SurfaceDescriptionInputs.ViewSpacePosition", "FragInputs.positionWS"),
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new Dependency("SurfaceDescriptionInputs.WorldSpaceViewDirection", "FragInputs.positionWS"), // we build WorldSpaceViewDirection using FragInputs.positionWS in GetWorldSpaceNormalizeViewDir()
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"),
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new Dependency("SurfaceDescriptionInputs.ViewSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"),
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"),
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceTangent"),
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceBiTangent"),
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceNormal"),
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new Dependency("SurfaceDescriptionInputs.screenPosition", "FragInputs.positionSS"),
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new Dependency("SurfaceDescriptionInputs.uv0", "FragInputs.texCoord0"),
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new Dependency("SurfaceDescriptionInputs.uv1", "FragInputs.texCoord1"),
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new Dependency("SurfaceDescriptionInputs.uv2", "FragInputs.texCoord2"),
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new Dependency("SurfaceDescriptionInputs.uv3", "FragInputs.texCoord3"),
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new Dependency("SurfaceDescriptionInputs.vertexColor", "FragInputs.color"),
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};
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};
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static void AddActiveFieldsFromGraphRequirements(HashSet<string> activeFields, ShaderGraphRequirements requirements)
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{
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if (requirements.requiresScreenPosition)
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{
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activeFields.Add("SurfaceDescriptionInputs.screenPosition");
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}
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if (requirements.requiresVertexColor)
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{
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activeFields.Add("SurfaceDescriptionInputs.vertexColor");
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}
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if (requirements.requiresNormal != 0)
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{
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if ((requirements.requiresNormal & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceNormal");
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if ((requirements.requiresNormal & NeededCoordinateSpace.View) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceNormal");
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if ((requirements.requiresNormal & NeededCoordinateSpace.World) > 0)
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceNormal");
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if ((requirements.requiresNormal & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceNormal");
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}
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if (requirements.requiresTangent != 0)
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{
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if ((requirements.requiresTangent & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceTangent");
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if ((requirements.requiresTangent & NeededCoordinateSpace.View) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceTangent");
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if ((requirements.requiresTangent & NeededCoordinateSpace.World) > 0)
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceTangent");
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if ((requirements.requiresTangent & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceTangent");
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}
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if (requirements.requiresBitangent != 0)
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{
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if ((requirements.requiresBitangent & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceBiTangent");
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if ((requirements.requiresBitangent & NeededCoordinateSpace.View) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceBiTangent");
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if ((requirements.requiresBitangent & NeededCoordinateSpace.World) > 0)
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceBiTangent");
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if ((requirements.requiresBitangent & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceBiTangent");
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}
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if (requirements.requiresViewDir != 0)
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{
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if ((requirements.requiresViewDir & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceViewDirection");
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if ((requirements.requiresViewDir & NeededCoordinateSpace.View) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceViewDirection");
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if ((requirements.requiresViewDir & NeededCoordinateSpace.World) > 0)
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceViewDirection");
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if ((requirements.requiresViewDir & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceViewDirection");
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}
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if (requirements.requiresPosition != 0)
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{
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if ((requirements.requiresPosition & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpacePosition");
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if ((requirements.requiresPosition & NeededCoordinateSpace.View) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ViewSpacePosition");
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if ((requirements.requiresPosition & NeededCoordinateSpace.World) > 0)
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activeFields.Add("SurfaceDescriptionInputs.WorldSpacePosition");
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if ((requirements.requiresPosition & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("SurfaceDescriptionInputs.TangentSpacePosition");
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}
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foreach (var channel in requirements.requiresMeshUVs.Distinct())
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{
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activeFields.Add("SurfaceDescriptionInputs." + channel.GetUVName());
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}
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}
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// TODO : split this function into buildActiveFields and buildHLSLTypeDeclaration functions
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public static void Generate(
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ShaderGenerator codeResult,
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ShaderGenerator graphInputsResult,
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ShaderGraphRequirements graphRequirements,
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List<string> passRequiredFields, // fields the pass requires
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CoordinateSpace preferedCoordinateSpace,
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HashSet<string> activeFields)
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{
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if (preferedCoordinateSpace == CoordinateSpace.Tangent)
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preferedCoordinateSpace = CoordinateSpace.World;
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// build initial requirements
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AddActiveFieldsFromGraphRequirements(activeFields, graphRequirements);
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if (passRequiredFields != null)
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{
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foreach (var requiredField in passRequiredFields)
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{
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activeFields.Add(requiredField);
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}
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}
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// propagate requirements using dependencies
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{
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ShaderSpliceUtil.ApplyDependencies(
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activeFields,
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new List<Dependency[]>()
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{
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FragInputs.dependencies,
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VaryingsMeshToPS.standardDependencies,
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SurfaceDescriptionInputs.dependencies,
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});
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}
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// generate code based on requirements
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ShaderSpliceUtil.BuildType(typeof(AttributesMesh), activeFields, codeResult);
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ShaderSpliceUtil.BuildType(typeof(VaryingsMeshToPS), activeFields, codeResult);
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ShaderSpliceUtil.BuildType(typeof(VaryingsMeshToDS), activeFields, codeResult);
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ShaderSpliceUtil.BuildPackedType(typeof(VaryingsMeshToPS), activeFields, codeResult);
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ShaderSpliceUtil.BuildPackedType(typeof(VaryingsMeshToDS), activeFields, codeResult);
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ShaderSpliceUtil.BuildType(typeof(SurfaceDescriptionInputs), activeFields, graphInputsResult);
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}
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};
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public struct Pass
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{
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public string Name;
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public string LightMode;
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public string ShaderPassName;
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public List<string> Includes;
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public string TemplateName;
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public List<string> ExtraDefines;
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public List<int> VertexShaderSlots; // These control what slots are used by the pass vertex shader
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public List<int> PixelShaderSlots; // These control what slots are used by the pass pixel shader
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public string CullOverride;
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public string BlendOverride;
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public string BlendOpOverride;
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public string ZTestOverride;
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public string ZWriteOverride;
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public string ColorMaskOverride;
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public List<string> StencilOverride;
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public List<string> RequiredFields; // feeds into the dependency analysis
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public ShaderGraphRequirements requirements;
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};
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public static class HDSubShaderUtilities
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{
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public static void BuildRenderStatesFromPassAndMaterialOptions(
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Pass pass,
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SurfaceMaterialOptions materialOptions,
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ShaderStringBuilder blendCode,
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ShaderStringBuilder cullCode,
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ShaderStringBuilder zTestCode,
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ShaderStringBuilder zWriteCode,
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ShaderStringBuilder stencilCode,
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ShaderStringBuilder colorMaskCode)
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{
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if (pass.BlendOverride != null)
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{
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blendCode.AppendLine(pass.BlendOverride);
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}
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else
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{
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materialOptions.GetBlend(blendCode);
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}
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if (pass.BlendOpOverride != null)
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{
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blendCode.AppendLine(pass.BlendOpOverride);
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}
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if (pass.CullOverride != null)
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{
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cullCode.AppendLine(pass.CullOverride);
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}
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else
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{
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materialOptions.GetCull(cullCode);
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}
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if (pass.ZTestOverride != null)
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{
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zTestCode.AppendLine(pass.ZTestOverride);
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}
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else
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{
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materialOptions.GetDepthTest(zTestCode);
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}
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if (pass.ZWriteOverride != null)
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{
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zWriteCode.AppendLine(pass.ZWriteOverride);
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}
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else
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{
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materialOptions.GetDepthWrite(zWriteCode);
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}
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if (pass.ColorMaskOverride != null)
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{
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colorMaskCode.AppendLine(pass.ColorMaskOverride);
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}
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else
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{
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// material option default is to not declare anything for color mask
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}
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if (pass.StencilOverride != null)
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{
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foreach (var str in pass.StencilOverride)
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{
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stencilCode.AppendLine(str);
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}
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}
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else
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{
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stencilCode.AppendLine("// Default Stencil");
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}
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}
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public static SurfaceMaterialOptions BuildMaterialOptions(SurfaceType surfaceType, AlphaMode alphaMode, bool twoSided)
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{
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SurfaceMaterialOptions materialOptions = new SurfaceMaterialOptions();
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if (surfaceType == SurfaceType.Opaque)
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{
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materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.One;
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materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.Zero;
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materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual;
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materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.On;
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materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Geometry;
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materialOptions.renderType = SurfaceMaterialOptions.RenderType.Opaque;
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}
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else
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{
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switch (alphaMode)
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{
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case AlphaMode.Alpha:
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materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.SrcAlpha;
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materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.OneMinusSrcAlpha;
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materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual;
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materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.Off;
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materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Transparent;
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materialOptions.renderType = SurfaceMaterialOptions.RenderType.Transparent;
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break;
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case AlphaMode.Additive:
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materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.One;
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materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.One;
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materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual;
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materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.Off;
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materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Transparent;
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materialOptions.renderType = SurfaceMaterialOptions.RenderType.Transparent;
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break;
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// TODO: other blend modes
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}
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}
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materialOptions.cullMode = twoSided ? SurfaceMaterialOptions.CullMode.Off : SurfaceMaterialOptions.CullMode.Back;
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return materialOptions;
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}
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}
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}
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