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Arnaud Carre bce577f1 add a new test scene with less material change 8 年前
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LightingBatching add a new scene for fast batch, using light probes only 8 年前
LightingBatchingProbe minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path) 8 年前
LightingBatchingProxyVolume fix some scenes (too many point lights for 4096*4096 lightmap) 8 年前
LightingBatchingReflectionProbe added new scene to test reflection probes 8 年前
Prefabs add a new test scene with less material change 8 年前
Scripts add a new test scene with less material change 8 年前
Textures added new scene to test Probe Proxy Volumes 8 年前
BasicBatching.unity add a new scene for fast batch, using light probes only 8 年前
BasicBatching.unity.meta dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
BasicMat_Colors.mat add a new shader using 8 textures layers 8 年前
BasicMat_Colors.mat.meta dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
BasicMat_Colors8Textures.mat add a new scene for fast batch, using light probes only 8 年前
BasicMat_Colors8Textures.mat.meta add a new scene for fast batch, using light probes only 8 年前
BasicMat_ColorsFlat.mat add a new scene for fast batch, using light probes only 8 年前
BasicMat_ColorsFlat.mat.meta add a new scene for fast batch, using light probes only 8 年前
BasicMat_Glass.mat dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
BasicMat_Glass.mat.meta dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
BasicMat_Tiles.mat dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
BasicMat_Tiles.mat.meta dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
BasicRenderBatching.asset dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
BasicRenderBatching.asset.meta SRP merge fix 8 年前
BasicRenderBatching.cs Merge branch 'master' into batch_rendering 8 年前
BasicRenderBatching.cs.meta dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
BasicRenderBatchingShader.shader adding layers to inc number of object for test scene 8 年前
BasicRenderBatchingShader.shader.meta dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
BasicRenderBatchingShader8.shader update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
BasicRenderBatchingShader8.shader.meta add a new shader using 8 textures layers 8 年前
BasicRenderBatchingShaderFlat.shader update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
BasicRenderBatchingShaderFlat.shader.meta add a new scene for fast batch, using light probes only 8 年前
LightingBatching.meta added bench scene with many objects using lightmaps & light probes 8 年前
LightingBatching.unity fix some scenes (too many point lights for 4096*4096 lightmap) 8 年前
LightingBatching.unity.meta added bench scene with many objects using lightmaps & light probes 8 年前
LightingBatchingProbe.meta Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
LightingBatchingProbe.unity "reset all keywords" applied to fix lighting in my test scene 8 年前
LightingBatchingProbe.unity.meta add a new scene for fast batch, using light probes only 8 年前
LightingBatchingProbe_small.unity add a new test scene with less material change 8 年前
LightingBatchingProbe_small.unity.meta add a new test scene with less material change 8 年前
LightingBatchingProxyVolume.meta fix some scenes (too many point lights for 4096*4096 lightmap) 8 年前
LightingBatchingProxyVolume.unity update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
LightingBatchingProxyVolume.unity.meta added new scene to test Probe Proxy Volumes 8 年前
LightingBatchingReflectionProbe.meta added new scene to test reflection probes 8 年前
LightingBatchingReflectionProbe.unity update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
LightingBatchingReflectionProbe.unity.meta added new scene to test reflection probes 8 年前
Prefabs.meta added scene populated to a large grid of capsules 8 年前
Scripts.meta added scene populated to a large grid of capsules 8 年前
Textures.meta dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前