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using UnityEngine;
namespace UnityEngine.Experimental.Rendering
{
public class FreeCamera : MonoBehaviour
{
public float m_LookSpeedController = 120f;
public float m_LookSpeedMouse = 10.0f;
public float m_MoveSpeed = 50.0f;
public float m_Turbo = 10.0f;
private static string kMouseX = "Mouse X";
private static string kMouseY = "Mouse Y";
private static string kRightStickX = "Controller Right Stick X";
private static string kRightStickY = "Controller Right Stick Y";
private static string kVertical = "Vertical";
private static string kHorizontal = "Horizontal";
private string[] m_RequiredInputAxes = { kMouseX, kMouseY, kRightStickX, kRightStickY, kVertical, kHorizontal };
private bool m_Valid = true;
void OnEnable()
{
m_Valid = Debugging.CheckRequiredInputAxisMapping(m_RequiredInputAxes);
}
void Update()
{
if (m_Valid)
{
float inputRotateAxisX = 0.0f;
float inputRotateAxisY = 0.0f;
if (Input.GetMouseButton(1))
{
inputRotateAxisX = Input.GetAxis(kMouseX) * m_LookSpeedMouse;
inputRotateAxisY = Input.GetAxis(kMouseY) * m_LookSpeedMouse;
}
inputRotateAxisX += (Input.GetAxis(kRightStickX) * m_LookSpeedController * Time.deltaTime);
inputRotateAxisY += (Input.GetAxis(kRightStickY) * m_LookSpeedController * Time.deltaTime);
float inputVertical = Input.GetAxis(kVertical);
float inputHorizontal = Input.GetAxis(kHorizontal);
bool moved = inputRotateAxisX != 0.0f || inputRotateAxisY != 0.0f || inputVertical != 0.0f || inputHorizontal != 0.0f;
if (moved)
{
float rotationX = transform.localEulerAngles.x;
float newRotationY = transform.localEulerAngles.y + inputRotateAxisX;
// Weird clamping code due to weird Euler angle mapping...
float newRotationX = (rotationX - inputRotateAxisY);
if (rotationX <= 90.0f && newRotationX >= 0.0f)
newRotationX = Mathf.Clamp(newRotationX, 0.0f, 90.0f);
if (rotationX >= 270.0f)
newRotationX = Mathf.Clamp(newRotationX, 270.0f, 360.0f);
transform.localRotation = Quaternion.Euler(newRotationX, newRotationY, transform.localEulerAngles.z);
float moveSpeed = Time.deltaTime * m_MoveSpeed;
if (Input.GetMouseButton(1))
moveSpeed *= Input.GetKey(KeyCode.LeftShift) ? m_Turbo : 1.0f;
else
moveSpeed *= Input.GetAxis("Fire1") > 0.0f ? m_Turbo : 1.0f;
transform.position += transform.forward * moveSpeed * inputVertical;
transform.position += transform.right * moveSpeed * inputHorizontal;
}
}
}
}
}