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22 行
944 B
22 行
944 B
using UnityEngine;
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using System;
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//-----------------------------------------------------------------------------
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// Configuration
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//-----------------------------------------------------------------------------
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[GenerateHLSL(PackingRules.Exact)]
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public enum ShaderOptions
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{
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CameraRelativeRendering = 1 // Rendering sets the origin of the world to the position of the primary (scene view) camera
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};
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// Note: #define can't be use in include file in C# so we chose this way to configure both C# and hlsl
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// Changing a value in this enum Config here require to regenerate the hlsl include and recompile C# and shaders
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public class ShaderConfig
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{
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public const int k_CameraRelativeRendering = (int)ShaderOptions.CameraRelativeRendering;
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public static int s_CameraRelativeRendering = (int)ShaderOptions.CameraRelativeRendering;
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}
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}
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