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sebastienlagarde 2fae393e More work 8 年前
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FinalPass.shader fptl: proper linear rendering 8 年前
FinalPass.shader.meta More work 8 年前
FptlLighting.cs [fptl] non-shadowcasting directional lights were turning the scene black 8 年前
FptlLighting.cs.meta throwing in fptl project 8 年前
Internal-DeferredReflections.shader fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
Internal-DeferredReflections.shader.meta throwing in fptl project 8 年前
Internal-DeferredShading.shader [fptl] non-shadowcasting directional lights were turning the scene black 8 年前
Internal-DeferredShading.shader.meta throwing in fptl project 8 年前
LightDefinitions.cs insert early out in shadow code for finite lights 8 年前
LightDefinitions.cs.meta throwing in fptl project 8 年前
lightlistbuild.compute throwing in fptl project 8 年前
lightlistbuild.compute.meta throwing in fptl project 8 年前
renderloopfptl.asset TextureCache: rolled back format conversion code, fixed test scene to match code changes 8 年前
renderloopfptl.asset.meta throwing in fptl project 8 年前
scrbound.compute throwing in fptl project 8 年前
scrbound.compute.meta throwing in fptl project 8 年前