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目录树:
bac41534
/main
/scriptablerenderloop-materialgraph
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/vr_sandbox
/Branch_Batching2
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/fptl_cleanup
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/RenderPassXR_Sandbox
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/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
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/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
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/Branch_RemoveCascadeBordersInUI
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ScriptableRenderPipeline
/
com.unity.render-pipelines....
/
HDRP
/
Debug
文件历史
Anis Benyoub
d5d59b01
PS4 DebugLightVolume Fix
6 年前
..
ColorPickerDebug.cs
Added false color debug mode
7 年前
ColorPickerDebug.cs.hlsl
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.hlsl.meta
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.meta
Refactor all the code of colorpicking to make a more general version
7 年前
DebugColorPicker.shader
Added Luminance meter
6 年前
DebugColorPicker.shader.meta
Refactor all the code of colorpicking to make a more general version
7 年前
DebugDisplay.cs
Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes
6 年前
DebugDisplay.cs.hlsl
Run code formatter.
7 年前
DebugDisplay.cs.hlsl.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplay.cs.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplay.hlsl
Factor Lit and StackLit code
7 年前
DebugDisplay.hlsl.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplayLatlong.shader
Re-added modified files for Switch without BOM.
7 年前
DebugDisplayLatlong.shader.meta
Added an option in Lighting debug to display the sky reflection probe cubemap.
8 年前
DebugFullScreen.shader
Move files to screenspace lighting and move Reflection enum in it
6 年前
DebugFullScreen.shader.meta
Missing files
8 年前
DebugLightVolume.shader
PS4 DebugLightVolume Fix
6 年前
DebugLightVolume.shader.meta
Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes
6 年前
DebugViewMaterialGBuffer.shader
Add light linking support (#1758)
6 年前
DebugViewMaterialGBuffer.shader.meta
Merge branch 'master'
8 年前
DebugViewTiles.shader
Update HDRP asset + add Cull none on debug shader
7 年前
DebugViewTiles.shader.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
DecalsDebug.cs
Run code formatter.
7 年前
DecalsDebug.cs.meta
Add debug decal atlas view.
7 年前
FalseColorDebug.cs
Added false color debug mode
7 年前
FalseColorDebug.cs.meta
Added false color debug mode
7 年前
LightingDebug.cs
Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes
6 年前
LightingDebug.cs.hlsl
Added Luminance meter
6 年前
LightingDebug.cs.hlsl.meta
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
LightingDebug.cs.meta
- Split Debug classes in separate files
7 年前
MaterialDebug.cs
Add light linking support (#1758)
6 年前
MaterialDebug.cs.hlsl
(WIP) Added debug exposure to material debug views.
7 年前
MaterialDebug.cs.hlsl.meta
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
MaterialDebug.cs.meta
- Split Debug classes in separate files
7 年前
MipMapDebug.cs
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.hlsl
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.hlsl.meta
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.meta
Moved MipMap Debug rendering to its own mode.
7 年前