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522 行
21 KiB
522 行
21 KiB
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph.UnitTests
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{
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/* [TestFixture]
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public class PropertyNodeTests
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{
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private class TestPropertyNode : PropertyNode
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{
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public const string TestPropertyName = "TestName";
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public override PropertyType propertyType
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{
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get { return PropertyType.Float; }
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}
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public override PreviewProperty GetPreviewProperty()
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{
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return new PreviewProperty()
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{
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m_Name = TestPropertyName
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};
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}
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}
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private UnityEngine.MaterialGraph.MaterialGraph m_Graph;
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private Vector1Node m_Vector1Node;
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private Vector2Node m_Vector2Node;
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private Vector3Node m_Vector3Node;
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private Vector4Node m_Vector4Node;
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private ColorNode m_ColorNode;
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// private Texture2DNode m_TextureNode;
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private TestPropertyNode m_PropertyNode;
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private const string kPropertyName = "PropertyName";
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public const string kDescription = "NewDescription";
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[TestFixtureSetUp]
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public void RunBeforeAnyTests()
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{
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Debug.unityLogger.logHandler = new ConsoleLogHandler();
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}
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[SetUp]
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public void TestSetUp()
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{
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m_Graph = new UnityEngine.MaterialGraph.MaterialGraph();
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m_Vector1Node = new Vector1Node();
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m_Vector2Node = new Vector2Node();
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m_Vector3Node = new Vector3Node();
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m_Vector4Node = new Vector4Node();
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m_ColorNode = new ColorNode();
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// m_TextureNode = new Texture2DNode();
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m_PropertyNode = new TestPropertyNode();
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m_Graph.AddNode(m_Vector1Node);
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m_Graph.AddNode(m_Vector2Node);
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m_Graph.AddNode(m_Vector3Node);
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m_Graph.AddNode(m_Vector4Node);
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m_Graph.AddNode(m_ColorNode);
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m_Graph.AddNode(m_TextureNode);
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m_Graph.AddNode(m_PropertyNode);
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}
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/* [Test]
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public void TestExposedPropertyReturnsRawName()
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{
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m_PropertyNode.exposedState = PropertyNode.ExposedState.Exposed;
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m_PropertyNode.propertyName = kPropertyName;
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Assert.AreEqual(kPropertyName + "_Uniform", m_PropertyNode.propertyName);
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}
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[Test]
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public void TestNonExposedPropertyReturnsGeneratedName()
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{
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var expected = string.Format("{0}_{1}_Uniform", m_PropertyNode.name, m_PropertyNode.guid.ToString().Replace("-", "_"));
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m_PropertyNode.exposedState = PropertyNode.ExposedState.NotExposed;
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m_PropertyNode.propertyName = kPropertyName;
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Assert.AreEqual(expected, m_PropertyNode.propertyName);
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}
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[Test]
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public void TestPropertyNodeDescriptionWorks()
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{
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m_PropertyNode.propertyName = kPropertyName;
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m_PropertyNode.description = kDescription;
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Assert.AreEqual(kDescription, m_PropertyNode.description);
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}
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[Test]
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public void TestPropertyNodeDescriptionReturnsPropertyNameWhenNoDescriptionSet()
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{
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m_PropertyNode.propertyName = kPropertyName;
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m_PropertyNode.description = string.Empty;
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Assert.AreEqual(kPropertyName, m_PropertyNode.description);
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}
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[Test]
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public void TestPropertyNodeReturnsPreviewProperty()
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{
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var props = new List<PreviewProperty>();
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m_PropertyNode.CollectPreviewMaterialProperties(props);
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Assert.AreEqual(props.Count, 1);
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Assert.AreEqual(TestPropertyNode.TestPropertyName, props[0].m_Name);
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}
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[Test]
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public void TestDuplicatedPropertyNameGeneratesErrorWhenExposed()
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{
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const string failName = "SameName";
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m_Vector1Node.exposedState = PropertyNode.ExposedState.Exposed;
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m_Vector1Node.propertyName = failName;
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m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed;
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m_Vector2Node.propertyName = failName;
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m_Vector1Node.ValidateNode();
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m_Vector2Node.ValidateNode();
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Assert.IsTrue(m_Vector1Node.hasError);
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Assert.IsTrue(m_Vector2Node.hasError);
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}
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[Test]
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public void TestDuplicatedPropertyNameGeneratesNoErrorWhenNotExposed()
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{
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const string failName = "SameName";
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m_Vector1Node.exposedState = PropertyNode.ExposedState.NotExposed;
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m_Vector1Node.propertyName = failName;
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m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed;
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m_Vector2Node.propertyName = failName;
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m_Vector1Node.ValidateNode();
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m_Vector2Node.ValidateNode();
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Assert.IsFalse(m_Vector1Node.hasError);
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Assert.IsFalse(m_Vector2Node.hasError);
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}*
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[Test]
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public void TestPropertyExposedOnSubgraphReturnsFalse()
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{
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var subGraph = new SubGraph();
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var subNode = new TestPropertyNode();
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subNode.exposedState = PropertyNode.ExposedState.Exposed;
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subGraph.AddNode(subNode);
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Assert.AreEqual(PropertyNode.ExposedState.NotExposed, subNode.exposedState);
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m_PropertyNode.exposedState = PropertyNode.ExposedState.Exposed;
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Assert.AreEqual(PropertyNode.ExposedState.Exposed, m_PropertyNode.exposedState);
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}
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[Test]
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public void TestVector1NodeTypeIsCorrect()
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{
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Assert.AreEqual(PropertyType.Float, m_Vector1Node.propertyType);
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}
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[Test]
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public void TestVector1NodeReturnsCorrectValue()
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{
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m_Vector1Node.value = 0.6f;
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Assert.AreEqual(0.6f, m_Vector1Node.value);
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}
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[Test]
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public void TestVector1NodeReturnsPreviewProperty()
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{
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var props = new List<PreviewProperty>();
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m_Vector1Node.value = 0.6f;
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m_Vector1Node.CollectPreviewMaterialProperties(props);
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Assert.AreEqual(props.Count, 1);
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Assert.AreEqual(m_Vector1Node.propertyName, props[0].m_Name);
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Assert.AreEqual(m_Vector1Node.propertyType, props[0].m_PropType);
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Assert.AreEqual(0.6f, props[0].m_Float);
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}
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[Test]
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public void TestVector1NodeGeneratesCorrectPropertyBlock()
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{
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m_Vector1Node.value = 0.6f;
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m_Vector1Node.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new PropertyGenerator();
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m_Vector1Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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Assert.AreEqual(string.Empty, generator.GetShaderString(0));
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var expected = m_Vector1Node.propertyName
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+ "(\""
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+ m_Vector1Node.description
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+ "\", Float) = "
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+ m_Vector1Node.value
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+ Environment.NewLine;
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m_Vector1Node.exposedState = PropertyNode.ExposedState.Exposed;
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m_Vector1Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected, generator.GetShaderString(0));
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}
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[Test]
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public void TestVector1NodeGeneratesCorrectPropertyUsages()
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{
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m_Vector1Node.value = 0.6f;
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m_Vector1Node.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new ShaderGenerator();
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m_Vector1Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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Assert.AreEqual(string.Empty, generator.GetShaderString(0));
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var expected = m_Vector1Node.precision
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+ " "
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+ m_Vector1Node.propertyName
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+ ";"
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+ Environment.NewLine;
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m_Vector1Node.exposedState = PropertyNode.ExposedState.Exposed;
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m_Vector1Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected, generator.GetShaderString(0));
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}
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[Test]
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public void TestVector2NodeTypeIsCorrect()
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{
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Assert.AreEqual(PropertyType.Vector2, m_Vector2Node.propertyType);
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}
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[Test]
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public void TestVector2NodeReturnsCorrectValue()
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{
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var value = new Vector2(0.6f, 0.7f);
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m_Vector2Node.value = value;
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Assert.AreEqual(value, m_Vector2Node.value);
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}
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[Test]
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public void TestVector2NodeReturnsPreviewProperty()
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{
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var value = new Vector2(0.6f, 0.7f);
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var props = new List<PreviewProperty>();
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m_Vector2Node.value = value;
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m_Vector2Node.CollectPreviewMaterialProperties(props);
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Assert.AreEqual(props.Count, 1);
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Assert.AreEqual(m_Vector2Node.propertyName, props[0].m_Name);
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Assert.AreEqual(m_Vector2Node.propertyType, props[0].m_PropType);
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Assert.AreEqual(value, m_Vector2Node.value);
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}
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[Test]
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public void TestVector2NodeGeneratesCorrectPropertyBlock()
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{
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var value = new Vector2(0.6f, 0.7f);
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m_Vector2Node.value = value;
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m_Vector2Node.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new PropertyGenerator();
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m_Vector2Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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Assert.AreEqual(string.Empty, generator.GetShaderString(0));
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var expected = m_Vector2Node.propertyName
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+ "(\""
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+ m_Vector2Node.description
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+ "\", Vector) = ("
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+ m_Vector2Node.value.x
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+ ","
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+ m_Vector2Node.value.y
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+ ",0,0)"
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+ Environment.NewLine;
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m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed;
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m_Vector2Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected, generator.GetShaderString(0));
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}
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[Test]
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public void TestVector2NodeGeneratesCorrectPropertyUsages()
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{
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var value = new Vector2(0.6f, 0.7f);
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m_Vector2Node.value = value;
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m_Vector2Node.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new ShaderGenerator();
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m_Vector2Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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Assert.AreEqual(string.Empty, generator.GetShaderString(0));
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var expected = m_Vector2Node.precision
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+ "2 "
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+ m_Vector2Node.propertyName
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+ ";"
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+ Environment.NewLine;
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m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed;
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m_Vector2Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected, generator.GetShaderString(0));
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}
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[Test]
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public void TestVector3NodeTypeIsCorrect()
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{
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Assert.AreEqual(PropertyType.Vector3, m_Vector3Node.propertyType);
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}
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[Test]
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public void TestVector3NodeReturnsCorrectValue()
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{
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var value = new Vector3(0.6f, 0.7f, 0.4f);
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m_Vector3Node.value = value;
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Assert.AreEqual(value, m_Vector3Node.value);
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}
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[Test]
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public void TestVector3NodeReturnsPreviewProperty()
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{
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var value = new Vector3(0.6f, 0.7f, 0.4f);
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var props = new List<PreviewProperty>();
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m_Vector3Node.value = value;
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m_Vector3Node.CollectPreviewMaterialProperties(props);
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Assert.AreEqual(props.Count, 1);
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Assert.AreEqual(m_Vector3Node.propertyName, props[0].m_Name);
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Assert.AreEqual(m_Vector3Node.propertyType, props[0].m_PropType);
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Assert.AreEqual(value, m_Vector3Node.value);
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}
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[Test]
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public void TestVector3NodeGeneratesCorrectPropertyBlock()
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{
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var value = new Vector3(0.6f, 0.7f, 0.4f);
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m_Vector3Node.value = value;
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m_Vector3Node.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new PropertyGenerator();
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m_Vector3Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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Assert.AreEqual(string.Empty, generator.GetShaderString(0));
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var expected = m_Vector3Node.propertyName
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+ "(\""
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+ m_Vector3Node.description
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+ "\", Vector) = ("
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+ m_Vector3Node.value.x
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+ ","
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+ m_Vector3Node.value.y
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+ ","
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+ m_Vector3Node.value.z
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+ ",0)"
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+ Environment.NewLine;
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m_Vector3Node.exposedState = PropertyNode.ExposedState.Exposed;
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m_Vector3Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected, generator.GetShaderString(0));
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}
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[Test]
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public void TestVector3NodeGeneratesCorrectPropertyUsages()
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{
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var value = new Vector3(0.6f, 0.7f, 0.4f);
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m_Vector3Node.value = value;
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m_Vector3Node.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new ShaderGenerator();
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m_Vector3Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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Assert.AreEqual(string.Empty, generator.GetShaderString(0));
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var expected = m_Vector3Node.precision
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+ "3 "
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+ m_Vector3Node.propertyName
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+ ";"
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+ Environment.NewLine;
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m_Vector3Node.exposedState = PropertyNode.ExposedState.Exposed;
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m_Vector3Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected, generator.GetShaderString(0));
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}
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[Test]
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public void TestVector4NodeTypeIsCorrect()
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{
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Assert.AreEqual(PropertyType.Vector4, m_Vector4Node.propertyType);
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}
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[Test]
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public void TestVector4NodeReturnsCorrectValue()
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{
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var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f);
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m_Vector4Node.value = value;
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Assert.AreEqual(value, m_Vector4Node.value);
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}
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[Test]
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public void TestVector4NodeReturnsPreviewProperty()
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{
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var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f);
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var props = new List<PreviewProperty>();
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m_Vector4Node.value = value;
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m_Vector4Node.CollectPreviewMaterialProperties(props);
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Assert.AreEqual(props.Count, 1);
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Assert.AreEqual(m_Vector4Node.propertyName, props[0].m_Name);
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Assert.AreEqual(m_Vector4Node.propertyType, props[0].m_PropType);
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Assert.AreEqual(value, m_Vector4Node.value);
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}
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[Test]
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public void TestVector4NodeGeneratesCorrectPropertyBlock()
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{
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var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f);
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m_Vector4Node.value = value;
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m_Vector4Node.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new PropertyGenerator();
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m_Vector4Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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Assert.AreEqual(string.Empty, generator.GetShaderString(0));
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var expected = m_Vector4Node.propertyName
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+ "(\""
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+ m_Vector4Node.description
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+ "\", Vector) = ("
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+ m_Vector4Node.value.x
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+ ","
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+ m_Vector4Node.value.y
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+ ","
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+ m_Vector4Node.value.z
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+ ","
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+ m_Vector4Node.value.w
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+ ")"
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+ Environment.NewLine;
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m_Vector4Node.exposedState = PropertyNode.ExposedState.Exposed;
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m_Vector4Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected, generator.GetShaderString(0));
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}
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[Test]
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public void TestVector4NodeGeneratesCorrectPropertyUsages()
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{
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var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f);
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m_Vector4Node.value = value;
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m_Vector4Node.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new ShaderGenerator();
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m_Vector4Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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Assert.AreEqual(string.Empty, generator.GetShaderString(0));
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var expected = m_Vector4Node.precision
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+ "4 "
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+ m_Vector4Node.propertyName
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+ ";"
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+ Environment.NewLine;
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m_Vector4Node.exposedState = PropertyNode.ExposedState.Exposed;
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m_Vector4Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected, generator.GetShaderString(0));
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}
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[Test]
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public void TestColorNodeTypeIsCorrect()
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{
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Assert.AreEqual(PropertyType.Color, m_ColorNode.propertyType);
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}
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[Test]
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public void TestColorNodeReturnsCorrectValue()
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{
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var value = new Color(0.6f, 0.7f, 0.4f, 0.3f);
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m_ColorNode.color = value;
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Assert.AreEqual(value, m_ColorNode.color);
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}
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[Test]
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public void TestColorNodeReturnsPreviewProperty()
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{
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var value = new Color(0.6f, 0.7f, 0.4f, 0.3f);
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var props = new List<PreviewProperty>();
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m_ColorNode.color = value;
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m_ColorNode.CollectPreviewMaterialProperties(props);
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Assert.AreEqual(props.Count, 1);
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Assert.AreEqual(m_ColorNode.propertyName, props[0].m_Name);
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Assert.AreEqual(m_ColorNode.propertyType, props[0].m_PropType);
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Assert.AreEqual(value, m_ColorNode.color);
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}
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[Test]
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public void TestColorNodeGeneratesCorrectPropertyBlock()
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{
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var value = new Color(0.6f, 0.7f, 0.4f, 0.3f);
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m_ColorNode.color = value;
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m_ColorNode.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new PropertyGenerator();
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m_ColorNode.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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Assert.AreEqual(string.Empty, generator.GetShaderString(0));
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var expected = m_ColorNode.propertyName
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+ "(\""
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+ m_ColorNode.description
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+ "\", Color) = ("
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+ m_ColorNode.color.r
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+ ","
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+ m_ColorNode.color.g
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+ ","
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+ m_ColorNode.color.b
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+ ","
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+ m_ColorNode.color.a
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+ ")"
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+ Environment.NewLine;
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m_ColorNode.exposedState = PropertyNode.ExposedState.Exposed;
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m_ColorNode.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected, generator.GetShaderString(0));
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}
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[Test]
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public void TestColorNodeGeneratesCorrectPropertyUsages()
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{
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var value = new Color(0.6f, 0.7f, 0.4f, 0.3f);
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m_ColorNode.color = value;
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m_ColorNode.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new ShaderGenerator();
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m_ColorNode.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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Assert.AreEqual(string.Empty, generator.GetShaderString(0));
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var expected = m_ColorNode.precision
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+ "4 "
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+ m_ColorNode.propertyName
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+ ";"
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+ Environment.NewLine;
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m_ColorNode.exposedState = PropertyNode.ExposedState.Exposed;
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m_ColorNode.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected, generator.GetShaderString(0));
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}
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}*/
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}
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