您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

522 行
21 KiB

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.UnitTests
{
/* [TestFixture]
public class PropertyNodeTests
{
private class TestPropertyNode : PropertyNode
{
public const string TestPropertyName = "TestName";
public override PropertyType propertyType
{
get { return PropertyType.Float; }
}
public override PreviewProperty GetPreviewProperty()
{
return new PreviewProperty()
{
m_Name = TestPropertyName
};
}
}
private UnityEngine.MaterialGraph.MaterialGraph m_Graph;
private Vector1Node m_Vector1Node;
private Vector2Node m_Vector2Node;
private Vector3Node m_Vector3Node;
private Vector4Node m_Vector4Node;
private ColorNode m_ColorNode;
// private Texture2DNode m_TextureNode;
private TestPropertyNode m_PropertyNode;
private const string kPropertyName = "PropertyName";
public const string kDescription = "NewDescription";
[TestFixtureSetUp]
public void RunBeforeAnyTests()
{
Debug.unityLogger.logHandler = new ConsoleLogHandler();
}
[SetUp]
public void TestSetUp()
{
m_Graph = new UnityEngine.MaterialGraph.MaterialGraph();
m_Vector1Node = new Vector1Node();
m_Vector2Node = new Vector2Node();
m_Vector3Node = new Vector3Node();
m_Vector4Node = new Vector4Node();
m_ColorNode = new ColorNode();
// m_TextureNode = new Texture2DNode();
m_PropertyNode = new TestPropertyNode();
m_Graph.AddNode(m_Vector1Node);
m_Graph.AddNode(m_Vector2Node);
m_Graph.AddNode(m_Vector3Node);
m_Graph.AddNode(m_Vector4Node);
m_Graph.AddNode(m_ColorNode);
m_Graph.AddNode(m_TextureNode);
m_Graph.AddNode(m_PropertyNode);
}
/* [Test]
public void TestExposedPropertyReturnsRawName()
{
m_PropertyNode.exposedState = PropertyNode.ExposedState.Exposed;
m_PropertyNode.propertyName = kPropertyName;
Assert.AreEqual(kPropertyName + "_Uniform", m_PropertyNode.propertyName);
}
[Test]
public void TestNonExposedPropertyReturnsGeneratedName()
{
var expected = string.Format("{0}_{1}_Uniform", m_PropertyNode.name, m_PropertyNode.guid.ToString().Replace("-", "_"));
m_PropertyNode.exposedState = PropertyNode.ExposedState.NotExposed;
m_PropertyNode.propertyName = kPropertyName;
Assert.AreEqual(expected, m_PropertyNode.propertyName);
}
[Test]
public void TestPropertyNodeDescriptionWorks()
{
m_PropertyNode.propertyName = kPropertyName;
m_PropertyNode.description = kDescription;
Assert.AreEqual(kDescription, m_PropertyNode.description);
}
[Test]
public void TestPropertyNodeDescriptionReturnsPropertyNameWhenNoDescriptionSet()
{
m_PropertyNode.propertyName = kPropertyName;
m_PropertyNode.description = string.Empty;
Assert.AreEqual(kPropertyName, m_PropertyNode.description);
}
[Test]
public void TestPropertyNodeReturnsPreviewProperty()
{
var props = new List<PreviewProperty>();
m_PropertyNode.CollectPreviewMaterialProperties(props);
Assert.AreEqual(props.Count, 1);
Assert.AreEqual(TestPropertyNode.TestPropertyName, props[0].m_Name);
}
[Test]
public void TestDuplicatedPropertyNameGeneratesErrorWhenExposed()
{
const string failName = "SameName";
m_Vector1Node.exposedState = PropertyNode.ExposedState.Exposed;
m_Vector1Node.propertyName = failName;
m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed;
m_Vector2Node.propertyName = failName;
m_Vector1Node.ValidateNode();
m_Vector2Node.ValidateNode();
Assert.IsTrue(m_Vector1Node.hasError);
Assert.IsTrue(m_Vector2Node.hasError);
}
[Test]
public void TestDuplicatedPropertyNameGeneratesNoErrorWhenNotExposed()
{
const string failName = "SameName";
m_Vector1Node.exposedState = PropertyNode.ExposedState.NotExposed;
m_Vector1Node.propertyName = failName;
m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed;
m_Vector2Node.propertyName = failName;
m_Vector1Node.ValidateNode();
m_Vector2Node.ValidateNode();
Assert.IsFalse(m_Vector1Node.hasError);
Assert.IsFalse(m_Vector2Node.hasError);
}*
[Test]
public void TestPropertyExposedOnSubgraphReturnsFalse()
{
var subGraph = new SubGraph();
var subNode = new TestPropertyNode();
subNode.exposedState = PropertyNode.ExposedState.Exposed;
subGraph.AddNode(subNode);
Assert.AreEqual(PropertyNode.ExposedState.NotExposed, subNode.exposedState);
m_PropertyNode.exposedState = PropertyNode.ExposedState.Exposed;
Assert.AreEqual(PropertyNode.ExposedState.Exposed, m_PropertyNode.exposedState);
}
[Test]
public void TestVector1NodeTypeIsCorrect()
{
Assert.AreEqual(PropertyType.Float, m_Vector1Node.propertyType);
}
[Test]
public void TestVector1NodeReturnsCorrectValue()
{
m_Vector1Node.value = 0.6f;
Assert.AreEqual(0.6f, m_Vector1Node.value);
}
[Test]
public void TestVector1NodeReturnsPreviewProperty()
{
var props = new List<PreviewProperty>();
m_Vector1Node.value = 0.6f;
m_Vector1Node.CollectPreviewMaterialProperties(props);
Assert.AreEqual(props.Count, 1);
Assert.AreEqual(m_Vector1Node.propertyName, props[0].m_Name);
Assert.AreEqual(m_Vector1Node.propertyType, props[0].m_PropType);
Assert.AreEqual(0.6f, props[0].m_Float);
}
[Test]
public void TestVector1NodeGeneratesCorrectPropertyBlock()
{
m_Vector1Node.value = 0.6f;
m_Vector1Node.exposedState = PropertyNode.ExposedState.NotExposed;
var generator = new PropertyGenerator();
m_Vector1Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
Assert.AreEqual(string.Empty, generator.GetShaderString(0));
var expected = m_Vector1Node.propertyName
+ "(\""
+ m_Vector1Node.description
+ "\", Float) = "
+ m_Vector1Node.value
+ Environment.NewLine;
m_Vector1Node.exposedState = PropertyNode.ExposedState.Exposed;
m_Vector1Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
Assert.AreEqual(expected, generator.GetShaderString(0));
}
[Test]
public void TestVector1NodeGeneratesCorrectPropertyUsages()
{
m_Vector1Node.value = 0.6f;
m_Vector1Node.exposedState = PropertyNode.ExposedState.NotExposed;
var generator = new ShaderGenerator();
m_Vector1Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
Assert.AreEqual(string.Empty, generator.GetShaderString(0));
var expected = m_Vector1Node.precision
+ " "
+ m_Vector1Node.propertyName
+ ";"
+ Environment.NewLine;
m_Vector1Node.exposedState = PropertyNode.ExposedState.Exposed;
m_Vector1Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
Assert.AreEqual(expected, generator.GetShaderString(0));
}
[Test]
public void TestVector2NodeTypeIsCorrect()
{
Assert.AreEqual(PropertyType.Vector2, m_Vector2Node.propertyType);
}
[Test]
public void TestVector2NodeReturnsCorrectValue()
{
var value = new Vector2(0.6f, 0.7f);
m_Vector2Node.value = value;
Assert.AreEqual(value, m_Vector2Node.value);
}
[Test]
public void TestVector2NodeReturnsPreviewProperty()
{
var value = new Vector2(0.6f, 0.7f);
var props = new List<PreviewProperty>();
m_Vector2Node.value = value;
m_Vector2Node.CollectPreviewMaterialProperties(props);
Assert.AreEqual(props.Count, 1);
Assert.AreEqual(m_Vector2Node.propertyName, props[0].m_Name);
Assert.AreEqual(m_Vector2Node.propertyType, props[0].m_PropType);
Assert.AreEqual(value, m_Vector2Node.value);
}
[Test]
public void TestVector2NodeGeneratesCorrectPropertyBlock()
{
var value = new Vector2(0.6f, 0.7f);
m_Vector2Node.value = value;
m_Vector2Node.exposedState = PropertyNode.ExposedState.NotExposed;
var generator = new PropertyGenerator();
m_Vector2Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
Assert.AreEqual(string.Empty, generator.GetShaderString(0));
var expected = m_Vector2Node.propertyName
+ "(\""
+ m_Vector2Node.description
+ "\", Vector) = ("
+ m_Vector2Node.value.x
+ ","
+ m_Vector2Node.value.y
+ ",0,0)"
+ Environment.NewLine;
m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed;
m_Vector2Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
Assert.AreEqual(expected, generator.GetShaderString(0));
}
[Test]
public void TestVector2NodeGeneratesCorrectPropertyUsages()
{
var value = new Vector2(0.6f, 0.7f);
m_Vector2Node.value = value;
m_Vector2Node.exposedState = PropertyNode.ExposedState.NotExposed;
var generator = new ShaderGenerator();
m_Vector2Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
Assert.AreEqual(string.Empty, generator.GetShaderString(0));
var expected = m_Vector2Node.precision
+ "2 "
+ m_Vector2Node.propertyName
+ ";"
+ Environment.NewLine;
m_Vector2Node.exposedState = PropertyNode.ExposedState.Exposed;
m_Vector2Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
Assert.AreEqual(expected, generator.GetShaderString(0));
}
[Test]
public void TestVector3NodeTypeIsCorrect()
{
Assert.AreEqual(PropertyType.Vector3, m_Vector3Node.propertyType);
}
[Test]
public void TestVector3NodeReturnsCorrectValue()
{
var value = new Vector3(0.6f, 0.7f, 0.4f);
m_Vector3Node.value = value;
Assert.AreEqual(value, m_Vector3Node.value);
}
[Test]
public void TestVector3NodeReturnsPreviewProperty()
{
var value = new Vector3(0.6f, 0.7f, 0.4f);
var props = new List<PreviewProperty>();
m_Vector3Node.value = value;
m_Vector3Node.CollectPreviewMaterialProperties(props);
Assert.AreEqual(props.Count, 1);
Assert.AreEqual(m_Vector3Node.propertyName, props[0].m_Name);
Assert.AreEqual(m_Vector3Node.propertyType, props[0].m_PropType);
Assert.AreEqual(value, m_Vector3Node.value);
}
[Test]
public void TestVector3NodeGeneratesCorrectPropertyBlock()
{
var value = new Vector3(0.6f, 0.7f, 0.4f);
m_Vector3Node.value = value;
m_Vector3Node.exposedState = PropertyNode.ExposedState.NotExposed;
var generator = new PropertyGenerator();
m_Vector3Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
Assert.AreEqual(string.Empty, generator.GetShaderString(0));
var expected = m_Vector3Node.propertyName
+ "(\""
+ m_Vector3Node.description
+ "\", Vector) = ("
+ m_Vector3Node.value.x
+ ","
+ m_Vector3Node.value.y
+ ","
+ m_Vector3Node.value.z
+ ",0)"
+ Environment.NewLine;
m_Vector3Node.exposedState = PropertyNode.ExposedState.Exposed;
m_Vector3Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
Assert.AreEqual(expected, generator.GetShaderString(0));
}
[Test]
public void TestVector3NodeGeneratesCorrectPropertyUsages()
{
var value = new Vector3(0.6f, 0.7f, 0.4f);
m_Vector3Node.value = value;
m_Vector3Node.exposedState = PropertyNode.ExposedState.NotExposed;
var generator = new ShaderGenerator();
m_Vector3Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
Assert.AreEqual(string.Empty, generator.GetShaderString(0));
var expected = m_Vector3Node.precision
+ "3 "
+ m_Vector3Node.propertyName
+ ";"
+ Environment.NewLine;
m_Vector3Node.exposedState = PropertyNode.ExposedState.Exposed;
m_Vector3Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
Assert.AreEqual(expected, generator.GetShaderString(0));
}
[Test]
public void TestVector4NodeTypeIsCorrect()
{
Assert.AreEqual(PropertyType.Vector4, m_Vector4Node.propertyType);
}
[Test]
public void TestVector4NodeReturnsCorrectValue()
{
var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f);
m_Vector4Node.value = value;
Assert.AreEqual(value, m_Vector4Node.value);
}
[Test]
public void TestVector4NodeReturnsPreviewProperty()
{
var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f);
var props = new List<PreviewProperty>();
m_Vector4Node.value = value;
m_Vector4Node.CollectPreviewMaterialProperties(props);
Assert.AreEqual(props.Count, 1);
Assert.AreEqual(m_Vector4Node.propertyName, props[0].m_Name);
Assert.AreEqual(m_Vector4Node.propertyType, props[0].m_PropType);
Assert.AreEqual(value, m_Vector4Node.value);
}
[Test]
public void TestVector4NodeGeneratesCorrectPropertyBlock()
{
var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f);
m_Vector4Node.value = value;
m_Vector4Node.exposedState = PropertyNode.ExposedState.NotExposed;
var generator = new PropertyGenerator();
m_Vector4Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
Assert.AreEqual(string.Empty, generator.GetShaderString(0));
var expected = m_Vector4Node.propertyName
+ "(\""
+ m_Vector4Node.description
+ "\", Vector) = ("
+ m_Vector4Node.value.x
+ ","
+ m_Vector4Node.value.y
+ ","
+ m_Vector4Node.value.z
+ ","
+ m_Vector4Node.value.w
+ ")"
+ Environment.NewLine;
m_Vector4Node.exposedState = PropertyNode.ExposedState.Exposed;
m_Vector4Node.GeneratePropertyBlock(generator, GenerationMode.ForReals);
Assert.AreEqual(expected, generator.GetShaderString(0));
}
[Test]
public void TestVector4NodeGeneratesCorrectPropertyUsages()
{
var value = new Vector4(0.6f, 0.7f, 0.4f, 0.3f);
m_Vector4Node.value = value;
m_Vector4Node.exposedState = PropertyNode.ExposedState.NotExposed;
var generator = new ShaderGenerator();
m_Vector4Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
Assert.AreEqual(string.Empty, generator.GetShaderString(0));
var expected = m_Vector4Node.precision
+ "4 "
+ m_Vector4Node.propertyName
+ ";"
+ Environment.NewLine;
m_Vector4Node.exposedState = PropertyNode.ExposedState.Exposed;
m_Vector4Node.GeneratePropertyUsages(generator, GenerationMode.ForReals);
Assert.AreEqual(expected, generator.GetShaderString(0));
}
[Test]
public void TestColorNodeTypeIsCorrect()
{
Assert.AreEqual(PropertyType.Color, m_ColorNode.propertyType);
}
[Test]
public void TestColorNodeReturnsCorrectValue()
{
var value = new Color(0.6f, 0.7f, 0.4f, 0.3f);
m_ColorNode.color = value;
Assert.AreEqual(value, m_ColorNode.color);
}
[Test]
public void TestColorNodeReturnsPreviewProperty()
{
var value = new Color(0.6f, 0.7f, 0.4f, 0.3f);
var props = new List<PreviewProperty>();
m_ColorNode.color = value;
m_ColorNode.CollectPreviewMaterialProperties(props);
Assert.AreEqual(props.Count, 1);
Assert.AreEqual(m_ColorNode.propertyName, props[0].m_Name);
Assert.AreEqual(m_ColorNode.propertyType, props[0].m_PropType);
Assert.AreEqual(value, m_ColorNode.color);
}
[Test]
public void TestColorNodeGeneratesCorrectPropertyBlock()
{
var value = new Color(0.6f, 0.7f, 0.4f, 0.3f);
m_ColorNode.color = value;
m_ColorNode.exposedState = PropertyNode.ExposedState.NotExposed;
var generator = new PropertyGenerator();
m_ColorNode.GeneratePropertyBlock(generator, GenerationMode.ForReals);
Assert.AreEqual(string.Empty, generator.GetShaderString(0));
var expected = m_ColorNode.propertyName
+ "(\""
+ m_ColorNode.description
+ "\", Color) = ("
+ m_ColorNode.color.r
+ ","
+ m_ColorNode.color.g
+ ","
+ m_ColorNode.color.b
+ ","
+ m_ColorNode.color.a
+ ")"
+ Environment.NewLine;
m_ColorNode.exposedState = PropertyNode.ExposedState.Exposed;
m_ColorNode.GeneratePropertyBlock(generator, GenerationMode.ForReals);
Assert.AreEqual(expected, generator.GetShaderString(0));
}
[Test]
public void TestColorNodeGeneratesCorrectPropertyUsages()
{
var value = new Color(0.6f, 0.7f, 0.4f, 0.3f);
m_ColorNode.color = value;
m_ColorNode.exposedState = PropertyNode.ExposedState.NotExposed;
var generator = new ShaderGenerator();
m_ColorNode.GeneratePropertyUsages(generator, GenerationMode.ForReals);
Assert.AreEqual(string.Empty, generator.GetShaderString(0));
var expected = m_ColorNode.precision
+ "4 "
+ m_ColorNode.propertyName
+ ";"
+ Environment.NewLine;
m_ColorNode.exposedState = PropertyNode.ExposedState.Exposed;
m_ColorNode.GeneratePropertyUsages(generator, GenerationMode.ForReals);
Assert.AreEqual(expected, generator.GetShaderString(0));
}
}*/
}