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Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前
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ShaderPass Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths 7 年前
ShaderPass.meta HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
Unlit.cs HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
Unlit.cs.hlsl HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
Unlit.cs.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.cs.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.hlsl Add normal buffer to directional shadow and forwar 7 年前
Unlit.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Unlit.shader Update the material upgrader system to be per material and not per project 6 年前
Unlit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitData.hlsl Refactor GetBakedDiffuseLighting 6 年前
UnlitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitProperties.hlsl Replace EmissiveIntesnity by EmissveColor HDR 7 年前
UnlitProperties.hlsl.meta HDRenderPipeline: Update unlit shader 8 年前