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Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
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Light Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
LightLoop Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
Reflection Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
Volumetrics Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
Deferred.shader Use ShouldOutputSplitLighting() for material abstraction 7 年前
Deferred.shader.meta HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
DeferredDirectionalShadow.compute Added a combined contact shadows + normal biasing pass. 7 年前
DeferredDirectionalShadow.compute.meta Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Forward.hlsl HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
GlobalIlluminationUtils.cs HDRenderPipeline: Fix issue with global illumination (now it match mitsuba) 7 年前
GlobalIlluminationUtils.cs.meta Push first draft 7 年前
Light.meta Move few files for better organization 7 年前
LightDefinition.cs [PlanarProbe] (wip) packing envlightdata structure 7 年前
LightDefinition.cs.custom.hlsl [PlanarReflection] Refactored custom getters and setters 7 年前
LightDefinition.cs.custom.hlsl.meta [PlanarProbe] Include custom HLSL files with shader generator 7 年前
LightDefinition.cs.hlsl [PlanarProbe] Include custom HLSL files with shader generator 7 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightEvaluation.hlsl Introduced new macros for flow control attributes. 7 年前
LightEvaluation.hlsl.meta Move light function to LightEvaluation.hlsl file 7 年前
LightLoop.meta Added Culling test scene 7 年前
LightUtilities.hlsl [PlanarReflection] Zero Initialize for EnvLightData 7 年前
LightUtilities.hlsl.meta Move InitSkyEnvLightData() to LightUtilities.hlsl 8 年前
Lighting.hlsl Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Reflection.meta [PlanarReflection] Moved reflection files in Reflection folder 7 年前
SphericalHarmonics.cs Factor out the SH code 7 年前
SphericalHarmonics.cs.meta Factor out the SH code 7 年前
Volumetrics.meta Add a null VolumetricLighting shader 7 年前