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63 行
2.8 KiB
63 行
2.8 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class VolumetricFog : AtmosphericScattering
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{
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public ColorParameter albedo = new ColorParameter(new Color(0.5f, 0.5f, 0.5f));
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public MinFloatParameter meanFreePath = new MinFloatParameter(1000000.0f, 1.0f);
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public ClampedFloatParameter anisotropy = new ClampedFloatParameter(0.0f, -1.0f, 1.0f);
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// Override the volume blending function.
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public override void Override(VolumeComponent state, float interpFactor)
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{
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VolumetricFog other = state as VolumetricFog;
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float thisExtinction = VolumeRenderingUtils.ExtinctionFromMeanFreePath(meanFreePath);
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Vector3 thisScattering = VolumeRenderingUtils.ScatteringFromExtinctionAndAlbedo(thisExtinction, (Vector3)(Vector4)albedo.value);
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float otherExtinction = VolumeRenderingUtils.ExtinctionFromMeanFreePath(other.meanFreePath);
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Vector3 otherScattering = VolumeRenderingUtils.ScatteringFromExtinctionAndAlbedo(otherExtinction, (Vector3)(Vector4)other.albedo.value);
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float blendExtinction = Mathf.Lerp(otherExtinction, thisExtinction, interpFactor);
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Vector3 blendScattering = Vector3.Lerp(otherScattering, thisScattering, interpFactor);
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float blendAsymmetry = Mathf.Lerp(other.anisotropy, anisotropy, interpFactor);
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float blendMeanFreePath = VolumeRenderingUtils.MeanFreePathFromExtinction(blendExtinction);
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Color blendAlbedo = (Color)(Vector4)VolumeRenderingUtils.AlbedoFromMeanFreePathAndScattering(blendMeanFreePath, blendScattering);
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blendAlbedo.a = 1.0f;
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if (meanFreePath.overrideState)
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{
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other.meanFreePath.value = blendMeanFreePath;
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}
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if (albedo.overrideState)
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{
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other.albedo.value = blendAlbedo;
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}
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if (anisotropy.overrideState)
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{
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other.anisotropy.value = blendAsymmetry;
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}
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}
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public override void PushShaderParameters(HDCamera hdCamera, CommandBuffer cmd)
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{
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DensityVolumeParameters param = new DensityVolumeParameters(albedo, meanFreePath, anisotropy);
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DensityVolumeData data = param.GetData();
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cmd.SetGlobalInt(HDShaderIDs._AtmosphericScatteringType, (int)FogType.Volumetric);
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cmd.SetGlobalVector(HDShaderIDs._GlobalScattering, data.scattering);
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cmd.SetGlobalFloat(HDShaderIDs._GlobalExtinction, data.extinction);
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cmd.SetGlobalFloat(HDShaderIDs._GlobalAnisotropy, anisotropy);
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}
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}
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}
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