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Felipe Lira 94a4d501 Added PerFrame and PerCamera constant buffers. 7 年前
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LightweightBlit.shader Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCore.cginc Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
LightweightCore.cginc.meta Add LW SRP into material graph 7 年前
LightweightInput.cginc Added PerFrame and PerCamera constant buffers. 7 年前
LightweightInput.cginc.meta Add LW SRP into material graph 7 年前
LightweightLighting.cginc Light refactor to sort lights and disable directional lights from per object light lists. 7 年前
LightweightLighting.cginc.meta Add LW SRP into material graph 7 年前
LightweightPassLit.cginc Added PerFrame and PerCamera constant buffers. 7 年前
LightweightPassLit.cginc.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassShadow.cginc Update lightweight pipeline / SRP version 7 年前
LightweightPassShadow.cginc.meta Update lightweight pipeline / SRP version 7 年前
LightweightShadows.cginc Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
LightweightShadows.cginc.meta Add LW SRP into material graph 7 年前
LightweightStandard.shader Refactored light setup to not sort lights. Sorting at a global level would introduce light popping. 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardSimpleLighting.shader Refactored light setup to not sort lights. Sorting at a global level would introduce light popping. 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightUnlit.shader Shader changes to support XR in Lightweight Pipeline 8 年前
LightweightUnlit.shader.meta Add LW SRP into material graph 7 年前