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ad037878
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ScriptableRenderPipeline
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ScriptableRenderPipeline
/
Core
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CoreRP
/
ShaderLibrary
文件历史
GitHub
e315e2a7
Merge pull request
#972
from EvgeniiG/improve_sss
Improve the quality of Disney SSS
7 年前
..
API
Merge pull request #858 from Unity-Technologies/shadows-biasing
7 年前
Sampling
Merge pull request #972 from EvgeniiG/improve_sss
7 年前
Shadow
Merge pull request #967 from Unity-Technologies/improve-resources--management
7 年前
API.meta
First set of files
8 年前
AreaLighting.hlsl
Introduced new macros for flow control attributes.
7 年前
AreaLighting.hlsl.meta
HDRenderLoop: Add area light support, first draft
8 年前
BC6H.hlsl
Don't convert BC6H encoding file
7 年前
BC6H.hlsl.meta
(wip) Added BC6H fast encode
7 年前
BSDF.hlsl
Fixing compile issue
7 年前
BSDF.hlsl.meta
First set of files
8 年前
Color.hlsl
Various warning fix
7 年前
Color.hlsl.meta
First set of files
8 年前
Common.hlsl
Add comment and check for SHADER_TARGET_AVAILABLE
7 年前
Common.hlsl.meta
First set of files
8 年前
CommonLighting.hlsl
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
CommonLighting.hlsl.meta
Update ShaderLibrary and UnityStandard code
8 年前
CommonMaterial.hlsl
Fixing compile issue
7 年前
CommonMaterial.hlsl.meta
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
8 年前
CommonShadow.hlsl
ShaderLibrary, change REAL to real
7 年前
CommonShadow.hlsl.meta
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
8 年前
Debug.hlsl
HDRenderPipeline: Fix various warning
7 年前
Debug.hlsl.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
EntityLighting.hlsl
lightmap sample functions should return real. Fixed f on constants and DLDR typo.
7 年前
EntityLighting.hlsl.meta
HDRenderLoop: Add LightProbe + ProbeVolume support (not tested)
8 年前
Filtering.hlsl
Make the code less Italian by removing issues caused by copy-pasta
7 年前
Filtering.hlsl.meta
Move some files
7 年前
GeometricTools.hlsl
Replace FastMulBySignOf() with CopySign()
7 年前
GeometricTools.hlsl.meta
First set of files
8 年前
ImageBasedLighting.hlsl
Use ClampNdotV() everywhere except where vector addition/subtraction is involved
7 年前
ImageBasedLighting.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
Macros.hlsl
Update TEMPLATE_X_REAL macro to use FLT and HALF
7 年前
Macros.hlsl.meta
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
7 年前
NormalSurfaceGradient.hlsl
ShaderLibrary, change REAL to real
7 年前
NormalSurfaceGradient.hlsl.meta
Add LW SRP into material graph
7 年前
Packing.hlsl
Correct rounding
7 年前
Packing.hlsl.meta
First set of files
8 年前
PerPixelDisplacement.hlsl
ShaderLibrary, change REAL to real
7 年前
PerPixelDisplacement.hlsl.meta
Add LW SRP into material graph
7 年前
Random.hlsl
Manually re-applied and fixed screen space shadow code after big merge of master that moved every files.
7 年前
Random.hlsl.meta
Add LW SRP into material graph
7 年前
Refraction.hlsl
update refraction to use float3 for position
7 年前
Refraction.hlsl.meta
Refactored refraction code with cubemap support
7 年前
Sampling.meta
ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory)
7 年前
Shadow.meta
Add LW SRP into material graph
7 年前
SpaceFillingCurves.hlsl
Dispatch the SSS CS in 4x swizzled 16x16 groups per a 32x32 macrotile
7 年前
SpaceFillingCurves.hlsl.meta
Add LW SRP into material graph
7 年前
Tessellation.hlsl
Fix compilation issue with instancing and tessellation
7 年前
Tessellation.hlsl.meta
Add LW SRP into material graph
7 年前
UnityInstancing.hlsl
Add instancing property view mode
7 年前
UnityInstancing.hlsl.meta
Bring over Instancing support to HDRP shaders.
7 年前
VolumeRendering.hlsl
Fix issue with NaNs
7 年前
VolumeRendering.hlsl.meta
Add LW SRP into material graph
7 年前
Wind.hlsl
Make the Shader Library less real
7 年前
Wind.hlsl.meta
Add LW SRP into material graph
7 年前