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250 行
10 KiB

using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Experimental.Rendering.LowendMobile
{
public static class SupportedUpgradeParams
{
static public UpgradeParams diffuseOpaque = new UpgradeParams()
{
blendMode = UpgradeBlendMode.Opaque,
specularSource = SpecularSource.NoSpecular,
glosinessSource = GlossinessSource.BaseAlpha,
reflectionSource = ReflectionSource.NoReflection
};
static public UpgradeParams specularOpaque = new UpgradeParams()
{
blendMode = UpgradeBlendMode.Opaque,
specularSource = SpecularSource.SpecularTextureAndColor,
glosinessSource = GlossinessSource.BaseAlpha,
reflectionSource = ReflectionSource.NoReflection
};
static public UpgradeParams diffuseAlpha = new UpgradeParams()
{
blendMode = UpgradeBlendMode.Alpha,
specularSource = SpecularSource.NoSpecular,
glosinessSource = GlossinessSource.SpecularAlpha,
reflectionSource = ReflectionSource.NoReflection
};
static public UpgradeParams specularAlpha = new UpgradeParams()
{
blendMode = UpgradeBlendMode.Alpha,
specularSource = SpecularSource.SpecularTextureAndColor,
glosinessSource = GlossinessSource.SpecularAlpha,
reflectionSource = ReflectionSource.NoReflection
};
static public UpgradeParams diffuseAlphaCutout = new UpgradeParams()
{
blendMode = UpgradeBlendMode.Cutout,
specularSource = SpecularSource.NoSpecular,
glosinessSource = GlossinessSource.SpecularAlpha,
reflectionSource = ReflectionSource.NoReflection
};
static public UpgradeParams specularAlphaCutout = new UpgradeParams()
{
blendMode = UpgradeBlendMode.Cutout,
specularSource = SpecularSource.SpecularTextureAndColor,
glosinessSource = GlossinessSource.SpecularAlpha,
reflectionSource = ReflectionSource.NoReflection
};
static public UpgradeParams diffuseCubemap = new UpgradeParams()
{
blendMode = UpgradeBlendMode.Opaque,
specularSource = SpecularSource.NoSpecular,
glosinessSource = GlossinessSource.BaseAlpha,
reflectionSource = ReflectionSource.Cubemap
};
static public UpgradeParams specularCubemap = new UpgradeParams()
{
blendMode = UpgradeBlendMode.Opaque,
specularSource = SpecularSource.SpecularTextureAndColor,
glosinessSource = GlossinessSource.BaseAlpha,
reflectionSource = ReflectionSource.Cubemap
};
static public UpgradeParams diffuseCubemapAlpha = new UpgradeParams()
{
blendMode = UpgradeBlendMode.Alpha,
specularSource = SpecularSource.NoSpecular,
glosinessSource = GlossinessSource.BaseAlpha,
reflectionSource = ReflectionSource.Cubemap
};
static public UpgradeParams specularCubemapAlpha = new UpgradeParams()
{
blendMode = UpgradeBlendMode.Alpha,
specularSource = SpecularSource.SpecularTextureAndColor,
glosinessSource = GlossinessSource.BaseAlpha,
reflectionSource = ReflectionSource.Cubemap
};
}
public class LegacyBlinnPhongUpgrader : MaterialUpgrader
{
public LegacyBlinnPhongUpgrader(string oldShaderName, UpgradeParams upgradeParams)
{
RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/NonPBR", UpdateMaterialKeywords);
SetFloat("_Mode", (float)upgradeParams.blendMode);
SetFloat("_SpecSource", (float)upgradeParams.specularSource);
SetFloat("_GlossinessSource", (float)upgradeParams.glosinessSource);
SetFloat("_ReflectionSource", (float)upgradeParams.reflectionSource);
if (oldShaderName.Contains("Legacy Shaders/Self-Illumin"))
{
RenameTexture("_MainTex", "_EmissionMap");
RemoveTexture("_MainTex");
SetColor("_EmissionColor", Color.white);
}
}
public static void UpdateMaterialKeywords(Material material)
{
UpdateMaterialBlendMode(material);
UpdateMaterialSpecularSource(material);
UpdateMaterialReflectionSource(material);
SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap"));
SetKeyword(material, "_CUBEMAP_REFLECTION", material.GetTexture("_Cube"));
SetKeyword(material, "_EMISSION_MAP", material.GetTexture("_EmissionMap"));
}
private static void UpdateMaterialBlendMode(Material material)
{
UpgradeBlendMode mode = (UpgradeBlendMode)material.GetFloat("_Mode");
switch (mode)
{
case UpgradeBlendMode.Opaque:
material.SetOverrideTag("RenderType", "");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
SetKeyword(material, "_ALPHATEST_ON", false);
SetKeyword(material, "_ALPHABLEND_ON", false);
material.renderQueue = -1;
break;
case UpgradeBlendMode.Cutout:
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
SetKeyword(material, "_ALPHATEST_ON", true);
SetKeyword(material, "_ALPHABLEND_ON", false);
material.renderQueue = (int)RenderQueue.AlphaTest;
break;
case UpgradeBlendMode.Alpha:
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.SetInt("_ZWrite", 0);
SetKeyword(material, "_ALPHATEST_ON", false);
SetKeyword(material, "_ALPHABLEND_ON", true);
material.renderQueue = (int)RenderQueue.Transparent;
break;
}
}
private static void UpdateMaterialSpecularSource(Material material)
{
SpecularSource specSource = (SpecularSource)material.GetFloat("_SpecSource");
if (specSource == SpecularSource.NoSpecular)
{
SetKeyword(material, "_SPECGLOSSMAP", false);
SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", false);
SetKeyword(material, "_SPECULAR_COLOR", false);
}
else if (specSource == SpecularSource.SpecularTextureAndColor && material.GetTexture("_SpecGlossMap"))
{
GlossinessSource glossSource = (GlossinessSource)material.GetFloat("_GlossinessSource");
if (glossSource == GlossinessSource.BaseAlpha)
{
SetKeyword(material, "_SPECGLOSSMAP", false);
SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", true);
}
else
{
SetKeyword(material, "_SPECGLOSSMAP", true);
SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", false);
}
SetKeyword(material, "_SPECULAR_COLOR", false);
}
else
{
SetKeyword(material, "_SPECGLOSSMAP", false);
SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", false);
SetKeyword(material, "_SPECULAR_COLOR", true);
}
}
private static void UpdateMaterialReflectionSource(Material material)
{
ReflectionSource reflectionSource = (ReflectionSource)material.GetFloat("_ReflectionSource");
if (reflectionSource == ReflectionSource.NoReflection)
{
SetKeyword(material, "_CUBEMAP_REFLECTION", false);
}
else if (reflectionSource == ReflectionSource.Cubemap && material.GetTexture("_Cube"))
{
SetKeyword(material, "_CUBEMAP_REFLECTION", true);
}
else if (reflectionSource == ReflectionSource.ReflectionProbe)
{
Debug.LogWarning("Reflection probe not implemented yet");
SetKeyword(material, "_CUBEMAP_REFLECTION", false);
}
else
{
SetKeyword(material, "_CUBEMAP_REFLECTION", false);
}
}
private static void SetKeyword(Material material, string keyword, bool enable)
{
if (enable)
material.EnableKeyword(keyword);
else
material.DisableKeyword(keyword);
}
}
public class ParticlesMultiplyUpgrader : MaterialUpgrader
{
public ParticlesMultiplyUpgrader(string oldShaderName)
{
RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/Particles/Multiply");
}
}
public class ParticlesAdditiveUpgrader : MaterialUpgrader
{
public ParticlesAdditiveUpgrader(string oldShaderName)
{
RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/Particles/Additive");
}
}
public class StandardUpgrader : MaterialUpgrader
{
public StandardUpgrader(string oldShaderName)
{
RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/NonPBR");
}
}
public class TerrainUpgrader : MaterialUpgrader
{
public TerrainUpgrader(string oldShaderName)
{
RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/NonPBR");
SetFloat("_Shininess", 1.0f);
}
}
}