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ac3b41f9
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/feature-runtimeTextureCache
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ScriptableRenderPipeline
/
com.unity.render-pipelines....
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HDRP
/
RenderPipelineResources
文件历史
Antoine Lelievre
3b94dc89
Changed resource version from float to int
7 年前
..
ApplyDistorsion.compute
Add light linking support (#1758)
7 年前
ApplyDistorsion.compute.meta
Prototype for distorstion
7 年前
Blit.shader
Run code formatter.
7 年前
Blit.shader.meta
Fixed gaussian pyramid first blit (point -> bilinear filtering)
7 年前
BufferPyramid.cs
Run code formatter.
7 年前
BufferPyramid.cs.meta
Merge all pyramid code into a single file
7 年前
BufferPyramidProcessor.cs
Run code formatter.
7 年前
BufferPyramidProcessor.cs.meta
Refactored pyramid buffer processors
7 年前
CameraMotionVectors.shader
Fix for shader include paths for external shaders (not in Asset folder)
7 年前
CameraMotionVectors.shader.meta
Added motion vectors support; Refactored HDCamera
8 年前
ColorPyramid.compute
Re-added modified files for Switch without BOM.
7 年前
ColorPyramid.compute.meta
Full screen color pyramid
7 年前
CopyDepthBuffer.shader
Fixup texture format mismatches for Metal on iOS
7 年前
CopyDepthBuffer.shader.meta
Missing files
7 年前
CopyStencilBuffer.shader
Re-added modified files for Switch without BOM.
7 年前
CopyStencilBuffer.shader.meta
Move SSS files, move code to Subsurface manager
7 年前
DebugFont.tga
Update font bitmap
7 年前
DebugFont.tga.meta
Update font debug code, support char, int and float
7 年前
DecalGizmo.png
Add icon for decal component
7 年前
DecalGizmo.png.meta
Add icon for decal component
7 年前
Default Diffusion Profile Settings.asset
HDRenderPipeline: Update all materials
7 年前
Default Diffusion Profile Settings.asset.meta
Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving
7 年前
DefaultAmbientOcclusionSettings.asset
HDRenderPipeline: Finish to fix issue with AO
8 年前
DefaultAmbientOcclusionSettings.asset.meta
HDRenderPipeline: Finish to fix issue with AO
8 年前
DefaultHDDecalMaterial.mat
First version of a material upgrader system (With upgrade for EmissiveColor)
7 年前
DefaultHDDecalMaterial.mat.meta
Add default decal material + add support dbuffer on lit material
7 年前
DefaultHDMaterial.mat
First version of a material upgrader system (With upgrade for EmissiveColor)
7 年前
DefaultHDMaterial.mat.meta
HDRenderPipeline: Add default material for HDRenderPipeline
8 年前
DefaultHDMirrorMaterial.mat
First version of a material upgrader system (With upgrade for EmissiveColor)
7 年前
DefaultHDMirrorMaterial.mat.meta
Misc various improvement
7 年前
DefaultSkybox.exr
add a bunch of small test scenes
8 年前
DefaultSkybox.exr.meta
HDRenderPipeline: Update sky editor
7 年前
DepthPyramid.compute
Fix DepthPyramid.compute
7 年前
DepthPyramid.compute.meta
Added refraction, roughness refraction and transparency absorption
7 年前
Disc.FBX
Added sync for light intesity, color and size for emissive mesh
7 年前
Disc.FBX.meta
Added sync for light intesity, color and size for emissive mesh
7 年前
HDRenderPipelineResources.asset
Merge pull request #1777 from Unity-Technologies/GradientSky
7 年前
HDRenderPipelineResources.asset.meta
Various fix: shader path update + recreate RenderPipelineResources
7 年前
Quad.FBX
Added sync for light intesity, color and size for emissive mesh
7 年前
Quad.FBX.meta
Added sync for light intesity, color and size for emissive mesh
7 年前
RenderPipelineResources.cs
Changed resource version from float to int
7 年前
RenderPipelineResources.cs.meta
various changes to the HD renderloop to match the preview camera changes
8 年前
Sphere.FBX
Added sync for light intesity, color and size for emissive mesh
7 年前
Sphere.FBX.meta
Added sync for light intesity, color and size for emissive mesh
7 年前