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sebastienlagarde e935bb53 HDRP: Use "lineargrey" texture for detail map on stacklit instead of grey 6 年前
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ShaderPass Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths 7 年前
ShaderPass.meta Created StackLit material. 7 年前
StackLit.cs Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs) 6 年前
StackLit.cs.hlsl Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
StackLit.cs.hlsl.meta Created StackLit material. 7 年前
StackLit.cs.meta Created StackLit material. 7 年前
StackLit.hlsl Fix warning in stacklit.hlsl 6 年前
StackLit.hlsl.meta Created StackLit material. 7 年前
StackLit.shader HDRP: Use "lineargrey" texture for detail map on stacklit instead of grey 6 年前
StackLit.shader.meta Created StackLit material. 7 年前
StackLitData.hlsl HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 6 年前
StackLitData.hlsl.meta Created StackLit material. 7 年前
StackLitProperties.hlsl HDRP: Add support of detail normal and smoothness to Stacklit 7 年前
StackLitProperties.hlsl.meta Created StackLit material. 7 年前