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87 行
2.7 KiB

Shader "hidden/preview/Smoothstep_F2C698A4"
{
Properties
{
Float_BAE7EB71("Strength", Float) = 1
Float_21781ECA("Ref", Float) = 0
[HideInInspector] [NonModifiableTextureData] [NoScaleOffset] Texture_930E6693("9a61064b-169a-41ef-b682-771a60220772", 2D) = "white" {}
}
CGINCLUDE
#include "UnityCG.cginc"
void Unity_Smoothstep_float(float A, float B, float T, out float Out)
{
Out = smoothstep(A, B, T);
}
struct GraphVertexInput
{
float4 vertex : POSITION;
float3 normal : NORMAL;
float4 tangent : TANGENT;
float4 color : COLOR;
float4 texcoord0 : TEXCOORD0;
float4 lightmapUV : TEXCOORD1;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct SurfaceInputs{
};
struct SurfaceDescription{
float _Smoothstep_F2C698A4_Out;
};
void ScaleSurfaceDescription(inout SurfaceDescription surface, float scale){
surface._Smoothstep_F2C698A4_Out = scale * surface._Smoothstep_F2C698A4_Out;
};
void AddSurfaceDescription(inout SurfaceDescription base, in SurfaceDescription add){
base._Smoothstep_F2C698A4_Out = base._Smoothstep_F2C698A4_Out + add._Smoothstep_F2C698A4_Out;
};
float Float_BAE7EB71;
float Float_21781ECA;
UNITY_DECLARE_TEX2D(Texture_930E6693);
float _Smoothstep_F2C698A4_A;
float _Smoothstep_F2C698A4_B;
float _Smoothstep_F2C698A4_T;
GraphVertexInput PopulateVertexData(GraphVertexInput v){
return v;
}
SurfaceDescription PopulateSurfaceData(SurfaceInputs IN) {
float _Smoothstep_F2C698A4_Out;
Unity_Smoothstep_float(_Smoothstep_F2C698A4_A, _Smoothstep_F2C698A4_B, _Smoothstep_F2C698A4_T, _Smoothstep_F2C698A4_Out);
SurfaceDescription surface = (SurfaceDescription)0;
surface._Smoothstep_F2C698A4_Out = _Smoothstep_F2C698A4_Out;
return surface;
}
ENDCG
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct GraphVertexOutput
{
float4 position : POSITION;
};
GraphVertexOutput vert (GraphVertexInput v)
{
v = PopulateVertexData(v);
GraphVertexOutput o;
o.position = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (GraphVertexOutput IN) : SV_Target
{
SurfaceInputs surfaceInput = (SurfaceInputs)0;;
SurfaceDescription surf = PopulateSurfaceData(surfaceInput);
return half4(surf._Smoothstep_F2C698A4_Out, surf._Smoothstep_F2C698A4_Out, surf._Smoothstep_F2C698A4_Out, 1.0);
}
ENDCG
}
}
}