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81 行
3.2 KiB
81 行
3.2 KiB
using System;
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using System.Diagnostics;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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// This class is used to associate a unique ID to a sky class.
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// This is needed to be able to automatically register sky classes and avoid collisions and refactoring class names causing data compatibility issues.
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
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public sealed class SkyUniqueID : Attribute
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{
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public readonly int uniqueID;
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public SkyUniqueID(int uniqueID)
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{
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this.uniqueID = uniqueID;
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}
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}
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[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
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public sealed class EnvUpdateParameter : VolumeParameter<EnvironementUpdateMode>
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{
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public EnvUpdateParameter(EnvironementUpdateMode value, bool overrideState = false)
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: base(value, overrideState) {}
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}
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public abstract class SkySettings : VolumeComponent
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{
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[Tooltip("Rotation of the sky.")]
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public ClampedFloatParameter rotation = new ClampedFloatParameter(0.0f, 0.0f, 360.0f);
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[Tooltip("Exposure of the sky in EV.")]
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public FloatParameter exposure = new FloatParameter(0.0f);
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[Tooltip("Intensity multiplier for the sky.")]
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public MinFloatParameter multiplier = new MinFloatParameter(1.0f, 0.0f);
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[Tooltip("Specify how the environment lighting should be updated.")]
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public EnvUpdateParameter updateMode = new EnvUpdateParameter(EnvironementUpdateMode.OnChanged);
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[Tooltip("If environment update is set to realtime, period in seconds at which it is updated (0.0 means every frame).")]
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public MinFloatParameter updatePeriod = new MinFloatParameter(0.0f, 0.0f);
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[Tooltip("If set to true, the sun disk will be used in baked lighting (ambient and reflection probes).")]
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public BoolParameter includeSunInBaking = new BoolParameter(false);
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// Unused for now. In the future we might want to expose this option for very high range skies.
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bool m_useMIS = false;
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public bool useMIS { get { return m_useMIS; } }
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public override int GetHashCode()
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{
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unchecked
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{
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int hash = 13;
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hash = hash * 23 + rotation.GetHashCode();
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hash = hash * 23 + exposure.GetHashCode();
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hash = hash * 23 + multiplier.GetHashCode();
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// TODO: Fixme once we switch to .Net 4.6+
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//>>>
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hash = hash * 23 + ((int)updateMode.value).GetHashCode();
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//<<<
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hash = hash * 23 + updatePeriod.GetHashCode();
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hash = hash * 23 + includeSunInBaking.GetHashCode();
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return hash;
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}
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}
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public static int GetUniqueID<T>()
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{
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return GetUniqueID(typeof(T));
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}
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public static int GetUniqueID(Type type)
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{
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var uniqueIDs = type.GetCustomAttributes(typeof(SkyUniqueID), false);
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if (uniqueIDs.Length == 0)
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return -1;
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else
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return ((SkyUniqueID)uniqueIDs[0]).uniqueID;
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}
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public abstract SkyRenderer CreateRenderer();
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}
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}
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