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Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
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ShaderPass Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
ShaderPass.meta HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
Unlit.cs HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
Unlit.cs.hlsl HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
Unlit.cs.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.cs.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.hlsl Add normal buffer to directional shadow and forwar 7 年前
Unlit.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Unlit.shader Add some comment 7 年前
Unlit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitData.hlsl Replace EmissiveIntesnity by EmissveColor HDR 7 年前
UnlitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitProperties.hlsl Replace EmissiveIntesnity by EmissveColor HDR 7 年前
UnlitProperties.hlsl.meta HDRenderPipeline: Update unlit shader 8 年前