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271 行
13 KiB
271 行
13 KiB
using UnityEngine.Rendering;
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using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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internal class SkyRenderingContext
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{
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IBLFilterGGX m_IBLFilterGGX;
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RTHandleSystem.RTHandle m_SkyboxCubemapRT;
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RTHandleSystem.RTHandle m_SkyboxGGXCubemapRT;
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RTHandleSystem.RTHandle m_SkyboxMarginalRowCdfRT;
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RTHandleSystem.RTHandle m_SkyboxConditionalCdfRT;
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Vector4 m_CubemapScreenSize;
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Matrix4x4[] m_facePixelCoordToViewDirMatrices = new Matrix4x4[6];
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Matrix4x4[] m_faceCameraInvViewProjectionMatrix = new Matrix4x4[6];
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bool m_SupportsConvolution = false;
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bool m_SupportsMIS = false;
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BuiltinSkyParameters m_BuiltinParameters = new BuiltinSkyParameters();
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bool m_NeedUpdate = true;
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public RenderTexture cubemapRT { get { return m_SkyboxCubemapRT; } }
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public Texture reflectionTexture { get { return m_SkyboxGGXCubemapRT; } }
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public SkyRenderingContext(IBLFilterGGX filterGGX, int resolution, bool supportsConvolution)
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{
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m_IBLFilterGGX = filterGGX;
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m_SupportsConvolution = supportsConvolution;
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RebuildTextures(resolution);
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}
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public void RebuildTextures(int resolution)
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{
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bool updateNeeded = m_SkyboxCubemapRT == null || (m_SkyboxCubemapRT.rt.width != resolution);
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// Cleanup first if needed
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if (updateNeeded)
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{
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RTHandles.Release(m_SkyboxCubemapRT);
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RTHandles.Release(m_SkyboxGGXCubemapRT);
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m_SkyboxCubemapRT = null;
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m_SkyboxGGXCubemapRT = null;
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}
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if (!m_SupportsMIS && (m_SkyboxConditionalCdfRT != null))
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{
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RTHandles.Release(m_SkyboxConditionalCdfRT);
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RTHandles.Release(m_SkyboxMarginalRowCdfRT);
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m_SkyboxConditionalCdfRT = null;
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m_SkyboxMarginalRowCdfRT = null;
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}
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// Reallocate everything
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if (m_SkyboxCubemapRT == null)
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{
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m_SkyboxCubemapRT = RTHandles.Alloc(resolution, resolution, colorFormat: RenderTextureFormat.ARGBHalf, sRGB: false, dimension: TextureDimension.Cube, useMipMap: true, autoGenerateMips: false, filterMode: FilterMode.Trilinear, name: "SkyboxCubemap");
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}
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if (m_SkyboxGGXCubemapRT == null && m_SupportsConvolution)
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{
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m_SkyboxGGXCubemapRT = RTHandles.Alloc(resolution, resolution, colorFormat: RenderTextureFormat.ARGBHalf, sRGB: false, dimension: TextureDimension.Cube, useMipMap: true, autoGenerateMips: false, filterMode: FilterMode.Trilinear, name: "SkyboxGGXCubemap");
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}
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if (m_SupportsMIS && (m_SkyboxConditionalCdfRT == null))
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{
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// Temporary, it should be dependent on the sky resolution
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int width = (int)LightSamplingParameters.TextureWidth;
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int height = (int)LightSamplingParameters.TextureHeight;
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// + 1 because we store the value of the integral of the cubemap at the end of the texture.
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m_SkyboxMarginalRowCdfRT = RTHandles.Alloc(height + 1, 1, colorFormat: RenderTextureFormat.RFloat, sRGB: false, useMipMap: false, enableRandomWrite: true, filterMode: FilterMode.Point, name: "SkyboxMarginalRowCdf");
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// TODO: switch the format to R16 (once it's available) to save some bandwidth.
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m_SkyboxMarginalRowCdfRT = RTHandles.Alloc(width, height, colorFormat: RenderTextureFormat.RFloat, sRGB: false, useMipMap: false, enableRandomWrite: true, filterMode: FilterMode.Point, name: "SkyboxMarginalRowCdf");
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}
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m_CubemapScreenSize = new Vector4((float)resolution, (float)resolution, 1.0f / (float)resolution, 1.0f / (float)resolution);
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if (updateNeeded)
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{
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m_NeedUpdate = true; // Special case. Even if update mode is set to OnDemand, we need to regenerate the environment after destroying the texture.
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RebuildSkyMatrices(resolution);
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}
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}
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public void RebuildSkyMatrices(int resolution)
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{
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var cubeProj = Matrix4x4.Perspective(90.0f, 1.0f, 0.01f, 1.0f);
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for (int i = 0; i < 6; ++i)
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{
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var lookAt = Matrix4x4.LookAt(Vector3.zero, CoreUtils.lookAtList[i], CoreUtils.upVectorList[i]);
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var worldToView = lookAt * Matrix4x4.Scale(new Vector3(1.0f, 1.0f, -1.0f)); // Need to scale -1.0 on Z to match what is being done in the camera.wolrdToCameraMatrix API. ...
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m_facePixelCoordToViewDirMatrices[i] = HDUtils.ComputePixelCoordToWorldSpaceViewDirectionMatrix(0.5f * Mathf.PI, m_CubemapScreenSize, worldToView, true);
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m_faceCameraInvViewProjectionMatrix[i] = HDUtils.GetViewProjectionMatrix(lookAt, cubeProj).inverse;
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}
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}
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public void Cleanup()
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{
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RTHandles.Release(m_SkyboxCubemapRT);
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RTHandles.Release(m_SkyboxGGXCubemapRT);
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RTHandles.Release(m_SkyboxMarginalRowCdfRT);
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RTHandles.Release(m_SkyboxConditionalCdfRT);
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}
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void RenderSkyToCubemap(SkyUpdateContext skyContext)
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{
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for (int i = 0; i < 6; ++i)
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{
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m_BuiltinParameters.pixelCoordToViewDirMatrix = m_facePixelCoordToViewDirMatrices[i];
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m_BuiltinParameters.invViewProjMatrix = m_faceCameraInvViewProjectionMatrix[i];
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m_BuiltinParameters.colorBuffer = m_SkyboxCubemapRT;
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m_BuiltinParameters.depthBuffer = null;
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m_BuiltinParameters.hdCamera = null;
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CoreUtils.SetRenderTarget(m_BuiltinParameters.commandBuffer, m_SkyboxCubemapRT, ClearFlag.None, 0, (CubemapFace)i);
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skyContext.renderer.RenderSky(m_BuiltinParameters, true, skyContext.skySettings.includeSunInBaking);
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}
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// Generate mipmap for our cubemap
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Debug.Assert(m_SkyboxCubemapRT.rt.autoGenerateMips == false);
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m_BuiltinParameters.commandBuffer.GenerateMips(m_SkyboxCubemapRT);
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}
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void RenderCubemapGGXConvolution(SkyUpdateContext skyContext)
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{
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using (new ProfilingSample(m_BuiltinParameters.commandBuffer, "Update Env: GGX Convolution"))
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{
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if (skyContext.skySettings.useMIS && m_SupportsMIS)
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m_IBLFilterGGX.FilterCubemapMIS(m_BuiltinParameters.commandBuffer, m_SkyboxCubemapRT, m_SkyboxGGXCubemapRT, m_SkyboxConditionalCdfRT, m_SkyboxMarginalRowCdfRT);
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else
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m_IBLFilterGGX.FilterCubemap(m_BuiltinParameters.commandBuffer, m_SkyboxCubemapRT, m_SkyboxGGXCubemapRT);
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}
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}
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// We do our own hash here because Unity does not provide correct hash for builtin types
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// Moreover, we don't want to test every single parameters of the light so we filter them here in this specific function.
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int GetSunLightHashCode(Light light)
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{
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HDAdditionalLightData ald = light.GetComponent<HDAdditionalLightData>();
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unchecked
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{
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int hash = 13;
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hash = hash * 23 + (light.GetHashCode() * 23 + light.transform.position.GetHashCode()) * 23 + light.transform.rotation.GetHashCode();
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hash = hash * 23 + light.color.GetHashCode();
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hash = hash * 23 + light.colorTemperature.GetHashCode();
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hash = hash * 23 + light.intensity.GetHashCode();
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hash = hash * 23 + light.range.GetHashCode();
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if (light.cookie != null)
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{
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hash = hash * 23 + (int)light.cookie.updateCount;
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hash = hash * 23 + (int)light.cookie.GetInstanceID();
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}
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if (ald != null)
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{
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hash = hash * 23 + ald.lightDimmer.GetHashCode();
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}
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return hash;
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}
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}
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public bool UpdateEnvironment(SkyUpdateContext skyContext, HDCamera camera, Light sunLight, bool updateRequired, CommandBuffer cmd)
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{
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bool result = false;
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if (skyContext.IsValid())
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{
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skyContext.currentUpdateTime += Time.deltaTime;
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m_BuiltinParameters.commandBuffer = cmd;
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m_BuiltinParameters.sunLight = sunLight;
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m_BuiltinParameters.screenSize = m_CubemapScreenSize;
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m_BuiltinParameters.cameraPosWS = camera.camera.transform.position;
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m_BuiltinParameters.hdCamera = null;
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m_BuiltinParameters.debugSettings = null; // We don't want any debug when updating the environment.
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int sunHash = 0;
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if (sunLight != null)
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sunHash = GetSunLightHashCode(sunLight);
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int skyHash = sunHash * 23 + skyContext.skySettings.GetHashCode();
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bool forceUpdate = (updateRequired || skyContext.updatedFramesRequired > 0 || m_NeedUpdate);
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if (forceUpdate ||
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(skyContext.skySettings.updateMode == EnvironementUpdateMode.OnChanged && skyHash != skyContext.skyParametersHash) ||
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(skyContext.skySettings.updateMode == EnvironementUpdateMode.Realtime && skyContext.currentUpdateTime > skyContext.skySettings.updatePeriod))
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{
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using (new ProfilingSample(cmd, "Sky Environment Pass"))
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{
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using (new ProfilingSample(cmd, "Update Env: Generate Lighting Cubemap"))
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{
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RenderSkyToCubemap(skyContext);
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}
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if (m_SupportsConvolution)
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{
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using (new ProfilingSample(cmd, "Update Env: Convolve Lighting Cubemap"))
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{
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RenderCubemapGGXConvolution(skyContext);
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}
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}
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result = true;
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skyContext.skyParametersHash = skyHash;
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skyContext.currentUpdateTime = 0.0f;
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skyContext.updatedFramesRequired--;
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m_NeedUpdate = false;
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#if UNITY_EDITOR
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// In the editor when we change the sky we want to make the GI dirty so when baking again the new sky is taken into account.
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// Changing the hash of the rendertarget allow to say that GI is dirty
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m_SkyboxCubemapRT.rt.imageContentsHash = new Hash128((uint)skyContext.skySettings.GetHashCode(), 0, 0, 0);
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#endif
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}
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}
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}
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else
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{
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if (skyContext.skyParametersHash != 0)
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{
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using (new ProfilingSample(cmd, "Clear Sky Environment Pass"))
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{
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CoreUtils.ClearCubemap(cmd, m_SkyboxCubemapRT, Color.black, true);
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if (m_SupportsConvolution)
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{
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CoreUtils.ClearCubemap(cmd, m_SkyboxGGXCubemapRT, Color.black, true);
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}
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}
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skyContext.skyParametersHash = 0;
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result = true;
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}
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}
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return result;
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}
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public void RenderSky(SkyUpdateContext skyContext, HDCamera hdCamera, Light sunLight, RTHandleSystem.RTHandle colorBuffer, RTHandleSystem.RTHandle depthBuffer, DebugDisplaySettings debugSettings, CommandBuffer cmd)
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{
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if (skyContext.IsValid() && hdCamera.clearColorMode == HDAdditionalCameraData.ClearColorMode.Sky)
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{
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using (new ProfilingSample(cmd, "Sky Pass"))
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{
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m_BuiltinParameters.commandBuffer = cmd;
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m_BuiltinParameters.sunLight = sunLight;
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m_BuiltinParameters.pixelCoordToViewDirMatrix = HDUtils.ComputePixelCoordToWorldSpaceViewDirectionMatrix(hdCamera.camera.fieldOfView * Mathf.Deg2Rad, hdCamera.screenSize, hdCamera.viewMatrix, false);
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m_BuiltinParameters.invViewProjMatrix = hdCamera.viewProjMatrix.inverse;
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m_BuiltinParameters.screenSize = hdCamera.screenSize;
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m_BuiltinParameters.cameraPosWS = hdCamera.camera.transform.position;
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m_BuiltinParameters.colorBuffer = colorBuffer;
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m_BuiltinParameters.depthBuffer = depthBuffer;
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m_BuiltinParameters.hdCamera = hdCamera;
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m_BuiltinParameters.debugSettings = debugSettings;
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skyContext.renderer.SetRenderTargets(m_BuiltinParameters);
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// If the luxmeter is enabled, we don't render the sky
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if (debugSettings.lightingDebugSettings.debugLightingMode != DebugLightingMode.LuxMeter)
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{
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// When rendering the visual sky for reflection probes, we need to remove the sun disk if skySettings.includeSunInBaking is false.
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skyContext.renderer.RenderSky(m_BuiltinParameters, false, hdCamera.camera.cameraType != CameraType.Reflection || skyContext.skySettings.includeSunInBaking);
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}
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}
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}
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}
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}
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}
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