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Paul Demeulenaere 14378632 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
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GGX Test Merge branch 'master' into scriptablerenderloop-materialgraph 8 年前
Ground Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Layered Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Blue_Alpha.mat HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Blue_Alpha.mat.meta Added GBuffer Debug shader. 8 年前
Chrome.mat HDREnderLoop: First draft of new layeredLit shader 8 年前
Chrome.mat.meta HDREnderLoop: First draft of new layeredLit shader 8 年前
CubeTransparent.mat HDRenderLoop: fix shadow code 8 年前
CubeTransparent.mat.meta HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function 8 年前
GGX Test.meta Add anisotropic GGX test scene 8 年前
Gray.mat SkyRenderer now renders into a 256 cubemap RT and updates GI with it. 8 年前
Gray.mat.meta My changes 8 年前
Green.mat - Properly implemented GI meta pass for Unlit shader. 8 年前
Green.mat.meta My changes 8 年前
Ground.meta HDRenderLoop: Added a LayeredLit material test to JulienTest scene. 8 年前
Layered.meta Added proper support for Vertex Color in LayeredLit shader. 8 年前
Lit_Emissive_Blue.mat Added some unlit materials to test Unlit GI 8 年前
Lit_Emissive_Blue.mat.meta Added some unlit materials to test Unlit GI 8 年前
Red.mat - Properly implemented GI meta pass for Unlit shader. 8 年前
Red.mat.meta My changes 8 年前
Terrain.mat HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Terrain.mat.meta Add a test scene for HDRenderLoop 8 年前
Unlit_Emissive_Blue.mat Added some unlit materials to test Unlit GI 8 年前
Unlit_Emissive_Blue.mat.meta Added some unlit materials to test Unlit GI 8 年前
anisoTest.mat HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
anisoTest.mat.meta HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
test details.mat HDRenderLoop: Add detail map to lit shader 8 年前
test details.mat.meta HDRenderLoop: Add detail map to lit shader 8 年前
test-alpha.mat HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
test-alpha.mat.meta HDRenderLoop: Update scene + make double sided work 8 年前
test-transparent.mat HDRenderLoop: fix shadow code 8 年前
test-transparent.mat.meta HDRenderLoop: Update scene + make double sided work 8 年前
test-twosidedLighting.mat HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
test-twosidedLighting.mat.meta HDRenderLoop: Update scene + make double sided work 8 年前
test.mat HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
test.mat.meta More work 8 年前
unlitTest.mat HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
unlitTest.mat.meta HDRenderLoop: Update Unlit material 8 年前
unlitTwoSided.mat Add area light geometry visualization 8 年前
unlitTwoSided.mat.meta Add area light geometry visualization 8 年前